---
category_name: medium
problem_code: THEGAME
problem_name: 'Filling the maze'
languages_supported:
- ADA
- ASM
- BASH
- BF
- C
- 'C99 strict'
- CAML
- CLOJ
- CLPS
- 'CPP 4.3.2'
- 'CPP 4.9.2'
- CPP14
- CS2
- D
- ERL
- FORT
- FS
- GO
- HASK
- ICK
- ICON
- JAVA
- JS
- 'LISP clisp'
- 'LISP sbcl'
- LUA
- NEM
- NICE
- NODEJS
- 'PAS fpc'
- 'PAS gpc'
- PERL
- PERL6
- PHP
- PIKE
- PRLG
- PYPY
- PYTH
- 'PYTH 3.4'
- RUBY
- SCALA
- 'SCM chicken'
- 'SCM guile'
- 'SCM qobi'
- ST
- TCL
- TEXT
- WSPC
max_timelimit: '1 - 2'
source_sizelimit: '50000'
problem_author: xellos0
problem_tester: kevinsogo
date_added: 27-01-2015
tags:
- bfs
- dfs
- expected
- medium
- probability
- sept15
- xellos0
editorial_url: 'http://discuss.codechef.com/problems/THEGAME'
time:
view_start_date: 1442223000
submit_start_date: 1442223000
visible_start_date: 1442223000
end_date: 1735669800
current: 1493557946
layout: problem
---
All submissions for this problem are available.### Read problems statements in [Mandarin](http://www.codechef.com/download/translated/SEPT15/mandarin/THEGAME.pdf) and [Russian](http://www.codechef.com/download/translated/SEPT15/russian/THEGAME.pdf). Translations in Vietnamese to be uploaded soon.

Consider a maze like this one, encoded in ASCII as a grid of **R** by **C** cells, denoted by characters \# (a wall) and o (a walkable cell). The top left cell of the maze is the _start_ and the bottom right one is the _goal_. All walkable cells are initially white.
Cell B is _reachable_ from cell A iff A and B are both walkable and it's possible to get to B by starting at A and moving only to walkable cells in the four cardinal directions — up, right, down and left.
The maze is complicated and you're too lazy. That's why you try to solve it using the following algorithm:
- Pick a white walkable cell at random and click on it.
- The cell you picked in the first step and all cells reachable from it turn red.
- If there's a red path from the start to the goal, you have solved the maze.
- Else: goto first step.
(Note that once a cell turns red, it will remain red until the maze is solved. Also note that this algorithm will always terminate.)
What's the expected number of clicks ([expectation value](http://mathworld.wolfram.com/ExpectationValue.html) of the number of clicks) you'll have to make to solve the maze?
### Input
The first line of input contains an integer **T** denoting the number of test cases.
- The first line of each test case contains two positive integers **R** and **C** — the number of rows and columns of the maze, respectively.
- The following **R** lines each contain **C** characters. Each character is either \# or o.
### Output
For each test case, output a single line containing one real number: the expected number of clicks necessary to solve the maze.
### Constraints
- **1** ≤ **T** ≤ **100**
- _subtask 1 (15 pts):_ **1** ≤ **RC** ≤ **30**
- _subtask 2 (85 pts):_ **1** ≤ **RC** ≤ **50000**
- At least one path from the start to the goal exists in each test case.
### Example
<pre><b>Input:</b>
2
3 3
o#o
oo#
#oo
2 2
oo
oo
<b>Output:</b>
1.166666667
1.000000000
</pre>### Explanation
**Example case 1.** With 5/6 chance, the first click you'll make will be on the only path from the start to the goal. With 1/6 chance, you'll click on the top right cell before that. The expected number of clicks is therefore 5/6\*1+1/6\*2.