---
category_name: medium
problem_code: GAMSTICK
problem_name: 'Game on Stick'
languages_supported:
- ADA
- ASM
- BASH
- BF
- C
- 'C99 strict'
- CAML
- CLOJ
- CLPS
- 'CPP 4.3.2'
- 'CPP 6.3'
- CPP14
- CS2
- D
- ERL
- FORT
- FS
- GO
- HASK
- ICK
- ICON
- JAVA
- JS
- kotlin
- 'LISP clisp'
- 'LISP sbcl'
- LUA
- NEM
- NICE
- NODEJS
- 'PAS fpc'
- 'PAS gpc'
- PERL
- PERL6
- PHP
- PIKE
- PRLG
- PYPY
- PYTH
- 'PYTH 3.5'
- RUBY
- rust
- SCALA
- 'SCM chicken'
- 'SCM guile'
- 'SCM qobi'
- ST
- swift
- TCL
- TEXT
- WSPC
max_timelimit: '2'
source_sizelimit: '50000'
problem_author: melnik
problem_tester: kingofnumbers
date_added: 17-08-2017
tags:
- cook85
- game
- medium
- melnik
editorial_url: 'https://discuss.codechef.com/problems/GAMSTICK'
time:
view_start_date: 1503253800
submit_start_date: 1503253800
visible_start_date: 1503253800
end_date: 1735669800
current: 1514816322
layout: problem
---
All submissions for this problem are available.### Read problems statements in [mandarin chinese](http://www.codechef.com/download/translated/COOK85/mandarin/GAMSTICK.pdf), [russian](http://www.codechef.com/download/translated/COOK85/russian/GAMSTICK.pdf) and [vietnamese](http://www.codechef.com/download/translated/COOK85/vietnamese/GAMSTICK.pdf) as well.
One free afternoon, Chef found an old board game in his kitchen. He decided to invite his friends Miron and Slava to come play it with him.
The board is a rectangular grid of size **2 × N**. Initially, Miron and Slava each put their chips at a location **(x1,y1 )** and **(x2,y2 )** respectively. The game then proceeds as follows :
- Each player moves their chip in turns.
- In each turn, a player can move his chip to an adjacent cell that has not been visited by the other player before.
- Two cells are adjacent if they share a side
- A player can also skip his turn
- The cell that is initially occupied by a particular player's chip is considered visited by him
The outcome of the game is decided as follows :
- If a player manages to visit strictly more than half the total number of cells (i.e. visited at least **N**+1 cells), he immediately **wins** and the other player loses.
- if the game continued for more than **10100** turns without any player declared a winner yet then it becomes a **draw**.
Given that both players move optimally and Miron starts first, can you help Chef predict the winner of the game?
### Input
The first line contains a single integer **T**, the number of test cases. Each test case is described by a single line containing five space-separated integers **N**, **x1**, **y1**, **x2**, **y2**.
### Output
For each test case, output a single line with string **Miron**, **Slava** or **Draw**, denoting the answer to the problem.
### Constraints
- **1** ≤ **T** ≤ **105**
- **1** ≤ **N** ≤ **1018**
- **1** ≤ **x1**, **x2** ≤ **2**
- **1** ≤ **y1**, **y2** ≤ **N**
- Cells (**x1**, **y1**) and (**x2**, **y2**) are different.
### Example
<pre><b>Input:</b>
4
5 1 1 2 3
1 1 1 2 1
3 1 1 2 3
4 1 2 1 4
<b>Output:</b>
Slava
Draw
Draw
Miron
</pre>