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title = {A framework for writing bots that play {Hanabi}},
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url = {https://github.com/Quuxplusone/Hanabi}
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}
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@article{dehaan_jidoukan_2020,
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series = {Ludic {Language} {Pedagogy}},
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title = {Jidoukan {Jenga}: {Teaching} {English} through remixing games and game rules},
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shorttitle = {Teaching {English} through remixing games and game rules},
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url = {https://www.llpjournal.org/2020/04/13/jidokan-jenga.html},
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abstract = {Let students play simple games in their L1. It’s ok!
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Then:
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You, the teacher, can help them critique the game in their L2.
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You, the teacher, can help them change the game in their L2.
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You, the teacher, can help them develop themselves.
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\#dropthestick \#dropthecarrot \#bringmeaning},
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journal = {Ludic Language Pedagogy},
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author = {deHaan, Jonathan},
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month = apr,
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year = {2020},
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note = {📍 What is this? This is a recollection of a short lesson with some children. I used Jenga and a dictionary.
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📍 Why did you make it? I want to show language teachers that simple games, and playing simple games in students’ first language can be a great foundation for helping students learn new vocabulary, think critically, and exercise creativity.
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📍 Why is it radical? I taught using a simple board game (at a time when video games are over-focused on in research). I show what the learning looks like (I include a photo). The teaching and learning didn’t occur in a laboratory setting, but in the wild (in a community center). I focused on the learning around games.
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📍 Who is it for? Language teachers can easily implement this lesson using Jenga or any other game. Language researchers can expand on the translating and remixing potential around games.},
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file = {deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf:/home/nemo/Zotero/storage/9B6YJUWQ/deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf:application/pdf}
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}
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@article{heron_meeple_2018,
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title = {Meeple {Centred} {Design}: {A} {Heuristic} {Toolkit} for {Evaluating} the {Accessibility} of {Tabletop} {Games}},
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volume = {7},
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issn = {2052-773X},
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shorttitle = {Meeple {Centred} {Design}},
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url = {http://link.springer.com/10.1007/s40869-018-0057-8},
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doi = {10.1007/s40869-018-0057-8},
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language = {en},
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number = {2},
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urldate = {2020-07-28},
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journal = {The Computer Games Journal},
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author = {Heron, Michael James and Belford, Pauline Helen and Reid, Hayley and Crabb, Michael},
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month = jun,
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year = {2018},
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pages = {97--114},
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file = {Full Text:/home/nemo/Zotero/storage/A6WJQYW2/Heron et al. - 2018 - Meeple Centred Design A Heuristic Toolkit for Eva.pdf:application/pdf}
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}
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@article{heron_eighteen_2018,
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title = {Eighteen {Months} of {Meeple} {Like} {Us}: {An} {Exploration} into the {State} of {Board} {Game} {Accessibility}},
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volume = {7},
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issn = {2052-773X},
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shorttitle = {Eighteen {Months} of {Meeple} {Like} {Us}},
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url = {http://link.springer.com/10.1007/s40869-018-0056-9},
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doi = {10.1007/s40869-018-0056-9},
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language = {en},
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number = {2},
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urldate = {2020-07-28},
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journal = {The Computer Games Journal},
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author = {Heron, Michael James and Belford, Pauline Helen and Reid, Hayley and Crabb, Michael},
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month = jun,
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year = {2018},
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pages = {75--95},
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file = {Full Text:/home/nemo/Zotero/storage/B3NFVIMW/Heron et al. - 2018 - Eighteen Months of Meeple Like Us An Exploration .pdf:application/pdf}
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}
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@ -3796,6 +3796,192 @@ DOI: 10.1007/978-3-319-71649-7_5</dc:description>
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<dc:title>Jidoukan Jenga: Teaching English through remixing games and game rules</dc:title>
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<dcterms:abstract>Let students play simple games in their L1. It’s ok!
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Then:
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You, the teacher, can help them critique the game in their L2.
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You, the teacher, can help them change the game in their L2.
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You, the teacher, can help them develop themselves.
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#dropthestick #dropthecarrot #bringmeaning</dcterms:abstract>
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📍 Why did you make it? I want to show language teachers that simple games, and playing simple games in students’ first language can be a great foundation for helping students learn new vocabulary, think critically, and exercise creativity.
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📍 Why is it radical? I taught using a simple board game (at a time when video games are over-focused on in research). I show what the learning looks like (I include a photo). The teaching and learning didn’t occur in a laboratory setting, but in the wild (in a community center). I focused on the learning around games.
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📍 Who is it for? Language teachers can easily implement this lesson using Jenga or any other game. Language researchers can expand on the translating and remixing potential around games.</dc:description>
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<dc:title>Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games</dc:title>
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@ -3825,6 +4011,10 @@ DOI: 10.1007/978-3-319-71649-7_5</dc:description>
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