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title = {A framework for writing bots that play {Hanabi}},
url = {https://github.com/Quuxplusone/Hanabi}
}
@article{dehaan_jidoukan_2020,
series = {Ludic {Language} {Pedagogy}},
title = {Jidoukan {Jenga}: {Teaching} {English} through remixing games and game rules},
shorttitle = {Teaching {English} through remixing games and game rules},
url = {https://www.llpjournal.org/2020/04/13/jidokan-jenga.html},
abstract = {Let students play simple games in their L1. Its ok!
Then:
You, the teacher, can help them critique the game in their L2.
You, the teacher, can help them change the game in their L2.
You, the teacher, can help them develop themselves.
\#dropthestick \#dropthecarrot \#bringmeaning},
journal = {Ludic Language Pedagogy},
author = {deHaan, Jonathan},
month = apr,
year = {2020},
note = {📍 What is this? This is a recollection of a short lesson with some children. I used Jenga and a dictionary.
📍 Why did you make it? I want to show language teachers that simple games, and playing simple games in students first language can be a great foundation for helping students learn new vocabulary, think critically, and exercise creativity.
📍 Why is it radical? I taught using a simple board game (at a time when video games are over-focused on in research). I show what the learning looks like (I include a photo). The teaching and learning didnt occur in a laboratory setting, but in the wild (in a community center). I focused on the learning around games.
📍 Who is it for? Language teachers can easily implement this lesson using Jenga or any other game. Language researchers can expand on the translating and remixing potential around games.},
file = {deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf:/home/nemo/Zotero/storage/9B6YJUWQ/deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf:application/pdf}
}
@article{heron_meeple_2018,
title = {Meeple {Centred} {Design}: {A} {Heuristic} {Toolkit} for {Evaluating} the {Accessibility} of {Tabletop} {Games}},
volume = {7},
issn = {2052-773X},
shorttitle = {Meeple {Centred} {Design}},
url = {http://link.springer.com/10.1007/s40869-018-0057-8},
doi = {10.1007/s40869-018-0057-8},
language = {en},
number = {2},
urldate = {2020-07-28},
journal = {The Computer Games Journal},
author = {Heron, Michael James and Belford, Pauline Helen and Reid, Hayley and Crabb, Michael},
month = jun,
year = {2018},
pages = {97--114},
file = {Full Text:/home/nemo/Zotero/storage/A6WJQYW2/Heron et al. - 2018 - Meeple Centred Design A Heuristic Toolkit for Eva.pdf:application/pdf}
}
@article{heron_eighteen_2018,
title = {Eighteen {Months} of {Meeple} {Like} {Us}: {An} {Exploration} into the {State} of {Board} {Game} {Accessibility}},
volume = {7},
issn = {2052-773X},
shorttitle = {Eighteen {Months} of {Meeple} {Like} {Us}},
url = {http://link.springer.com/10.1007/s40869-018-0056-9},
doi = {10.1007/s40869-018-0056-9},
language = {en},
number = {2},
urldate = {2020-07-28},
journal = {The Computer Games Journal},
author = {Heron, Michael James and Belford, Pauline Helen and Reid, Hayley and Crabb, Michael},
month = jun,
year = {2018},
pages = {75--95},
file = {Full Text:/home/nemo/Zotero/storage/B3NFVIMW/Heron et al. - 2018 - Eighteen Months of Meeple Like Us An Exploration .pdf:application/pdf}
}

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