diff --git a/boardgame-research.bib b/boardgame-research.bib
index aaa3ad6..5290bcb 100644
--- a/boardgame-research.bib
+++ b/boardgame-research.bib
@@ -860,3 +860,64 @@
title = {A framework for writing bots that play {Hanabi}},
url = {https://github.com/Quuxplusone/Hanabi}
}
+
+@article{dehaan_jidoukan_2020,
+ series = {Ludic {Language} {Pedagogy}},
+ title = {Jidoukan {Jenga}: {Teaching} {English} through remixing games and game rules},
+ shorttitle = {Teaching {English} through remixing games and game rules},
+ url = {https://www.llpjournal.org/2020/04/13/jidokan-jenga.html},
+ abstract = {Let students play simple games in their L1. It’s ok!
+
+ Then:
+
+ You, the teacher, can help them critique the game in their L2.
+ You, the teacher, can help them change the game in their L2.
+ You, the teacher, can help them develop themselves.
+
+ \#dropthestick \#dropthecarrot \#bringmeaning},
+ journal = {Ludic Language Pedagogy},
+ author = {deHaan, Jonathan},
+ month = apr,
+ year = {2020},
+ note = {📍 What is this? This is a recollection of a short lesson with some children. I used Jenga and a dictionary.
+ 📍 Why did you make it? I want to show language teachers that simple games, and playing simple games in students’ first language can be a great foundation for helping students learn new vocabulary, think critically, and exercise creativity.
+ 📍 Why is it radical? I taught using a simple board game (at a time when video games are over-focused on in research). I show what the learning looks like (I include a photo). The teaching and learning didn’t occur in a laboratory setting, but in the wild (in a community center). I focused on the learning around games.
+ 📍 Who is it for? Language teachers can easily implement this lesson using Jenga or any other game. Language researchers can expand on the translating and remixing potential around games.},
+ file = {deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf:/home/nemo/Zotero/storage/9B6YJUWQ/deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf:application/pdf}
+}
+
+@article{heron_meeple_2018,
+ title = {Meeple {Centred} {Design}: {A} {Heuristic} {Toolkit} for {Evaluating} the {Accessibility} of {Tabletop} {Games}},
+ volume = {7},
+ issn = {2052-773X},
+ shorttitle = {Meeple {Centred} {Design}},
+ url = {http://link.springer.com/10.1007/s40869-018-0057-8},
+ doi = {10.1007/s40869-018-0057-8},
+ language = {en},
+ number = {2},
+ urldate = {2020-07-28},
+ journal = {The Computer Games Journal},
+ author = {Heron, Michael James and Belford, Pauline Helen and Reid, Hayley and Crabb, Michael},
+ month = jun,
+ year = {2018},
+ pages = {97--114},
+ file = {Full Text:/home/nemo/Zotero/storage/A6WJQYW2/Heron et al. - 2018 - Meeple Centred Design A Heuristic Toolkit for Eva.pdf:application/pdf}
+}
+
+@article{heron_eighteen_2018,
+ title = {Eighteen {Months} of {Meeple} {Like} {Us}: {An} {Exploration} into the {State} of {Board} {Game} {Accessibility}},
+ volume = {7},
+ issn = {2052-773X},
+ shorttitle = {Eighteen {Months} of {Meeple} {Like} {Us}},
+ url = {http://link.springer.com/10.1007/s40869-018-0056-9},
+ doi = {10.1007/s40869-018-0056-9},
+ language = {en},
+ number = {2},
+ urldate = {2020-07-28},
+ journal = {The Computer Games Journal},
+ author = {Heron, Michael James and Belford, Pauline Helen and Reid, Hayley and Crabb, Michael},
+ month = jun,
+ year = {2018},
+ pages = {75--95},
+ file = {Full Text:/home/nemo/Zotero/storage/B3NFVIMW/Heron et al. - 2018 - Eighteen Months of Meeple Like Us An Exploration .pdf:application/pdf}
+}
diff --git a/boardgame-research.rdf b/boardgame-research.rdf
index 8016f98..c747eeb 100644
--- a/boardgame-research.rdf
+++ b/boardgame-research.rdf
@@ -3796,6 +3796,192 @@ DOI: 10.1007/978-3-319-71649-7_5
+
+ journalArticle
+
+
+
+
+ Ludic Language Pedagogy
+
+
+ Ludic Language Pedagogy
+
+
+
+
+
+
+ deHaan
+ Jonathan
+
+
+
+
+
+ Jidoukan Jenga: Teaching English through remixing games and game rules
+ Let students play simple games in their L1. It’s ok!
+
+ Then:
+
+ You, the teacher, can help them critique the game in their L2.
+ You, the teacher, can help them change the game in their L2.
+ You, the teacher, can help them develop themselves.
+
+ #dropthestick #dropthecarrot #bringmeaning
+ 2020-04-15
+ Teaching English through remixing games and game rules
+
+
+ https://www.llpjournal.org/2020/04/13/jidokan-jenga.html
+
+
+ 📍 What is this? This is a recollection of a short lesson with some children. I used Jenga and a dictionary.
+ 📍 Why did you make it? I want to show language teachers that simple games, and playing simple games in students’ first language can be a great foundation for helping students learn new vocabulary, think critically, and exercise creativity.
+ 📍 Why is it radical? I taught using a simple board game (at a time when video games are over-focused on in research). I show what the learning looks like (I include a photo). The teaching and learning didn’t occur in a laboratory setting, but in the wild (in a community center). I focused on the learning around games.
+ 📍 Who is it for? Language teachers can easily implement this lesson using Jenga or any other game. Language researchers can expand on the translating and remixing potential around games.
+
+
+ attachment
+ deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf
+ application/pdf
+
+
+ journalArticle
+
+
+
+
+
+ Heron
+ Michael James
+
+
+
+
+ Belford
+ Pauline Helen
+
+
+
+
+ Reid
+ Hayley
+
+
+
+
+ Crabb
+ Michael
+
+
+
+
+
+ Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games
+ 6/2018
+ en
+ Meeple Centred Design
+ DOI.org (Crossref)
+
+
+ http://link.springer.com/10.1007/s40869-018-0057-8
+
+
+ 2020-07-28 09:08:52
+ 97-114
+
+
+ 7
+ The Computer Games Journal
+ DOI 10.1007/s40869-018-0057-8
+ 2
+ Comput Game J
+ ISSN 2052-773X
+
+
+ attachment
+ Full Text
+
+
+ https://link.springer.com/content/pdf/10.1007/s40869-018-0057-8.pdf
+
+
+ 2020-07-28 09:08:55
+ 1
+ application/pdf
+
+
+ journalArticle
+
+
+ 7
+ The Computer Games Journal
+ DOI 10.1007/s40869-018-0056-9
+ 2
+ Comput Game J
+ ISSN 2052-773X
+
+
+
+
+
+
+ Heron
+ Michael James
+
+
+
+
+ Belford
+ Pauline Helen
+
+
+
+
+ Reid
+ Hayley
+
+
+
+
+ Crabb
+ Michael
+
+
+
+
+
+ Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility
+ 6/2018
+ en
+ Eighteen Months of Meeple Like Us
+ DOI.org (Crossref)
+
+
+ http://link.springer.com/10.1007/s40869-018-0056-9
+
+
+ 2020-07-28 09:09:05
+ 75-95
+
+
+ attachment
+ Full Text
+
+
+ https://link.springer.com/content/pdf/10.1007/s40869-018-0056-9.pdf
+
+
+ 2020-07-28 09:09:08
+ 1
+ application/pdf
+
+
+ Accessibility
+
+
+
Diplomacy
@@ -3825,6 +4011,10 @@ DOI: 10.1007/978-3-319-71649-7_5
+
+ Jenga
+
+
Kingdomino