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- [Diplomacy](#diplomacy)
- [Dominion](#dominion)
- [Hanabi](#hanabi)
- [Settlers of Catan](#settlers-of-catan)
- [Jenga](#jenga)
- [Kingdomino](#kingdomino)
- [Lost Cities](#lost-cities)
- [Mafia](#mafia)
@ -44,6 +44,7 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
- [Santorini](#santorini)
- [Scotland Yard](#scotland-yard)
- [Set](#set)
- [Settlers of Catan](#settlers-of-catan)
- [Terra Mystica](#terra-mystica)
- [Ticket to Ride](#ticket-to-ride)
- [Uno](#uno)
@ -51,6 +52,7 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
- [Mobile Games](#mobile-games)
- [2048](#2048)
- [Game Design](#game-design)
- [Accessibility](#accessibility)
- [Frameworks/Toolkits](#frameworkstoolkits)
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# Dominion
There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind
[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research.
[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research. The [Dominion Strategy Forum](http://forum.dominionstrategy.com/index.php) is another good general resource.
- [Clustering Player Strategies from Variable-Length Game Logs in Dominion](https://arxiv.org/abs/1811.11273)
@ -94,6 +96,9 @@ There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the c
- [A framework for writing bots that play Hanabi](https://github.com/Quuxplusone/Hanabi)
- [Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners](https://arxiv.org/abs/2004.13291)
# Jenga
- [Jidoukan Jenga: Teaching English through remixing games and game rules](https://www.llpjournal.org/2020/04/13/jidokan-jenga.html)
# Kingdomino
- [Monte Carlo Methods for the Game Kingdomino](https://doi.org/10.1109/CIG.2018.8490419) [[arXiv](https://arxiv.org/abs/1807.04458)]
- [NP-completeness of the game Kingdomino](https://arxiv.org/abs/1909.02849)
@ -240,6 +245,11 @@ Set has a long history of mathematical research, so this list isn't exhaustive.
- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)
- [Exploring Anonymity in Cooperative Board Games](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.225.5554&rep=rep1&type=pdf)
## Accessibility
- [Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility](https://doi.org/10.1007/s40869-018-0056-9)
- [Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games](https://doi.org/10.1007/s40869-018-0057-8)
# Frameworks/Toolkits
- [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://arxiv.org/abs/1910.04376)
- [GTSA: Game Tree Search Algorithms](https://github.com/AdamStelmaszczyk/gtsa)