From 5078a145eb8d05661bc20502e8b6c1c415bad7ae Mon Sep 17 00:00:00 2001 From: Nemo Date: Tue, 28 Jul 2020 14:44:42 +0530 Subject: [PATCH] Update exported versions --- boardgame-research.bib | 61 +++++++++++++ boardgame-research.rdf | 190 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 251 insertions(+) diff --git a/boardgame-research.bib b/boardgame-research.bib index aaa3ad6..5290bcb 100644 --- a/boardgame-research.bib +++ b/boardgame-research.bib @@ -860,3 +860,64 @@ title = {A framework for writing bots that play {Hanabi}}, url = {https://github.com/Quuxplusone/Hanabi} } + +@article{dehaan_jidoukan_2020, + series = {Ludic {Language} {Pedagogy}}, + title = {Jidoukan {Jenga}: {Teaching} {English} through remixing games and game rules}, + shorttitle = {Teaching {English} through remixing games and game rules}, + url = {https://www.llpjournal.org/2020/04/13/jidokan-jenga.html}, + abstract = {Let students play simple games in their L1. It’s ok! + + Then: + + You, the teacher, can help them critique the game in their L2. + You, the teacher, can help them change the game in their L2. + You, the teacher, can help them develop themselves. + + \#dropthestick \#dropthecarrot \#bringmeaning}, + journal = {Ludic Language Pedagogy}, + author = {deHaan, Jonathan}, + month = apr, + year = {2020}, + note = {📍 What is this? This is a recollection of a short lesson with some children. I used Jenga and a dictionary. + 📍 Why did you make it? I want to show language teachers that simple games, and playing simple games in students’ first language can be a great foundation for helping students learn new vocabulary, think critically, and exercise creativity. + 📍 Why is it radical? I taught using a simple board game (at a time when video games are over-focused on in research). I show what the learning looks like (I include a photo). The teaching and learning didn’t occur in a laboratory setting, but in the wild (in a community center). I focused on the learning around games. + 📍 Who is it for? Language teachers can easily implement this lesson using Jenga or any other game. Language researchers can expand on the translating and remixing potential around games.}, + file = {deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf:/home/nemo/Zotero/storage/9B6YJUWQ/deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf:application/pdf} +} + +@article{heron_meeple_2018, + title = {Meeple {Centred} {Design}: {A} {Heuristic} {Toolkit} for {Evaluating} the {Accessibility} of {Tabletop} {Games}}, + volume = {7}, + issn = {2052-773X}, + shorttitle = {Meeple {Centred} {Design}}, + url = {http://link.springer.com/10.1007/s40869-018-0057-8}, + doi = {10.1007/s40869-018-0057-8}, + language = {en}, + number = {2}, + urldate = {2020-07-28}, + journal = {The Computer Games Journal}, + author = {Heron, Michael James and Belford, Pauline Helen and Reid, Hayley and Crabb, Michael}, + month = jun, + year = {2018}, + pages = {97--114}, + file = {Full Text:/home/nemo/Zotero/storage/A6WJQYW2/Heron et al. - 2018 - Meeple Centred Design A Heuristic Toolkit for Eva.pdf:application/pdf} +} + +@article{heron_eighteen_2018, + title = {Eighteen {Months} of {Meeple} {Like} {Us}: {An} {Exploration} into the {State} of {Board} {Game} {Accessibility}}, + volume = {7}, + issn = {2052-773X}, + shorttitle = {Eighteen {Months} of {Meeple} {Like} {Us}}, + url = {http://link.springer.com/10.1007/s40869-018-0056-9}, + doi = {10.1007/s40869-018-0056-9}, + language = {en}, + number = {2}, + urldate = {2020-07-28}, + journal = {The Computer Games Journal}, + author = {Heron, Michael James and Belford, Pauline Helen and Reid, Hayley and Crabb, Michael}, + month = jun, + year = {2018}, + pages = {75--95}, + file = {Full Text:/home/nemo/Zotero/storage/B3NFVIMW/Heron et al. - 2018 - Eighteen Months of Meeple Like Us An Exploration .pdf:application/pdf} +} diff --git a/boardgame-research.rdf b/boardgame-research.rdf index 8016f98..c747eeb 100644 --- a/boardgame-research.rdf +++ b/boardgame-research.rdf @@ -3796,6 +3796,192 @@ DOI: 10.1007/978-3-319-71649-7_5 + + journalArticle + + + + + Ludic Language Pedagogy + + + Ludic Language Pedagogy + + + + + + + deHaan + Jonathan + + + + + + Jidoukan Jenga: Teaching English through remixing games and game rules + Let students play simple games in their L1. It’s ok! + + Then: + + You, the teacher, can help them critique the game in their L2. + You, the teacher, can help them change the game in their L2. + You, the teacher, can help them develop themselves. + + #dropthestick #dropthecarrot #bringmeaning + 2020-04-15 + Teaching English through remixing games and game rules + + + https://www.llpjournal.org/2020/04/13/jidokan-jenga.html + + + 📍 What is this? This is a recollection of a short lesson with some children. I used Jenga and a dictionary. + 📍 Why did you make it? I want to show language teachers that simple games, and playing simple games in students’ first language can be a great foundation for helping students learn new vocabulary, think critically, and exercise creativity. + 📍 Why is it radical? I taught using a simple board game (at a time when video games are over-focused on in research). I show what the learning looks like (I include a photo). The teaching and learning didn’t occur in a laboratory setting, but in the wild (in a community center). I focused on the learning around games. + 📍 Who is it for? Language teachers can easily implement this lesson using Jenga or any other game. Language researchers can expand on the translating and remixing potential around games. + + + attachment + deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf + application/pdf + + + journalArticle + + + + + + Heron + Michael James + + + + + Belford + Pauline Helen + + + + + Reid + Hayley + + + + + Crabb + Michael + + + + + + Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games + 6/2018 + en + Meeple Centred Design + DOI.org (Crossref) + + + http://link.springer.com/10.1007/s40869-018-0057-8 + + + 2020-07-28 09:08:52 + 97-114 + + + 7 + The Computer Games Journal + DOI 10.1007/s40869-018-0057-8 + 2 + Comput Game J + ISSN 2052-773X + + + attachment + Full Text + + + https://link.springer.com/content/pdf/10.1007/s40869-018-0057-8.pdf + + + 2020-07-28 09:08:55 + 1 + application/pdf + + + journalArticle + + + 7 + The Computer Games Journal + DOI 10.1007/s40869-018-0056-9 + 2 + Comput Game J + ISSN 2052-773X + + + + + + + Heron + Michael James + + + + + Belford + Pauline Helen + + + + + Reid + Hayley + + + + + Crabb + Michael + + + + + + Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility + 6/2018 + en + Eighteen Months of Meeple Like Us + DOI.org (Crossref) + + + http://link.springer.com/10.1007/s40869-018-0056-9 + + + 2020-07-28 09:09:05 + 75-95 + + + attachment + Full Text + + + https://link.springer.com/content/pdf/10.1007/s40869-018-0056-9.pdf + + + 2020-07-28 09:09:08 + 1 + application/pdf + + + Accessibility + + + Diplomacy @@ -3825,6 +4011,10 @@ DOI: 10.1007/978-3-319-71649-7_5 + + Jenga + + Kingdomino