Adds a init script
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@ -7,3 +7,5 @@ end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.py]
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indent_size = 4
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@ -0,0 +1,32 @@
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#!/usr/bin/env python
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import capnp
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import state_capnp as game
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import random
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# First let us create all the cards in the game
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state = game.State.new_message()
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# Initialize the cardlist
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state.init('cardlist', 36)
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# 0-8 indexes as per state.capnp
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houses = ["empty", "varys", "tully", "tyrell", "baratheon", "targaryen", "lannister", "greyjoy", "stark"]
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cards = []
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for x in xrange(1, 9):
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for y in xrange(0, x):
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card = game.Card.new_message()
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card.house = houses[x]
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cards.append(card)
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pass
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random.shuffle(cards)
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# print(cards)
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for index, card in enumerate(cards):
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location = game.Location.new_message()
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location.board.x = index/6
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location.board.x = index % 6
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cards[index].location = location
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@ -1,14 +1,15 @@
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@0xdcf6fa9421875ce0;
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enum House {
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stark @7;
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greyjoy @6;
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lannister @5;
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targaryen @4;
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baratheon @3;
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tyrell @2;
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tully @1;
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varys @0;
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stark @8;
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greyjoy @7;
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lannister @6;
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targaryen @5;
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baratheon @4;
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tyrell @3;
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tully @2;
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varys @1;
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empty @0;
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}
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struct Location {
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@ -26,7 +27,7 @@ struct Location {
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}
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struct Card {
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house @0 :House;
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house @0 :House = empty;
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location @1 :Location;
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}
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