|Nemo b36e3a3367 Start writing tests (again!)||2 months ago|
|gothok||2 months ago|
|sushigo||6 months ago|
|.editorconfig||6 months ago|
|README.md||6 months ago|
An attempt at board game state space serialization. The basic assumption is that the board game is just a complicated state machine, with player playing moves that result in state transitions.
If you can serialize a board game, you can do cool stuff:
This tries not to introduce players into the state itself, instead use markers to keep track of where everything is. Built using Cap’n Proto. The game rules themselves are not part of this, and game validations are optional.
For eg, having a chess serialization that allows for 2 kings is okay, since the game’s logic would never allow it to reach such a state.
|Game||State||Partial State||Transform||RPC||Game Engine|
Only the first 2 are covered in the project.