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Nemo 3 years ago
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  1. 14
      README.md

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README.md

@ -16,14 +16,14 @@ For eg, having a chess serialization that allows for 2 kings is _okay_, since th
|Game|State|Partial State|Transform|RPC|Game Engine|
|---|---|---|---|---|---|
|Sushi Go|:white_check_mark:|||||
|Sushi Go||||||
Meanings:
**State**: Support to serialize the current state of any game. Just the state specification.
**Partial State**: State specification for partial state (if any). Just the partially observable state that the players would get.
**Transform**: Code to transform the state -> partial state given other parameters.
**RPC**: Code to send state transforms over the wire. Or moves
**Game Engine**: Code for the server
- **State**: Support to serialize the current state of any game. Just the state specification.
- **Partial State**: State specification for partial state (if any). Just the partially observable state that the players would get.
- **Transform**: Code to transform the state -> partial state given other parameters.
- **RPC**: Code to send state transforms over the wire. Or moves
- **Game Engine**: Code for the server
Only the first 2 are covered in the project.
Only the first 2 are covered in the project.
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