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README.md
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README.md
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@ -25,7 +25,7 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
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- [Diplomacy](#diplomacy)
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- [Diplomacy](#diplomacy)
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- [Dominion](#dominion)
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- [Dominion](#dominion)
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- [Hanabi](#hanabi)
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- [Hanabi](#hanabi)
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- [Settlers of Catan](#settlers-of-catan)
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- [Jenga](#jenga)
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- [Kingdomino](#kingdomino)
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- [Kingdomino](#kingdomino)
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- [Lost Cities](#lost-cities)
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- [Lost Cities](#lost-cities)
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- [Mafia](#mafia)
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- [Mafia](#mafia)
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- [Santorini](#santorini)
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- [Santorini](#santorini)
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- [Scotland Yard](#scotland-yard)
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- [Scotland Yard](#scotland-yard)
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- [Set](#set)
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- [Set](#set)
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- [Settlers of Catan](#settlers-of-catan)
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- [Terra Mystica](#terra-mystica)
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- [Terra Mystica](#terra-mystica)
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- [Ticket to Ride](#ticket-to-ride)
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- [Ticket to Ride](#ticket-to-ride)
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- [Uno](#uno)
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- [Uno](#uno)
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- [Mobile Games](#mobile-games)
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- [Mobile Games](#mobile-games)
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- [2048](#2048)
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- [2048](#2048)
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- [Game Design](#game-design)
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- [Game Design](#game-design)
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- [Accessibility](#accessibility)
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- [Frameworks/Toolkits](#frameworkstoolkits)
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- [Frameworks/Toolkits](#frameworkstoolkits)
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@ -69,7 +71,7 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
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# Dominion
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# Dominion
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There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind
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There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind
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[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research.
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[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research. The [Dominion Strategy Forum](http://forum.dominionstrategy.com/index.php) is another good general resource.
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- [Clustering Player Strategies from Variable-Length Game Logs in Dominion](https://arxiv.org/abs/1811.11273)
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- [Clustering Player Strategies from Variable-Length Game Logs in Dominion](https://arxiv.org/abs/1811.11273)
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- [A framework for writing bots that play Hanabi](https://github.com/Quuxplusone/Hanabi)
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- [A framework for writing bots that play Hanabi](https://github.com/Quuxplusone/Hanabi)
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- [Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners](https://arxiv.org/abs/2004.13291)
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- [Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners](https://arxiv.org/abs/2004.13291)
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# Jenga
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- [Jidoukan Jenga: Teaching English through remixing games and game rules](https://www.llpjournal.org/2020/04/13/jidokan-jenga.html)
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# Kingdomino
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# Kingdomino
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- [Monte Carlo Methods for the Game Kingdomino](https://doi.org/10.1109/CIG.2018.8490419) [[arXiv](https://arxiv.org/abs/1807.04458)]
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- [Monte Carlo Methods for the Game Kingdomino](https://doi.org/10.1109/CIG.2018.8490419) [[arXiv](https://arxiv.org/abs/1807.04458)]
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- [NP-completeness of the game Kingdomino](https://arxiv.org/abs/1909.02849)
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- [NP-completeness of the game Kingdomino](https://arxiv.org/abs/1909.02849)
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@ -240,6 +245,11 @@ Set has a long history of mathematical research, so this list isn't exhaustive.
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- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)
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- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)
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- [Exploring Anonymity in Cooperative Board Games](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.225.5554&rep=rep1&type=pdf)
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- [Exploring Anonymity in Cooperative Board Games](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.225.5554&rep=rep1&type=pdf)
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## Accessibility
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- [Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility](https://doi.org/10.1007/s40869-018-0056-9)
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- [Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games](https://doi.org/10.1007/s40869-018-0057-8)
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# Frameworks/Toolkits
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# Frameworks/Toolkits
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- [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://arxiv.org/abs/1910.04376)
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- [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://arxiv.org/abs/1910.04376)
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- [GTSA: Game Tree Search Algorithms](https://github.com/AdamStelmaszczyk/gtsa)
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- [GTSA: Game Tree Search Algorithms](https://github.com/AdamStelmaszczyk/gtsa)
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