diff --git a/README.md b/README.md index 5961fef..ca5e1b7 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,7 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub]( - [Diplomacy](#diplomacy) - [Dominion](#dominion) - [Hanabi](#hanabi) -- [Settlers of Catan](#settlers-of-catan) +- [Jenga](#jenga) - [Kingdomino](#kingdomino) - [Lost Cities](#lost-cities) - [Mafia](#mafia) @@ -44,6 +44,7 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub]( - [Santorini](#santorini) - [Scotland Yard](#scotland-yard) - [Set](#set) +- [Settlers of Catan](#settlers-of-catan) - [Terra Mystica](#terra-mystica) - [Ticket to Ride](#ticket-to-ride) - [Uno](#uno) @@ -51,6 +52,7 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub]( - [Mobile Games](#mobile-games) - [2048](#2048) - [Game Design](#game-design) + - [Accessibility](#accessibility) - [Frameworks/Toolkits](#frameworkstoolkits) @@ -69,7 +71,7 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub]( # Dominion There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind -[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research. +[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research. The [Dominion Strategy Forum](http://forum.dominionstrategy.com/index.php) is another good general resource. - [Clustering Player Strategies from Variable-Length Game Logs in Dominion](https://arxiv.org/abs/1811.11273) @@ -94,6 +96,9 @@ There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the c - [A framework for writing bots that play Hanabi](https://github.com/Quuxplusone/Hanabi) - [Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners](https://arxiv.org/abs/2004.13291) +# Jenga +- [Jidoukan Jenga: Teaching English through remixing games and game rules](https://www.llpjournal.org/2020/04/13/jidokan-jenga.html) + # Kingdomino - [Monte Carlo Methods for the Game Kingdomino](https://doi.org/10.1109/CIG.2018.8490419) [[arXiv](https://arxiv.org/abs/1807.04458)] - [NP-completeness of the game Kingdomino](https://arxiv.org/abs/1909.02849) @@ -240,6 +245,11 @@ Set has a long history of mathematical research, so this list isn't exhaustive. - [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf) - [Exploring Anonymity in Cooperative Board Games](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.225.5554&rep=rep1&type=pdf) +## Accessibility + +- [Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility](https://doi.org/10.1007/s40869-018-0056-9) +- [Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games](https://doi.org/10.1007/s40869-018-0057-8) + # Frameworks/Toolkits - [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://arxiv.org/abs/1910.04376) - [GTSA: Game Tree Search Algorithms](https://github.com/AdamStelmaszczyk/gtsa)