random {
# Whether to load the plugin. Can also be an integer to increase the
# priority of this plugin.
load = yes
# File to read random bytes from.
# random = ${random_device}
# If set to yes the RNG_STRONG class reads random bytes from the same source
# as the RNG_TRUE class.
# strong_equals_true = no
# File to read pseudo random bytes from.
# urandom = ${urandom_device}
}