Awards can be given to the same artist in the same round
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awards.mzn
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awards.mzn
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/**
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% AWARDS
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AWARDS
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% This file deals with the awards, which gives 2 points
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This file deals with the awards, which gives 2 points
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% cumulative score benefit to the artist starting from the round
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cumulative score benefit to the artist starting from the round
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% the award was played in
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the award was played in
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% There are 5 awards - one per artist
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% The awards can be given to any artist
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% The net result of this code should be to increase awards_per_round_per_artist[r,a]
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% by 2 for every award that a gets in round r.
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There are 5 awards - one per artist
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*/
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% Whether an artist won an award in a given round
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include "globals.mzn";
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array[Rounds,Artists] of var bool: awards_per_round_per_artist;
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array[Rounds,Artists] of var {0,2}: award_bonus_per_round_per_artist;
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% This is what we export
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array[Rounds,Artists] of var {0,2,4,6,8,10}: award_bonus_per_round_per_artist;
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% Total number of awards for each artist = 1
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constraint forall(a in Artists) ( sum(col(awards_per_round_per_artist,a)) = 1 );
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% Covered better in Symbols
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% TODO: Remove after consideration?
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% awards can only be given if an artist's card was played that turn
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% awards can only be given if an artist's card was played that turn
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constraint forall(r in Rounds, a in Artists) (
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constraint forall(r in Rounds, a in Artists) (
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awards_per_round_per_artist[r,a] = true -> CardsForArtist[r,a] > 0
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AwardPlayedInRound[a] = r /\ AwardGiven[a] -> CardsForArtist[r,a] > 0
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);
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);
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% Set award_bonus_per_round_per_artist = array[5] with bonus that can be added to ranking scores
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% Which ROUND was this award played in
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array[Artists] of var Rounds: AwardPlayedInRound;
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array[Artists] of var Artists: AwardedArtist;
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% The above 2 should be good, but we need to account for the cases
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% where the award was not given at all.
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array[Artists] of var bool: AwardGiven;
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constraint forall(r in Rounds, a in Artists) (
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constraint forall(r in Rounds, a in Artists) (
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award_bonus_per_round_per_artist[r,a] =
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award_bonus_per_round_per_artist[r,a] =
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if awards_per_round_per_artist[r,a] then
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2 *
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2
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% Gives us a list of true/false
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else
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sum(aa in Artists) (if AwardPlayedInRound[aa] = r /\ AwardGiven[aa] /\ AwardedArtist[aa] = a then true else false endif)
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0
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endif
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);
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);
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@ -9,7 +9,14 @@
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% and may ultimately end up replacing separate symbol counters
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% and may ultimately end up replacing separate symbol counters
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constraint forall(r in Rounds, a in Artists) (
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constraint forall(r in Rounds, a in Artists) (
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% Total number of cards played by all players
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% MINUS total number of Draw One Cards played by all players
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sum (p in Players) (
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sum (p in Players) (
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visible_count_per_round_per_artist_per_player[r,p,a] - DrawOneCard[r,p,a]
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visible_count_per_round_per_artist_per_player[r,p,a] - DrawOneCard[r,p,a]
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) >= awards_per_round_per_artist[r,a]
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)
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% MINUS total number of awards given this round
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- (if AwardPlayedInRound[a] = r /\ AwardGiven[a] then 1 else 0 endif)
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% Is the number of Symbol Cards played this turn
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% and it can't be negative
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>= 0
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);
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);
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