355 lines
11 KiB
Markdown
355 lines
11 KiB
Markdown
---
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created_at: '2015-06-07T20:18:59.000Z'
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title: Pixel City – Procedurally generated city (2009) [video]
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url: https://www.youtube.com/watch?v=-d2-PtK4F6Y
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author: jdmoreira
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points: 210
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story_text:
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comment_text:
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num_comments: 32
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story_id:
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story_title:
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story_url:
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parent_id:
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created_at_i: 1433708339
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_tags:
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- story
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- author_jdmoreira
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- story_9676222
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objectID: '9676222'
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year: 2009
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---
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[Source](https://www.youtube.com/watch?v=-d2-PtK4F6Y "Permalink to Pixel City - Procedurally generated city - YouTube")
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# Pixel City - Procedurally generated city - YouTube
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# This video is unavailable.
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[Find out why][3]Close
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# Pixel City - Procedurally generated city
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[ ![Shamus Young][2] ][4]
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[Shamus Young][5]
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[Sign in][6]
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* Statistics
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[ Add translations ][7]
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758,834 views
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7,163
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### Like this video?
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7,164 74
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**Published on May 1, 2009**
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This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my website:
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[http://www.shamusyoung.com/twentyside...][8]
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* The program was built on vanilla OpenGL, Windows, using MS DevStudio 6.0
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* Building the city takes about 5 seconds.
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* Took about 50 hours of coding time.
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* Runs on older hardware. The goal was to have the program work on Windows machines less than 5 years old.
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* To be released as a Windows screensaver.
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The music is "Around" by Oursvince, used under the Creative Commons:
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[http://www.vincentbernay.com/][9]
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* #### Category
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* [Gaming][10]
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* #### License
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* Standard YouTube License
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Show more Show less
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Autoplay When autoplay is enabled, a suggested video will automatically play next.
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#### Up next
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* [ Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD] \- Duration: 7:43. EuclideonOfficial 4,310,844 views ][11]
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![][2][7:43][12]
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* * *
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* [ Subversion City Generator Introversion Software \- Duration: 4:30. MassiveEffect2050 56,599 views ][13]
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![][2][2:29][22]
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* [ No Man's Sky: How I Learned to Love Procedural Art \- Duration: 31:22. GDC 44,455 views ][23]
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![][2][31:22][24]
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* [ Procedural music generation 10 \- Duration: 2:19. SirSpunkyTheHunk 21,248 views ][25]
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![][2][2:19][26]
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![][2][5:20][28]
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![][2][6:36][30]
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![][2][2:02][32]
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* [ Procedural Building System in Unreal Engine 4 \- Duration: 2:26. AmmoboxStudios Official Channel 50,817 views ][33]
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![][2][2:26][34]
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* [ Procedural City generation for games Freek Hoekstra Siggraph 2012 \- Duration: 19:49. Freek Hoekstra 48,542 views ][35]
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![][2][19:49][36]
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* [ Minecraft in Unity 3D [Flashing Images] - One-Week Programming Challenge \- Duration: 17:22. Shane Beck 3,210,858 views ][37]
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![][2][17:22][38]
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* [ 48 Hour Game Making Challenge 2012 \- Duration: 10:28. Iain Anderson 1,226,803 views ][39]
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![][2][10:28][40]
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* [ Real Holodeck Finally Created using Euclideon's Unlimited Detail Engine \- Duration: 14:49. EuclideonOfficial 445,685 views ][41]
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![][2][14:49][42]
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* [ How Procedurally Generated Terrain Works \- Duration: 6:24. TheHappieCat 62,087 views ][43]
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![][2][6:24][44]
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* [ Proland - Real-time planet rendering VIII: forests (video of Eurographics 2012 paper) \- Duration: 4:48. Eric Bruneton 71,024 views ][45]
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![][2][4:48][46]
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* [ Layer-Based Procedural Generation for Infinite Worlds \- Duration: 12:18. runevision 60,445 views ][47]
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![][2][12:18][48]
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* [ Procedural Planet Rendering \- Duration: 3:44. mnaasyaaysaanm 133,099 views ][49]
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![][2][3:44][50]
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* Loading more suggestions...
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Show more
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* Language: English
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* Location: United States
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* Restricted Mode: Off
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[History][51] Help
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[1]: https://www.youtube.com/ "YouTube Home"
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[2]: https://www.youtube.com/yts/img/pixel-vfl3z5WfW.gif
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[3]: https://www.google.com/get/videoqualityreport/?v=-d2-PtK4F6Y
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[4]: https://www.youtube.com/user/ShamusYoung
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[5]: https://www.youtube.com/channel/UCXRgyuUlyeUOr82XRTQ_6EQ
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[7]: https://www.youtube.com/timedtext_video?bl=watch&auto=yes&v=-d2-PtK4F6Y&ref=wt
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[8]: https://www.youtube.com/redirect?v=-d2-PtK4F6Y&redir_token=4yD-ps1B4PZJ9_Xk28LcXMLrUN98MTUxOTQ4MjUwOUAxNTE5Mzk2MTA5&event=video_description&q=http%3A%2F%2Fwww.shamusyoung.com%2Ftwentysidedtale%2F%3Fp%3D2940
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[9]: https://www.youtube.com/redirect?v=-d2-PtK4F6Y&redir_token=4yD-ps1B4PZJ9_Xk28LcXMLrUN98MTUxOTQ4MjUwOUAxNTE5Mzk2MTA5&event=video_description&q=http%3A%2F%2Fwww.vincentbernay.com%2F
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[10]: https://www.youtube.com/channel/UCOpNcN46UbXVtpKMrmU4Abg
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[11]: https://www.youtube.com/watch?v=00gAbgBu8R4 "Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]"
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[12]: https://www.youtube.com/watch?v=00gAbgBu8R4
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[13]: https://www.youtube.com/watch?v=FR9xI0GgrBY "Subversion City Generator Introversion Software"
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[14]: https://www.youtube.com/watch?v=FR9xI0GgrBY
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[15]: https://www.youtube.com/watch?v=o9RK6O2kOKo "Unite 2015 - A coder's guide to spline-based procedural geometry"
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[16]: https://www.youtube.com/watch?v=o9RK6O2kOKo
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[17]: https://www.youtube.com/watch?v=ThvTbiS1Tf4 "Blender Tower Fall - Physics Simulations"
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[18]: https://www.youtube.com/watch?v=ThvTbiS1Tf4
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[19]: https://www.youtube.com/watch?v=TgbuWfGeG2o "Procedural Generation - How Games Create Infinite Worlds - Extra Credits"
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[20]: https://www.youtube.com/watch?v=TgbuWfGeG2o
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[21]: https://www.youtube.com/watch?v=mSp4Jhq67vM "Automatic 3D city modeling"
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[22]: https://www.youtube.com/watch?v=mSp4Jhq67vM
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[23]: https://www.youtube.com/watch?v=vcEA41eBOGs "No Man's Sky: How I Learned to Love Procedural Art"
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[24]: https://www.youtube.com/watch?v=vcEA41eBOGs
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[25]: https://www.youtube.com/watch?v=6haUes-usG4 "Procedural music generation 10"
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[26]: https://www.youtube.com/watch?v=6haUes-usG4
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[27]: https://www.youtube.com/watch?v=8zo5a_QvJtk "How many Rigidbodies can Unity support?"
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[28]: https://www.youtube.com/watch?v=8zo5a_QvJtk
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[29]: https://www.youtube.com/watch?v=I1P_B65XW4I "Realtime Procedurally Animated Spiders"
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[30]: https://www.youtube.com/watch?v=I1P_B65XW4I
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[31]: https://www.youtube.com/watch?v=yI5YOFR1Wus "Introversion Procedural City Generator Tech Demo"
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[32]: https://www.youtube.com/watch?v=yI5YOFR1Wus
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[33]: https://www.youtube.com/watch?v=MlR2geuzPXI "Procedural Building System in Unreal Engine 4"
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[34]: https://www.youtube.com/watch?v=MlR2geuzPXI
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[35]: https://www.youtube.com/watch?v=PDrALvAqsaI "Procedural City generation for games Freek Hoekstra Siggraph 2012"
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[36]: https://www.youtube.com/watch?v=PDrALvAqsaI
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[37]: https://www.youtube.com/watch?v=qdwUkYrHosk "Minecraft in Unity 3D [Flashing Images] - One-Week Programming Challenge"
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[38]: https://www.youtube.com/watch?v=qdwUkYrHosk
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[39]: https://www.youtube.com/watch?v=gSKGrVh2TpE "48 Hour Game Making Challenge 2012"
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[40]: https://www.youtube.com/watch?v=gSKGrVh2TpE
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[41]: https://www.youtube.com/watch?v=4uYkbXlgUCw "Real Holodeck Finally Created using Euclideon's Unlimited Detail Engine"
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[42]: https://www.youtube.com/watch?v=4uYkbXlgUCw
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[43]: https://www.youtube.com/watch?v=JdYkcrW8FBg "How Procedurally Generated Terrain Works"
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[44]: https://www.youtube.com/watch?v=JdYkcrW8FBg
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[45]: https://www.youtube.com/watch?v=4Ghulpp6CPw "Proland - Real-time planet rendering VIII: forests (video of Eurographics 2012 paper)"
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[46]: https://www.youtube.com/watch?v=4Ghulpp6CPw
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[47]: https://www.youtube.com/watch?v=GJWuVwZO98s "Layer-Based Procedural Generation for Infinite Worlds"
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[48]: https://www.youtube.com/watch?v=GJWuVwZO98s
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[49]: https://www.youtube.com/watch?v=0bQz5ugtfLY "Procedural Planet Rendering"
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[50]: https://www.youtube.com/watch?v=0bQz5ugtfLY
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