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created_at | title | url | author | points | story_text | comment_text | num_comments | story_id | story_title | story_url | parent_id | created_at_i | _tags | objectID | year | |||
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2014-08-22T18:44:27.000Z | The Evolution of Roller Coaster Tycoon (1999) | http://www.nicscorner.com/evo_of_rct.htm | Snail_Commando | 125 | 16 | 1408733067 |
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8213374 | 1999 |
GAME INFO
THE EVOLUTION OF ROLLERCOASTER TYCOON
(aka The Editing Room Floor)
PART 1
Most people know about the burger stalls and the Panda-costumed
entertainers, the corkscrew ride and the simple interface, but very few
have seen the items that didn't make it into the game.
RollerCoaster Tycoon has so many great elements that it's easy to forget that all games evolve from the early concepts into something else at the project's end. Many elements make it through without being altered at all but others are altered, updated, merged or dropped completely.
So, read on in the first part of our RollerCoaster Tycoon feature, where we see how the game changed and developed over its two year development period. You'll see what got left out and, in some cases, we think you'll understand why.
Note: Please be aware that the contents of this article must not be copied/reproduced/published elsewhere without permission.