boardgame-research/README.md

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boardgame-research PRs Welcome

This is a list of boardgame research. They are primarily related to "solving/playing/learning" games (by various different approaches), or occasionaly about designing or meta-aspects of the game. This doesn't cover all aspects of each game (notably missing social-science stuff), but should be of interest to anyone interested in boardgames and their optimal play. While there is a ton of easily accessible research on games like Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter. If you are interested in well-researched games like Chess, Go, Hex, take a look at the Chess programming wiki instead.

Table of Contents generated with DocToc

Settlers of Catan

Diplomacy

Risk

Kingdomino

Patchwork

Nmbr9

Hanabi

Monopoly

Magic: the Gathering

Terra Mystica

Mafia

The Resistance: Avalon

Ticket to Ride

Yahtzee

Lost Cities

Uno

Dominion

There is a simulator and the code behind the Dominion server running councilroom.com is available. councilroom has the best and worst openings, optimal card ratios, Card winning stats and lots of other empirical research.

Quixo

Mobile Games

2048

Game Design

Frameworks/Toolkits