2.2 KiB
2.2 KiB
Go
Hanabi
- Re-determinizing MCTS in Hanabi
- Hanabi is NP-hard, Even for Cheaters who Look at Their Cards
- Evolving Agents for the Hanabi 2018 CIG Competition
- Aspects of the Cooperative Card Game Hanabi
- How to Make the Perfect Fireworks Display: Two Strategies for Hanabi
- Playing Hanabi Near-Optimally
- Evaluating and modelling Hanabi-playing agents
- An intentional AI for hanabi
- The Hanabi challenge: A new frontier for AI research [arXiv]
- Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information
- A Browser-based Interface for the Exploration and Evaluation of Hanabi AIs
- I see what you see: Integrating eye tracking into Hanabi playing agents
- The 2018 Hanabi competition
- Diverse Agents for Ad-Hoc Cooperation in Hanabi [arXiv]
- State of the art Hanabi bots + simulation framework in rust
- Improving Policies via Search in Cooperative Partially Observable Games
- A strategy simulator for the well-known cooperative card game Hanabi
- A framework for writing bots that play Hanabi
- Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners