List of research around modern boardgames.
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Nemo 71b3e2e6ae Adds Dominion 2020-07-17 03:06:02 +05:30
README.md Adds Dominion 2020-07-17 03:06:02 +05:30

README.md

boardgame-research PRs Welcome

This is a list of boardgame research. They are primarily related to "solving/playing/learning" games (by various different approaches), or occasionaly about designing or meta-aspects of the game. This doesn't cover all aspects of each game (notably missing social-science stuff), but should be of interest to anyone interested in boardgames and their optimal play. While there is a ton of easily accessible research on games like Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter. If you are interested in well-researched games like Chess, Go, Hex, take a look at the Chess programming wiki instead.

Table of Contents generated with DocToc

Settlers of Catan

Diplomacy

Risk

Kingdomino

Patchwork

Nmbr9

Hanabi

Monopoly

Magic: the Gathering

Terra Mystica

Dominion

Mafia

The Resistance: Avalon

Ticket to Ride

Yahtzee

Lost Cities

Uno

Dominion

I couldn't find any published research on Dominion, but there is a simulator and the code behind the Dominion server running councilroom.com is available. There are best and worst openings, optimal card ratios, Card winning stats and lots of other interesting stuff.

Mobile Games

2048

Game Design

Frameworks/Toolkits