Adds 2048

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Nemo 2020-07-17 02:36:13 +05:30
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@ -140,9 +140,31 @@ games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://w
- [How to Maximize Your Score in Solitaire Yahtzee](http://www-set.win.tue.nl/~wstomv/misc/yahtzee/yahtzee-report-unfinished.pdf)
# Lost Cities
- [Applying Neural Networks and Genetic Programming to the Game Lost Cities](http://digital.library.wisc.edu/1793/79080)
# Game Design
# Uno
- [The complexity of UNO](https://arxiv.org/abs/1003.2851)
- [UNO Is Hard, Even for a Single Player](https://doi.org/10.1007/978-3-642-13122-6_15)
# Mobile Games
- [Trainyard is NP-Hard](https://arxiv.org/abs/1603.00928)
- [Threes!, Fives, 1024!, and 2048 are Hard](https://arxiv.org/abs/1505.04274)
## 2048
- [Making Change in 2048](https://arxiv.org/abs/1804.07396)
- [Analysis of the Game "2048" and its Generalization in Higher Dimensions](https://arxiv.org/abs/1804.07393)
- [Temporal difference learning of N-tuple networks for the game 2048](https://ieeexplore.ieee.org/abstract/document/6932907)
- [Multi-Stage Temporal Difference Learning for 2048-like Games](https://arxiv.org/abs/1606.07374)
- [On the Complexity of Slide-and-Merge Games](https://arxiv.org/abs/1501.03837)
- [2048 is (PSPACE) Hard, but Sometimes Eas](https://arxiv.org/abs/1408.6315)
- [Systematic Selection of N-Tuple Networks for 2048](https://doi.org/10.1007/978-3-319-50935-8_8)
- [Systematic selection of N-tuple networks with consideration of interinfluence for game 2048](https://doi.org/10.1109/TAAI.2016.7880154)
- [2048 Without New Tiles Is Still Hard](https://drops.dagstuhl.de/opus/volltexte/2016/5885/)
- [An investigation into 2048 AI strategies](https://doi.org/10.1109/CIG.2014.6932920)
# Game Design
- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)
# Frameworks/Toolkits
- [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://arxiv.org/abs/1910.04376)
- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)