diff --git a/README.md b/README.md index 5bbfbdc..e949b5e 100644 --- a/README.md +++ b/README.md @@ -140,9 +140,31 @@ games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://w - [How to Maximize Your Score in Solitaire Yahtzee](http://www-set.win.tue.nl/~wstomv/misc/yahtzee/yahtzee-report-unfinished.pdf) # Lost Cities - - [Applying Neural Networks and Genetic Programming to the Game Lost Cities](http://digital.library.wisc.edu/1793/79080) -# Game Design +# Uno +- [The complexity of UNO](https://arxiv.org/abs/1003.2851) +- [UNO Is Hard, Even for a Single Player](https://doi.org/10.1007/978-3-642-13122-6_15) + +# Mobile Games +- [Trainyard is NP-Hard](https://arxiv.org/abs/1603.00928) +- [Threes!, Fives, 1024!, and 2048 are Hard](https://arxiv.org/abs/1505.04274) + +## 2048 +- [Making Change in 2048](https://arxiv.org/abs/1804.07396) +- [Analysis of the Game "2048" and its Generalization in Higher Dimensions](https://arxiv.org/abs/1804.07393) +- [Temporal difference learning of N-tuple networks for the game 2048](https://ieeexplore.ieee.org/abstract/document/6932907) +- [Multi-Stage Temporal Difference Learning for 2048-like Games](https://arxiv.org/abs/1606.07374) +- [On the Complexity of Slide-and-Merge Games](https://arxiv.org/abs/1501.03837) +- [2048 is (PSPACE) Hard, but Sometimes Eas](https://arxiv.org/abs/1408.6315) +- [Systematic Selection of N-Tuple Networks for 2048](https://doi.org/10.1007/978-3-319-50935-8_8) +- [Systematic selection of N-tuple networks with consideration of interinfluence for game 2048](https://doi.org/10.1109/TAAI.2016.7880154) +- [2048 Without New Tiles Is Still Hard](https://drops.dagstuhl.de/opus/volltexte/2016/5885/) +- [An investigation into 2048 AI strategies](https://doi.org/10.1109/CIG.2014.6932920) + +# Game Design +- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf) + +# Frameworks/Toolkits +- [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://arxiv.org/abs/1910.04376) -- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf) \ No newline at end of file