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128 lines
3.9 KiB
Ruby
Executable File
128 lines
3.9 KiB
Ruby
Executable File
#!/usr/bin/env ruby
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# convertSTL.rb - Converts STL files between binary and ASCII encoding
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# by Chris Polis
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#
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# This script detects which encoding the stl file is in and converts it to
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# the opposite encoding and saves the file as *-ascii.stl or *-binary.stl.
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# I wrote this script to save disk space and bandwidth when using stl files.
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#
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# USAGE:
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# $ ruby convertSTL.rb [filename of .stl to be converted]
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# or 'chmod +x' and run as ./convertSTL.rb
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#
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# Helper methods
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class Float
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def to_sn # to scientific notation
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"%E" % self
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end
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def self.from_sn str # generate a float from scientific notation
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("%f" % str).to_f
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end
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end
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# Pass in filename as only argument
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if ARGV.size != 1
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puts "Usage: ./converSTL.rb [stl filename]"
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exit
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end
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# Read file
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begin
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original = File.new(ARGV[0], "r")
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# Read first line - check binary or ASCII
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tempLine = original.gets
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if tempLine.include? "solid"
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outFilename = ARGV[0].sub(/\.stl/i, '-binary.stl')
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puts "#{ARGV[0]} is in ASCII format, converting to BINARY: #{outFilename}"
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outFile = File.new(outFilename, "w")
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outFile.write("\0" * 80) # 80 bit header - ignored
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outFile.write("FFFF") # 4 bit integer # of triangles - filled later
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triCount = 0
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# ASCII STL format (from Wikipedia):
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# solid name(optional)
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#
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# [foreach triangle]
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# facet normal ni nj nk
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# outer loop
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# vertex v1x v1y v1z
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# vertex v2x v2y v2z
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# vertex v3x v3y v3z
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# endloop
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# endfacet
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# endsolid name(optional)
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while temp = original.gets
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next if temp =~ /^\s*$/ or temp.include? 'endsolid' # ignore whitespace
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temp.sub! /facet normal/, ''
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normal = temp.split(' ').map{ |num| Float.from_sn num }
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triCount += 1
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temp = original.gets # 'outer loop'
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temp = original.gets
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vertexA = temp.sub(/vertex/, '').split(' ').map{ |num| Float.from_sn num }
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temp = original.gets
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vertexB = temp.sub(/vertex/, '').split(' ').map{ |num| Float.from_sn num }
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temp = original.gets
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vertexC = temp.sub(/vertex/, '').split(' ').map{ |num| Float.from_sn num }
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temp = original.gets # 'endsolid'
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temp = original.gets # 'endfacet'
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outFile.write(normal.pack("FFF"))
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outFile.write(vertexA.pack("FFF"))
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outFile.write(vertexB.pack("FFF"))
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outFile.write(vertexC.pack("FFF"))
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outFile.write("\0\0")
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end
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outFile.seek(80, IO::SEEK_SET)
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outFile.write([ triCount ].pack("V"))
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outFile.close
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else
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outFilename = ARGV[0].sub(/\.stl/i, '-ascii.stl')
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puts "#{ARGV[0]} is in BINARY format, converting to ASCII: #{outFilename}"
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outFile = File.new(outFilename, "w")
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outFile.write("solid \n")
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# Binary STL format (from Wikipedia):
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# UINT8[80] – Header
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# UINT32 – Number of triangles
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#
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# foreach triangle
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# REAL32[3] – Normal vector
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# REAL32[3] – Vertex 1
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# REAL32[3] – Vertex 2
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# REAL32[3] – Vertex 3
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# UINT16 – Attribute byte count
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# end
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original.seek(80, IO::SEEK_SET)
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triCount = original.read(4).unpack('V')[0]
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triCount.times do |triNdx|
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normal = original.read(12).unpack('FFF')
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vertexA = original.read(12).unpack('FFF')
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vertexB = original.read(12).unpack('FFF')
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vertexC = original.read(12).unpack('FFF')
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original.seek(2, IO::SEEK_CUR)
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outFile.write(" facet normal #{normal[0].to_sn} #{normal[1].to_sn} #{normal[2].to_sn}\n")
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outFile.write(" outer loop\n")
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outFile.write(" vertex #{vertexA[0].to_sn} #{vertexA[1].to_sn} #{vertexA[2].to_sn}\n")
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outFile.write(" vertex #{vertexB[0].to_sn} #{vertexB[1].to_sn} #{vertexB[2].to_sn}\n")
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outFile.write(" vertex #{vertexC[0].to_sn} #{vertexC[1].to_sn} #{vertexC[2].to_sn}\n")
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outFile.write(" endloop\n")
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outFile.write(" endfacet\n")
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end
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outFile.write("endsolid \n")
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outFile.close
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end
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original.close
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rescue => error
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puts "Error: #{error}"
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end
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