nand2tetris/projects/10/Square/SquareGameT.xml

316 lines
7.9 KiB
XML

<tokens>
<keyword> class </keyword>
<identifier> SquareGame </identifier>
<symbol> { </symbol>
<keyword> field </keyword>
<identifier> Square </identifier>
<identifier> square </identifier>
<symbol> ; </symbol>
<keyword> field </keyword>
<keyword> int </keyword>
<identifier> direction </identifier>
<symbol> ; </symbol>
<keyword> constructor </keyword>
<identifier> SquareGame </identifier>
<identifier> new </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> square </identifier>
<symbol> = </symbol>
<identifier> Square </identifier>
<symbol> . </symbol>
<identifier> new </identifier>
<symbol> ( </symbol>
<integerConstant> 0 </integerConstant>
<symbol> , </symbol>
<integerConstant> 0 </integerConstant>
<symbol> , </symbol>
<integerConstant> 30 </integerConstant>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 0 </integerConstant>
<symbol> ; </symbol>
<keyword> return </keyword>
<keyword> this </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> dispose </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> square </identifier>
<symbol> . </symbol>
<identifier> dispose </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Memory </identifier>
<symbol> . </symbol>
<identifier> deAlloc </identifier>
<symbol> ( </symbol>
<keyword> this </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> moveSquare </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 1 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> square </identifier>
<symbol> . </symbol>
<identifier> moveUp </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 2 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> square </identifier>
<symbol> . </symbol>
<identifier> moveDown </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 3 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> square </identifier>
<symbol> . </symbol>
<identifier> moveLeft </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 4 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> square </identifier>
<symbol> . </symbol>
<identifier> moveRight </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> do </keyword>
<identifier> Sys </identifier>
<symbol> . </symbol>
<identifier> wait </identifier>
<symbol> ( </symbol>
<integerConstant> 5 </integerConstant>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> run </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> var </keyword>
<keyword> char </keyword>
<identifier> key </identifier>
<symbol> ; </symbol>
<keyword> var </keyword>
<keyword> boolean </keyword>
<identifier> exit </identifier>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> exit </identifier>
<symbol> = </symbol>
<keyword> false </keyword>
<symbol> ; </symbol>
<keyword> while </keyword>
<symbol> ( </symbol>
<symbol> ~ </symbol>
<identifier> exit </identifier>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> while </keyword>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 0 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> key </identifier>
<symbol> = </symbol>
<identifier> Keyboard </identifier>
<symbol> . </symbol>
<identifier> keyPressed </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> moveSquare </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 81 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> exit </identifier>
<symbol> = </symbol>
<keyword> true </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 90 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> square </identifier>
<symbol> . </symbol>
<identifier> decSize </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 88 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> square </identifier>
<symbol> . </symbol>
<identifier> incSize </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 131 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 1 </integerConstant>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 133 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 2 </integerConstant>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 130 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 3 </integerConstant>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 132 </integerConstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> direction </identifier>
<symbol> = </symbol>
<integerConstant> 4 </integerConstant>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> while </keyword>
<symbol> ( </symbol>
<symbol> ~ </symbol>
<symbol> ( </symbol>
<identifier> key </identifier>
<symbol> = </symbol>
<integerConstant> 0 </integerConstant>
<symbol> ) </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> key </identifier>
<symbol> = </symbol>
<identifier> Keyboard </identifier>
<symbol> . </symbol>
<identifier> keyPressed </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> moveSquare </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<symbol> } </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<symbol> } </symbol>
</tokens>