nand2tetris/projects/05/Memory.hdl

49 lines
1.9 KiB
VHDL

// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/Memory.hdl
/**
* The complete address space of the Hack computer's memory,
* including RAM and memory-mapped I/O.
* The chip facilitates read and write operations, as follows:
* Read: out(t) = Memory[address(t)](t)
* Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1)
* In words: the chip always outputs the value stored at the memory
* location specified by address. If load==1, the in value is loaded
* into the memory location specified by address. This value becomes
* available through the out output from the next time step onward.
* Address space rules:
* Only the upper 16K+8K+1 words of the Memory chip are used.
* Access to address>0x6000 is invalid. Access to any address in
* the range 0x4000-0x5FFF results in accessing the screen memory
* map. Access to address 0x6000 results in accessing the keyboard
* memory map. The behavior in these addresses is described in the
* Screen and Keyboard chip specifications given in the book.
*/
CHIP Memory {
IN in[16], load, address[15];
OUT out[16];
PARTS:
// loadscreen = address[14] && (!address[13]) && load
Not(in=address[13], out=notkbd);
And(a=address[14], b=notkbd, out=pickscreen);
And(a=pickscreen,b=load, out=loadscreen);
// loadram = !address[14] && load
Not(in=address[14], out=pickram);
And(a=pickram,b=load, out=loadram);
RAM16K(in=in,load=loadram,address=address[0..13], out=ramout);
// This is only called if MSB(address) == 1
Screen(in=in, load=loadscreen, address=address[0..12], out=screenout);
Keyboard(out=kbdout);
// MSB(0|1) = RAM|(screen|keyboard)
Mux16(a=ramout, b=kbdorscreenout, sel=address[14], out=out);
// address[13] = screen|keyboard
Mux16(a=screenout, b=kbdout, sel=address[13], out=kbdorscreenout);
}