// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/05/CPU.hdl /** * The Hack CPU (Central Processing unit), consisting of an ALU, * two registers named A and D, and a program counter named PC. * The CPU is designed to fetch and execute instructions written in * the Hack machine language. In particular, functions as follows: * Executes the inputted instruction according to the Hack machine * language specification. The D and A in the language specification * refer to CPU-resident registers, while M refers to the external * memory location addressed by A, i.e. to Memory[A]. The inM input * holds the value of this location. If the current instruction needs * to write a value to M, the value is placed in outM, the address * of the target location is placed in the addressM output, and the * writeM control bit is asserted. (When writeM==0, any value may * appear in outM). The outM and writeM outputs are combinational: * they are affected instantaneously by the execution of the current * instruction. The addressM and pc outputs are clocked: although they * are affected by the execution of the current instruction, they commit * to their new values only in the next time step. If reset==1 then the * CPU jumps to address 0 (i.e. pc is set to 0 in next time step) rather * than to the address resulting from executing the current instruction. */ CHIP CPU { IN inM[16], // M value input (M = contents of RAM[A]) instruction[16], // Instruction for execution reset; // Signals whether to re-start the current // program (reset==1) or continue executing // the current program (reset==0). OUT outM[16], // M value output writeM, // Write to M? addressM[15], // Address in data memory (of M) pc[15]; // address of next instruction PARTS: // Put your code here: }