// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/02/ALU.hdl /** * The ALU (Arithmetic Logic Unit). * Computes one of the following functions: * x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y, * x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs, * according to 6 input bits denoted zx,nx,zy,ny,f,no. * In addition, the ALU computes two 1-bit outputs: * if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; * if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. */ // Implementation: the ALU logic manipulates the x and y inputs // and operates on the resulting values, as follows: // if (zx == 1) set x = 0 // 16-bit constant // if (nx == 1) set x = !x // bitwise not // if (zy == 1) set y = 0 // 16-bit constant // if (ny == 1) set y = !y // bitwise not // if (f == 1) set out = x + y // integer 2's complement addition // if (f == 0) set out = x & y // bitwise and // if (no == 1) set out = !out // bitwise not // if (out == 0) set zr = 1 // if (out < 0) set ng = 1 CHIP ALU { IN x[16], y[16], // 16-bit inputs zx, // zero the x input? nx, // negate the x input? zy, // zero the y input? ny, // negate the y input? f, // compute out = x + y (if 1) or x & y (if 0) no; // negate the out output? OUT out[16], // 16-bit output zr, // 1 if (out == 0), 0 otherwise ng; // 1 if (out < 0), 0 otherwise PARTS: // if (zx == 1) set x1 = 0 Mux16(a=x, b=false, sel=zx, out=x1); // set x2 = !x1 Not16(in=x1, out=x2); // if (nx == 1), set x3=x2 Mux16(a=x1, b=x2, sel=nx, out=x3); // if (zy == 1) set y1 = 0 Mux16(a=y, b=false, sel=zy, out=y1); // set y2 = !y1 Not16(in=y1, out=y2); // if (ny == 1), set y3=y2 Mux16(a=y1, b=y2, sel=ny, out=y3); // set addition = x3 + y3 (integer 2's complement addition) Add16(a=x3, b=y3, out=addition); // set andresult = x & y (bitwise and) And16(a=x3, b=y3, out=andresult); // maybeout == andresult|addition, depending on f(0|1) Mux16(a=andresult, b=addition, sel=f, out=maybeout); // flippedout = !maybeout Not16(in=maybeout, out=flippedout); // out = (flippedout|maybeout) depending on no=0|1 Mux16(a=maybeout, b=flippedout, sel=no, out=out, out[0]=outcopy0, out[1]=outcopy1, out[2]=outcopy2, out[3]=outcopy3, out[4]=outcopy4, out[5]=outcopy5, out[6]=outcopy6, out[7]=outcopy7, out[8]=outcopy8, out[9]=outcopy9, out[10]=outcopy10, out[11]=outcopy11, out[12]=outcopy12, out[13]=outcopy13, out[14]=outcopy14, out[15]=outcopy15 ); // Split Out in 2 halves, do a bitwise OR on each to // see if ANY bit in either half is set to 1 // outlow = 1 if any of out[0..7] is 1 Or8Way(in[0]=outcopy0, in[1]=outcopy1, in[2]=outcopy2, in[3]=outcopy3, in[4]=outcopy4, in[5]=outcopy5, in[6]=outcopy6, in[7]=outcopy7, out=outlow); // outhigh = 1 if any of out[8..15] is 1 Or8Way(in[0]=outcopy8, in[1]=outcopy9, in[2]=outcopy10, in[3]=outcopy11, in[4]=outcopy12, in[5]=outcopy13, in[6]=outcopy14, in[7]=outcopy15, out=outhigh); // if either outlow or outhigh =1 , onz = 1 Or(a=outlow, b=outhigh, out=onz); // negate onz to get zr Not(in=onz, out=zr); Or(a=outcopy15, b=false, out=ng); }