// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/04/Fill.asm // Runs an infinite loop that listens to the keyboard input. // When a key is pressed (any key), the program blackens the screen, // i.e. writes "black" in every pixel; // the screen should remain fully black as long as the key is pressed. // When no key is pressed, the program clears the screen, i.e. writes // "white" in every pixel; // the screen should remain fully clear as long as no key is pressed. // Set i to 255 @255 D=A @i M=D (KEYBOARD_LOOP) // Read the Keyboard and set color @color M=0 @KBD D=M @ENDKBDIF D;JEQ // If keyboard is pressed @0 D=A D=D-1 @color M=D (ENDKBDIF) // At this point @color = 0|-1 depending on whether a key is pressed // This is adapted from manual-fill.asm // coloring code goes here @color D=M @SCREEN M=D // Keyboard Loop ending // Reduce i by 1 @i M=M-1 // Jump to ENDIF if @i>0 @i D=M @ENDIF D;JGT // Here i==0, so we reset it to 255 @255 D=A @i M=D (ENDIF) @KEYBOARD_LOOP 0;JMP // @WRITE_COMPLETE_ROW // 0;JMP (END) @END 0;JMP