nand2tetris/projects/10/Square/Square.jackT.xml

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2020-06-15 20:35:33 +00:00
<tokens>
<keyword> class </keyword>
<identifier> Square </identifier>
<symbol> { </symbol>
<keyword> field </keyword>
<keyword> int </keyword>
<identifier> x </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> ; </symbol>
<keyword> field </keyword>
<keyword> int </keyword>
<identifier> size </identifier>
<symbol> ; </symbol>
<keyword> constructor </keyword>
<identifier> Square </identifier>
<identifier> new </identifier>
<symbol> ( </symbol>
<keyword> int </keyword>
<identifier> Ax </identifier>
<symbol> , </symbol>
<keyword> int </keyword>
<identifier> Ay </identifier>
<symbol> , </symbol>
<keyword> int </keyword>
<identifier> Asize </identifier>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> let </keyword>
<identifier> x </identifier>
<symbol> = </symbol>
<identifier> Ax </identifier>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> y </identifier>
<symbol> = </symbol>
<identifier> Ay </identifier>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> size </identifier>
<symbol> = </symbol>
<identifier> Asize </identifier>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> draw </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> return </keyword>
<keyword> this </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> dispose </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> Memory </identifier>
<symbol> . </symbol>
<identifier> deAlloc </identifier>
<symbol> ( </symbol>
<keyword> this </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> draw </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> true </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> erase </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> false </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> incSize </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<symbol> ( </symbol>
<symbol> ( </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> &lt; </symbol>
<integerconstant> 254 </integerconstant>
<symbol> ) </symbol>
<symbol> &amp; </symbol>
<symbol> ( </symbol>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> &lt; </symbol>
<integerconstant> 510 </integerconstant>
<symbol> ) </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> erase </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> size </identifier>
<symbol> = </symbol>
<identifier> size </identifier>
<symbol> + </symbol>
<integerconstant> 2 </integerconstant>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> draw </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> decSize </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> size </identifier>
<symbol> &gt; </symbol>
<integerconstant> 2 </integerconstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> erase </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> size </identifier>
<symbol> = </symbol>
<identifier> size </identifier>
<symbol> - </symbol>
<integerconstant> 2 </integerconstant>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> draw </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> moveUp </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> y </identifier>
<symbol> &gt; </symbol>
<integerconstant> 1 </integerconstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> false </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> , </symbol>
<symbol> ( </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> - </symbol>
<integerconstant> 1 </integerconstant>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> y </identifier>
<symbol> = </symbol>
<identifier> y </identifier>
<symbol> - </symbol>
<integerconstant> 2 </integerconstant>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> true </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<integerconstant> 1 </integerconstant>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> moveDown </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<symbol> ( </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> &lt; </symbol>
<integerconstant> 254 </integerconstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> false </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<integerconstant> 1 </integerconstant>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> y </identifier>
<symbol> = </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<integerconstant> 2 </integerconstant>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> true </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> , </symbol>
<symbol> ( </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> - </symbol>
<integerconstant> 1 </integerconstant>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> moveLeft </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> &gt; </symbol>
<integerconstant> 1 </integerconstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> false </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> - </symbol>
<integerconstant> 1 </integerconstant>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> x </identifier>
<symbol> = </symbol>
<identifier> x </identifier>
<symbol> - </symbol>
<integerconstant> 2 </integerconstant>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> true </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<integerconstant> 1 </integerconstant>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> method </keyword>
<keyword> void </keyword>
<identifier> moveRight </identifier>
<symbol> ( </symbol>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> if </keyword>
<symbol> ( </symbol>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> &lt; </symbol>
<integerconstant> 510 </integerconstant>
<symbol> ) </symbol>
<symbol> { </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> false </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<integerconstant> 1 </integerconstant>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> let </keyword>
<identifier> x </identifier>
<symbol> = </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<integerconstant> 2 </integerconstant>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> setColor </identifier>
<symbol> ( </symbol>
<keyword> true </keyword>
<symbol> ) </symbol>
<symbol> ; </symbol>
<keyword> do </keyword>
<identifier> Screen </identifier>
<symbol> . </symbol>
<identifier> drawRectangle </identifier>
<symbol> ( </symbol>
<symbol> ( </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> - </symbol>
<integerconstant> 1 </integerconstant>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> , </symbol>
<identifier> x </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> , </symbol>
<identifier> y </identifier>
<symbol> + </symbol>
<identifier> size </identifier>
<symbol> ) </symbol>
<symbol> ; </symbol>
<symbol> } </symbol>
<keyword> return </keyword>
<symbol> ; </symbol>
<symbol> } </symbol>
<symbol> } </symbol>
</tokens>