37 lines
1.2 KiB
MiniZinc
37 lines
1.2 KiB
MiniZinc
% Score a player gets in each given round


array[Rounds,Players] of var int: RoundScore;




% Final score of a player


array[Players] of var int: Score;




% For Cumulative Scoring


% Score = ranking_score + award_score if an award was given this round


constraint forall(r in Rounds, a in Artists) (


total_score_per_round_per_artist[r,a] =


ranking_score_per_artist_per_round[r,a] + award_bonus_per_round_per_artist[r,a] +


if r=Round1 then


0


else


total_score_per_round_per_artist[enum_prev(Rounds, r),a] endif


);




% This is same as total_score but force set to zero if the artist is not ranked


% This is what each player gets for each card they play


array[Rounds,Artists] of var int: ArtistScore;


constraint forall(r in Rounds, a in Artists) (


ArtistScore[r,a] = if IsArtistRanked[r,a] then total_score_per_round_per_artist[r,a] else 0 endif


);




% Calculate total score per player


% 1. Per Round


constraint forall(r in Rounds, p in Players) (


RoundScore[r,p] = sum(a in Artists) (


visible_count_per_round_per_artist_per_player[r,p,a] * ArtistScore[r,a]


)


);




% 2. For the whole game


constraint forall(p in Players) (


Score[p] = sum(r in Rounds) (RoundScore[r,p])


);
