% Sanity check constraint forall (a in Artists, r in Rounds) ( cards_per_artist_per_round[r,a]>=0 ); % So they don't go negative constraint forall (a in Artists, r in Rounds, p in Players) ( visible_count_per_round_per_artist_per_player[r,p, a]>=0 ); % Score sanity per round constraint forall (a in Artists, r in Rounds) ( ranking_score_per_artist_per_round[r,a] >=0 ); % Round 1 Player 1 constraint first_player[Round1] = Nemo; % Visible Cards per round per player for every artist > 0 constraint forall(a in Artists) ( sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,a])>=0 );