% Sanity check constraint forall (a in Artists, r in Rounds) ( CardsForArtist[r,a]>=0 ); % So they don't go negative constraint forall (a in Artists, r in Rounds, p in Players) ( visible_count_per_round_per_artist_per_player[r,p, a]>=0 ); % Score sanity per round constraint forall (a in Artists, r in Rounds) ( ranking_score_per_artist_per_round[r,a] >=0 ); % No game can have less than 1 Nominal Turn (Number of turns played by the Closing Player) constraint forall(r in Rounds) (NominalTurnCount[r] >=1); constraint forall(r in Rounds, p in Players) ( StartingCardsInHand[r,p] >=0 ); % Round 1 Player 1 constraint first_player[Round1] = Player1; % Visible Cards per round per player for every artist > 0 constraint forall(a in Artists) ( sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,a])>=0 ); % This is a 2-5 player game constraint assert(card(Players) <=5, "Max Players is 5"); constraint assert(card(Players) >=1, "MinPlayers is 2");