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artists.mzn
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artists.mzn
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% Constraints per artist


% TODO: This is also TOTAL card limit, not visible


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,LiteMetal]) <=17;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Yoko]) <=18;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,ChristinP]) <=19;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,KarlGitter]) <=20;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Krypto]) <=21;

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awards.mzn
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awards.mzn
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/**


AWARDS


This file deals with the awards, which gives 2 points


cumulative score benefit to the artist starting from the round


the award was played in




There are 5 awards  one per artist


*/




% Whether an artist won an award in a given round


array[Rounds,Artists] of var bool: awards_per_round_per_artist;




array[Rounds,Artists] of var int: award_bonus_per_round_per_artist;




% Total number of awards for each artist = 1


constraint forall(a in Artists) ( sum(col(awards_per_round_per_artist,a)) = 1 );




% awards can only be given if an artist's card was played that turn


constraint forall(r in Rounds, a in Artists) (


awards_per_round_per_artist[r,a] > cards_per_artist_per_round[r,a] > 0


);




% Set award_bonus_per_round_per_artist = array[5] with bonus that can be added to ranking scores


constraint forall(r in Rounds, a in Artists) (


award_bonus_per_round_per_artist[r,a] =


if awards_per_round_per_artist[r,a] then


2


else


0


endif


);

@ 0,0 +1,5 @@


function set of Players: PlayersWhoMissedTurn(int: p_first, int: p_last) =


if p_last > p_first then


diff(Players, )


else


endif

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gameplay.mzn
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gameplay.mzn
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include "alldifferent.mzn";


include "globals.mzn";


include "awards.mzn";


include "ranking.mzn";


include "scoring.mzn";


include "sanity.mzn";


include "artists.mzn";




/*


This file includes the core gameplay rules


ie, how many cards are getting played each round


who plays the closing card etc.


*/




% Calculate total cards of an artist played per round


constraint forall (a in Artists, r in Rounds) (


cards_per_artist_per_round[r, a] = sum(p in Players) (visible_count_per_round_per_artist_per_player[r,p,a])


);




% Max number of visible cards can be 6 for any artist per player


var 5..6: max_visible_cards;


constraint max_visible_cards = if card(Players)>2 then 6 else 5 endif;




% Maximum max_visible_cards of the artist with maximum cards


constraint forall(r in Rounds) (max(row(cards_per_artist_per_round,r)) = max_visible_cards);




% second highest value should not be the max


constraint forall(r in Rounds) (sort(row(cards_per_artist_per_round, r))[4] != max_visible_cards);




% DOUBLE CARDS


%  Double cards are counted as VISIBLE


%  Double cards CANNOT breach the 6 LIMIT


% Total number of DOUBLE CARDS for each artist = 1


% FOR EVERY ROUND+ARTIST combination, only 1 player should have played a double card


% TODO: Check if this is still correct after a second round


constraint forall(a in Artists) (


sum(p in Players, r in Rounds) (double_played[r,p,a]) = 1


);




array[Rounds,Players] of var int: max_cards_per_round_per_player;




% What is the extra cards you can possibly play


array[Rounds,Players,Artists] of var bool: bonus_due_to_double_cards;




constraint forall(a in Artists, r in Rounds, p in Players) (


% If this player played more than 2 cards of this artist


if visible_count_per_round_per_artist_per_player[r,p,a] >=2


% And this artist is the winning artist this round


/\ row(sorted_artists_per_round,r)[1] = a


% And you closed this round


/\ visible_count_per_round_per_artist_per_player[r,p,a] = max_visible_cards


% and they are claiming their double now


/\ double_played[r,p,a] then


bonus_due_to_double_cards[r,p,a] = true


else


bonus_due_to_double_cards[r,p,a] = false


endif


);




% array[Rounds,Players] of var int: negs_due_to_double_cards;




% constraint forall(r in Rounds, p in Players) (




% );




% Calculate maximum cards any player can play in first round


% constraint forall(p in Players) (


% CardsInHand[Round1,p] = 13


% );




% TODO: This is actual not VISIBLE, but TOTAL cards LIMIT


% TODO: This does not consider any of the symbols


% IMPLIED RULE: You can max play 13 cards in Round 1


constraint forall(p in Players) (


sum(a in Artists) (


visible_count_per_round_per_artist_per_player[Round1,p,a]


) <= max_cards_per_round_per_player[Round1,p]


);

@ 1,117 +0,0 @@


include "alldifferent.mzn";


include "globals.mzn";


include "modernartsanity.mzn";




% Constraints per artist


% TODO: This is also TOTAL card limit, not visible


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,LiteMetal]) <=17;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Yoko]) <=18;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,ChristinP]) <=19;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,KarlGitter]) <=20;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Krypto]) <=21;




constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,LiteMetal])>=0;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Yoko]) >=0;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,ChristinP])>=0;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,KarlGitter])>=0;


constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Krypto])>=0;




% Calculate total cards of an artist played per round


constraint forall (a in Artists, r in Rounds) (


cards_per_artist_per_round[r, a] = sum(p in Players) (visible_count_per_round_per_artist_per_player[r,p,a])


);






% Calculate total score per player


constraint forall(r in Rounds, p in Players) (


score_per_round_per_player[r,p] = sum(a in Artists) (visible_count_per_round_per_artist_per_player[r,p,a] * ranking_score_per_artist_per_round[r,a])


);


constraint forall(p in Players) (


score_per_player[p] = sum(r in Rounds) (score_per_round_per_player[r,p])


);




% Max number of visible cards can be 6 for any artist per player


var 5..6: max_visible_cards;


constraint max_visible_cards = if card(Players)>2 then 6 else 5 endif;


% Maximum max_visible_cards of the artist with maximum cards


constraint forall(r in Rounds) (max(row(cards_per_artist_per_round,r)) = max_visible_cards);


% second highest value should not be the max


constraint forall(r in Rounds) (sort(row(cards_per_artist_per_round, r))[4] != max_visible_cards);




% Decide the top artists by picikng the cards per artist for that round, and sorting them


constraint forall(r in Rounds)(row(sorted_artists_per_round,r)= reverse(arg_sort(row(cards_per_artist_per_round, r))));




% Top three artists get ranking score in each round as 3,2,1 others get 0


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[1]] = 3);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[2]] = 2);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[3]] = 1);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[4]] = 0);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[5]] = 0);




% AWARDS


% Total number of awards for each artist = 1


constraint forall(a in Artists) ( sum(col(awards_per_round_per_artist,a)) = 1 );


% awards can only be given if an artist's card was played that turn


constraint forall(r in Rounds, a in Artists) (


awards_per_round_per_artist[r,a] = 1 > cards_per_artist_per_round[r,a] > 0


);




% DOUBLE CARDS


%  Double cards are counted as VISIBLE


%  Double cards CANNOT breach the 6 LIMIT


% Total number of DOUBLE CARDS for each artist = 1


% FOR EVERY ROUND+ARTIST combination, only 1 player should have played a double card


% TODO: Check if this is still correct after a second round


constraint forall(a in Artists) (


sum(p in Players, r in Rounds) (double_played[r,p,a]) = 1


);




% Score = ranking_score + award_score if an award was given this round


constraint forall(r in Rounds, a in Artists) (


total_score_per_round_per_artist[r,a] =


if awards_per_round_per_artist[r,a] then


ranking_score_per_artist_per_round[r,a] + 2


else


ranking_score_per_artist_per_round[r,a]


endif


);




array[Rounds,Players] of var int: max_cards_per_round_per_player;




% What is the extra cards you can possibly play


array[Rounds,Players,Artists] of var bool: bonus_due_to_double_cards;




constraint forall(a in Artists, r in Rounds, p in Players) (


% If this player played more than 2 cards of this artist


if visible_count_per_round_per_artist_per_player[r,p,a] >=2


% And this artist is the winning artist this round


/\ row(sorted_artists_per_round,r)[1] = a


% And you closed this round


/\ visible_count_per_round_per_artist_per_player[r,p,a] = max_visible_cards


% and they are claiming their double now


/\ double_played[r,p,a] then


bonus_due_to_double_cards[r,p,a] = true


else


bonus_due_to_double_cards[r,p,a] = false


endif


);




% array[Rounds,Players] of var int: negs_due_to_double_cards;




% constraint forall(r in Rounds, p in Players) (




% );




% Calculate maximum cards any player can play in first round


constraint forall(p in Players) (


max_cards_per_round_per_player[Round1,p] = 13


);




% TODO: This is actual not VISIBLE, but TOTAL cards LIMIT


% TODO: This does not consider any of the symbols


% IMPLIED RULE: You can max play 13 cards in Round 1


constraint forall(p in Players) (


sum(a in Artists) (


visible_count_per_round_per_artist_per_player[Round1,p,a]


) <= max_cards_per_round_per_player[Round1,p]


);

@ 1,9 +1,9 @@


include "modernartgame.mzn";


include "gameplay.mzn";


enum Players;


enum Artists;


enum Rounds;




Players = { Nemo, Jana};


Players = {Nemo,Jana};


Artists = {Krypto,KarlGitter,ChristinP,Yoko,LiteMetal};


Rounds = {Round1};




@ 16,21 +16,12 @@ array[Rounds] of var Players: first_player;


% Closing player every Round


array[Rounds] of var Players: last_player;




% How much score was made by each artist in each round by just RANKING


array[Rounds,Artists] of var int: ranking_score_per_artist_per_round;




% Total points that an artist has in a given round


array[Rounds,Artists] of var int: total_score_per_round_per_artist;




% Whether an artist won an award in a given round


array[Rounds,Artists] of var bool: awards_per_round_per_artist;




% Whether you played a double this round


array[Rounds,Players,Artists] of var bool: double_played;




% Winning artists for each round (justbyranking)


array[Rounds,1..card(Artists)] of var Artists: sorted_artists_per_round;




% Score a player gets in each given round


array[Rounds,Players] of var int: score_per_round_per_player;





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ranking.mzn
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ranking.mzn
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% How much score was made by each artist in each round by just RANKING


array[Rounds,Artists] of var int: ranking_score_per_artist_per_round;




% Winning artists for each round (justbyranking)


array[Rounds,1..card(Artists)] of var Artists: sorted_artists_per_round;




% Decide the top artists by picking the cards per artist for that round, and sorting them


constraint forall(r in Rounds)(row(sorted_artists_per_round,r)= reverse(arg_sort(row(cards_per_artist_per_round, r))));




% Top three artists get ranking score in each round as 3,2,1 others get 0


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[1]] = 3);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[2]] = 2);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[3]] = 1);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[4]] = 0);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[5]] = 0);

@ 13,4 +13,9 @@ constraint forall (a in Artists, r in Rounds) (


);




% Round 1 Player 1


constraint first_player[Round1] = Nemo;


constraint first_player[Round1] = Nemo;




% Visible Cards per round per player for every artist > 0


constraint forall(a in Artists) (


sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,a])>=0


);

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scoring.mzn
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scoring.mzn
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% Score = ranking_score + award_score if an award was given this round


constraint forall(r in Rounds, a in Artists) (


total_score_per_round_per_artist[r,a] =


ranking_score_per_artist_per_round[r,a] + award_bonus_per_round_per_artist[r,a]


);




% Calculate total score per player




% 1. Per Round


constraint forall(r in Rounds, p in Players) (


score_per_round_per_player[r,p] =




sum(a in Artists) (


visible_count_per_round_per_artist_per_player[r,p,a] * ranking_score_per_artist_per_round[r,a]


)


);




% 2. For the whole game


constraint forall(p in Players) (


score_per_player[p] = sum(r in Rounds) (score_per_round_per_player[r,p])


);

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