Gecode solver functional

pull/1/head
Nemo 3 years ago
parent 5d2aa084de
commit cbaf338cdf
  1. 2
      README.md
  2. 16
      gameplay.mzn
  3. 4
      ranking.mzn

@ -119,7 +119,7 @@ Outside of constraints, I've to get to the following:
- [ ] Improve output formatting
- [ ] Get JSON output to render outside of the solver
- [ ] Get Gecode and other solvers working
- [x] Get Gecode and other solvers working
## Cards Dealt Table

@ -88,34 +88,34 @@ constraint first_player[Round4] = if last_player[Round3] = card(Players) then 1
constraint Pn1 = if (first_player[Round1] < last_player[Round1]) then
first_player[Round1]..last_player[Round1]
else
set_diff(Players,first_player[Round1]..last_player[Round1])
Players diff (first_player[Round1]..last_player[Round1])
endif;
constraint Pn2 = if (first_player[Round2] < last_player[Round2]) then
first_player[Round2]..last_player[Round2]
else
set_diff(Players,first_player[Round2]..last_player[Round2])
Players diff first_player[Round2]..last_player[Round2]
endif;
constraint Pn3 = if (first_player[Round3] < last_player[Round3]) then
first_player[Round3]..last_player[Round3]
else
set_diff(Players,first_player[Round3]..last_player[Round3])
Players diff first_player[Round3]..last_player[Round3]
endif;
constraint Pn4 = if (first_player[Round4] < last_player[Round4]) then
first_player[Round4]..last_player[Round4]
else
set_diff(Players,first_player[Round4]..last_player[Round4])
Players diff first_player[Round4]..last_player[Round4]
endif;
constraint Px1 = set_diff(Players,Pn1);
constraint Px2 = set_diff(Players,Pn2);
constraint Px3 = set_diff(Players,Pn3);
constraint Px4 = set_diff(Players,Pn4);
constraint Px1 = Players diff Pn1;
constraint Px2 = Players diff Pn2;
constraint Px3 = Players diff Pn3;
constraint Px4 = Players diff Pn4;
constraint forall(p in Players) (p in Pn1 -> TotalCardsPlayed[Round1, p] = NominalTurnCount[Round1]);
constraint forall(p in Players) (p in Pn2 -> TotalCardsPlayed[Round2, p] = NominalTurnCount[Round2]);

@ -8,7 +8,9 @@ array[Rounds,1..card(Artists)] of var Artists: sorted_artists_per_round;
array[Rounds,Artists] of var bool: IsArtistRanked;
% Decide the top artists by picking the cards per artist for that round, and sorting them
constraint forall(r in Rounds)(row(sorted_artists_per_round,r)= reverse(arg_sort(row(CardsForArtist, r))));
constraint forall(r in Rounds)(
row(sorted_artists_per_round,r)= reverse(arg_sort(row(CardsForArtist, r)))
);
% Top three artists get ranking score in each round as 3,2,1 others get 0
constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[1]] = 3);

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