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Fixes the max cards being repeated issue, adds awards
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@ 25,29 +25,61 @@ constraint forall (a in Artists, r in Rounds) (


cards_per_artist_per_round[r, a] = sum(p in Players) (visible_count_per_round_per_artist_per_player[r,p,a])


);




% Sanity check


constraint forall (a in Artists, r in Rounds) (


cards_per_artist_per_round[r,a]>=0


);


% So they don't go negative


constraint forall (a in Artists, r in Rounds, p in Players) (


visible_count_per_round_per_artist_per_player[r,p, a]>=0


);




% Calculate total score per player


constraint forall(r in Rounds, p in Players) (


score_per_round_per_player[r,p] = sum(a in Artists) (visible_count_per_round_per_artist_per_player[r,p,a] * ranking_score_per_artist_per_round[r,a])


);




% Decide the top 3 artists by picikng the cards per artist for that round, and sorting them, then slice to get top 3


constraint forall(r in Rounds)(row(top_3_artists_per_round,r)= reverse(arg_sort(row(cards_per_artist_per_round, Round1)))[1..3]);


% Max number of visible cards can be 6 for any artist per player


var 5..6: max_visible_cards;


constraint max_visible_cards = if card(Players)>2 then 6 else 5 endif;


% Maximum max_visible_cards of the artist with maximum cards


constraint forall(r in Rounds) (max(row(cards_per_artist_per_round,r)) = max_visible_cards);


% second highest value should not be the max


constraint forall(r in Rounds) (sort(row(cards_per_artist_per_round, r))[4] != max_visible_cards);




% Top three artists get ranking score in each round as 3,2,1


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(top_3_artists_per_round,r)[1]] = 3);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(top_3_artists_per_round,r)[2]] = 2);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(top_3_artists_per_round,r)[3]] = 1);


% Decide the top artists by picikng the cards per artist for that round, and sorting them


constraint forall(r in Rounds)(row(sorted_artists_per_round,r)= reverse(arg_sort(row(cards_per_artist_per_round, r))));




% Max number of visible cards can be 6


constraint forall(r in Rounds, p in Players, a in Artists) (visible_count_per_round_per_artist_per_player[r,p,a] <=6);


constraint forall(r in Rounds, p in Players, a in Artists) (visible_count_per_round_per_artist_per_player[r,p,a] >=0);


% Top three artists get ranking score in each round as 3,2,1 others get 0


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[1]] = 3);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[2]] = 2);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[3]] = 1);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[4]] = 0);


constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(sorted_artists_per_round,r)[5]] = 0);




% AWARDS


% Total number of awards for each artist = 1


constraint forall(a in Artists) ( sum(col(awards_per_round_per_artist,a)) = 1 );


% awards can only be given if an artist's card was played that turn


constraint forall(r in Rounds, a in Artists) (


awards_per_round_per_artist[r,a] = 1 > cards_per_artist_per_round[r,a] > 0


);




% Score = ranking_score + award_score if an award was given this round


constraint forall(r in Rounds, a in Artists) (


total_score_per_round_per_artist[r,a] =


if awards_per_round_per_artist[r,a] then


ranking_score_per_artist_per_round[r,a] + 2


else


ranking_score_per_artist_per_round[r,a]


endif


);




% constraint forall(r in Rounds, a in Artists) (


% awards_per_round_per_artist


% );




% TODO: This is actual not VISIBLE, but TOTAL cards LIMIT


% TODO: This does not consider any of the symbols


% You can max play 13 cards in Round 1


constraint forall(p in Players) (sum(a in Artists) (visible_count_per_round_per_artist_per_player[Round1,p,a]) <=13);




% array[1..5] of var Artists: artists_sorted_by_count_round1;


% constraint alldifferent(artists_sorted_by_count_round1);


% constraint artists_sorted_by_count_round1 = reverse(arg_sort(row(cards_per_artist_per_round, Round1)));




% output [show_int(reverse(arg_sort(row(cards_per_artist_per_round, Round1))))];

@ 3,26 +3,30 @@ enum Players;


enum Artists;


enum Rounds;




Players = { Nemo, Jana };


Players = { Nemo, Jana, Adam};


Artists = {Krypto,KarlGitter,ChristinP,Yoko,LiteMetal};


Rounds = {Round1};




% Number of cards per round per player per artist


array[Rounds,Players,Artists] of var int: visible_count_per_round_per_artist_per_player;




% How much score was made by each artist in each round by just RANKING


array[Rounds,Artists] of var int: ranking_score_per_artist_per_round;


% Winning artists for each round


array[Rounds,1..3] of var Artists: top_3_artists_per_round;


% Total points that an artist has in a given round


array[Rounds,Artists] of var int: total_score_per_round_per_artist;




% Whether an artist won an award in a given round


array[Rounds,Artists] of var bool: awards_per_round_per_artist;




% Winning artists for each round (justbyranking)


array[Rounds,1..card(Artists)] of var Artists: sorted_artists_per_round;




array[Rounds,Players] of var int: score_per_round_per_player;




% Total number of a cards of an artist that were PLAYED this round


array[Rounds, Artists] of var int: cards_per_artist_per_round;




% constraint forall(a,b in Artists, r in Rounds) (






% );




% solve maximize visible_count_per_round_per_artist_per_player[LiteMetal, Nemo, Round1] +


% visible_count_per_round_per_artist_per_player[Krypto, Nemo, Round1] +


% visible_count_per_round_per_artist_per_player[Yoko, Nemo, Round1] +


% visible_count_per_round_per_artist_per_player[ChristinP, Nemo, Round1];


% Dumb constraints to help maximize score


constraint score_per_round_per_player[Round1,Nemo] > score_per_round_per_player[Round1,Jana];


constraint score_per_round_per_player[Round1,Jana] > 15;


solve maximize score_per_round_per_player[Round1,Nemo];

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