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include "alldifferent.mzn";
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include "globals.mzn";
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% Constraints per artist
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% TODO: This is also TOTAL card limit, not visible
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,LiteMetal]) <=17;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Yoko]) <=18;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,ChristinP]) <=19;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,KarlGitter]) <=20;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Krypto]) <=21;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,LiteMetal])>=0;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Yoko]) >=0;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,ChristinP])>=0;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,KarlGitter])>=0;
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constraint sum(p in Players, r in Rounds) (visible_count_per_round_per_artist_per_player[r,p,Krypto])>=0;
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% Score sanity per round
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constraint forall (a in Artists, r in Rounds) (
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ranking_score_per_artist_per_round[r,a] >=0
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);
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% Calculate total cards of an artist played per round
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constraint forall (a in Artists, r in Rounds) (
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cards_per_artist_per_round[r, a] = sum(p in Players) (visible_count_per_round_per_artist_per_player[r,p,a])
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);
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constraint forall (a in Artists, r in Rounds) (
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cards_per_artist_per_round[r,a]>=0
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);
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% Decide the top 3 artists by picikng the cards per artist for that round, and sorting them, then slice to get top 3
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constraint forall(r in Rounds)(row(top_3_artists_per_round,r)= reverse(arg_sort(row(cards_per_artist_per_round, Round1)))[1..3]);
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% Top three artists get ranking score in each round as 3,2,1
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constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(top_3_artists_per_round,r)[1]] = 3);
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constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(top_3_artists_per_round,r)[2]] = 2);
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constraint forall(r in Rounds) (ranking_score_per_artist_per_round[r, row(top_3_artists_per_round,r)[3]] = 1);
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% Max number of visible cards can be 6
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constraint forall(r in Rounds, p in Players, a in Artists) (visible_count_per_round_per_artist_per_player[r,p,a] <=6);
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constraint forall(r in Rounds, p in Players, a in Artists) (visible_count_per_round_per_artist_per_player[r,p,a] >=0);
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% TODO: This is actual not VISIBLE, but TOTAL cards LIMIT
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% You can max play 13 cards in Round 1
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constraint forall(p in Players) (sum(a in Artists) (visible_count_per_round_per_artist_per_player[Round1,p,a]) <=13);
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% array[1..5] of var Artists: artists_sorted_by_count_round1;
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% constraint alldifferent(artists_sorted_by_count_round1);
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% constraint artists_sorted_by_count_round1 = reverse(arg_sort(row(cards_per_artist_per_round, Round1)));
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% output [show_int(reverse(arg_sort(row(cards_per_artist_per_round, Round1))))];
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include "modernart-game.mzn";
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enum Players;
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enum Artists;
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enum Rounds;
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Players = { Nemo, Jana };
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Artists = {Krypto,KarlGitter,ChristinP,Yoko,LiteMetal};
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Rounds = {Round1};
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% Number of cards per round per player per artist
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array[Rounds,Players,Artists] of var int: visible_count_per_round_per_artist_per_player;
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% How much score was made by each artist in each round by just RANKING
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array[Rounds,Artists] of var int: ranking_score_per_artist_per_round;
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% Winning artists for each round
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array[Rounds,1..3] of var Artists: top_3_artists_per_round;
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% Total number of a cards of an artist that were PLAYED this round
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array[Rounds, Artists] of var int: cards_per_artist_per_round;
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% constraint forall(a,b in Artists, r in Rounds) (
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% );
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% solve maximize visible_count_per_round_per_artist_per_player[LiteMetal, Nemo, Round1] +
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% visible_count_per_round_per_artist_per_player[Krypto, Nemo, Round1] +
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% visible_count_per_round_per_artist_per_player[Yoko, Nemo, Round1] +
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% visible_count_per_round_per_artist_per_player[ChristinP, Nemo, Round1];
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