[Source](https://johnresig.com/apps/learn/ "Permalink to Learning Advanced JavaScript") # Learning Advanced JavaScript ### Learning Advanced JavaScript Double-click the code to edit the tutorial and try your own code. This tutorial contains code and discussion from the upcoming book [Secrets of the JavaScript Ninja][1] by [John Resig][2]. Our Goal : Goal: To be able to understand this function: : // The .bind method from Prototype.js Function.prototype.bind = function(){ var fn = this, args = Array.prototype.slice.call(arguments), object = args.shift(); return function(){ return fn.apply(object, args.concat(Array.prototype.slice.call(arguments))); }; }; Some helper methods that we have: : assert( true, "I'll pass." ); assert( "truey", "So will I." ); assert( false, "I'll fail." ); assert( null, "So will I." ); log( "Just a simple log", "of", "values.", true ); error( "I'm an error!" ); Defining Functions : What ways can we define functions? : function isNimble(){ return true; } var canFly = function(){ return true; }; window.isDeadly = function(){ return true; }; log(isNimble, canFly, isDeadly); Does the order of function definition matter? : var canFly = function(){ return true; }; window.isDeadly = function(){ return true; }; assert( isNimble() && canFly() && isDeadly(), "Still works, even though isNimble is moved." ); function isNimble(){ return true; } Where can assignments be accessed? : assert( typeof canFly == "undefined", "canFly doesn't get that benefit." ); assert( typeof isDeadly == "undefined", "Nor does isDeadly." ); var canFly = function(){ return true; }; window.isDeadly = function(){ return true; }; Can functions be defined below return statements? : function stealthCheck(){ assert( stealth(), "We'll never get below the return, but that's OK!" ); return stealth(); function stealth(){ return true; } } stealthCheck(); Named Functions : We can refer to a function, within itself, by its name. : function yell(n){ return n > 0 ? yell(n-1) + "a" : "hiy"; } assert( yell(4) == "hiyaaaa", "Calling the function by itself comes naturally." ); What is the name of a function? : var ninja = function myNinja(){ assert( ninja == myNinja, "This function is named two things - at once!" ); }; ninja(); assert( typeof myNinja == "undefined", "But myNinja isn't defined outside of the function." ); log( ninja ); We can even do it if we're an anonymous function that's an object property. : var ninja = { yell: function(n){ return n > 0 ? ninja.yell(n-1) + "a" : "hiy"; } }; assert( ninja.yell(4) == "hiyaaaa", "A single object isn't too bad, either." ); But what happens when we remove the original object? : var ninja = { yell: function(n){ return n > 0 ? ninja.yell(n-1) + "a" : "hiy"; } }; assert( ninja.yell(4) == "hiyaaaa", "A single object isn't too bad, either." ); var samurai = { yell: ninja.yell }; var ninja = null; try { samurai.yell(4); } catch(e){ assert( false, "Uh, this isn't good! Where'd ninja.yell go?" ); } Let's give the anonymous function a name! : var ninja = { yell: function yell(n){ return n > 0 ? yell(n-1) + "a" : "hiy"; } }; assert( ninja.yell(4) == "hiyaaaa", "Works as we would expect it to!" ); var samurai = { yell: ninja.yell }; var ninja = {}; assert( samurai.yell(4) == "hiyaaaa", "The method correctly calls itself." ); What if we don't want to give the function a name? : var ninja = { yell: function(n){ return n > 0 ? arguments.callee(n-1) + "a" : "hiy"; } }; assert( ninja.yell(4) == "hiyaaaa", "arguments.callee is the function itself." ); Functions as Objects : How similar are functions and objects? : var obj = {}; var fn = function(){}; assert( obj && fn, "Both the object and function exist." ); How similar are functions and objects? : var obj = {}; var fn = function(){}; obj.prop = "some value"; fn.prop = "some value"; assert( obj.prop == fn.prop, "Both are objects, both have the property." ); Is it possible to cache the return results from a function? : function getElements( name ) { var results; if ( getElements.cache[name] ) { results = getElements.cache[name]; } else { results = document.getElementsByTagName(name); getElements.cache[name] = results; } return results; } getElements.cache = {}; log( "Elements found: ", getElements("pre").length ); log( "Cache found: ", getElements.cache.pre.length ); QUIZ: Can you cache the results of this function? : function isPrime( num ) { var prime = num != 1; // Everything but 1 can be prime for ( var i = 2; i < num; i++ ) { if ( num % i == 0 ) { prime = false; break; } } return prime; } assert( isPrime(5), "Make sure the function works, 5 is prime." ); assert( isPrime.cache[5], "Is the answer cached?" ); One possible way to cache the results: : function isPrime( num ) { if ( isPrime.cache[ num ] != null ) return isPrime.cache[ num ]; var prime = num != 1; // Everything but 1 can be prime for ( var i = 2; i < num; i++ ) { if ( num % i == 0 ) { prime = false; break; } } isPrime.cache[ num ] = prime return prime; } isPrime.cache = {}; assert( isPrime(5), "Make sure the function works, 5 is prime." ); assert( isPrime.cache[5], "Make sure the answer is cached." ); Context : What happens if a function is an object property? : var katana = { isSharp: true, use: function(){ this.isSharp = !this.isSharp; } }; katana.use(); assert( !katana.isSharp, "Verify the value of isSharp has been changed." ); What exactly does context represent? : function katana(){ this.isSharp = true; } katana(); assert( isSharp === true, "A global object now exists with that name and value." ); var shuriken = { toss: function(){ this.isSharp = true; } }; shuriken.toss(); assert( shuriken.isSharp === true, "When it's an object property, the value is set within the object." ); How can we change the context of a function? : var object = {}; function fn(){ return this; } assert( fn() == this, "The context is the global object." ); assert( fn.call(object) == object, "The context is changed to a specific object." ); Different ways of changing the context: : function add(a, b){ return a + b; } assert( add.call(this, 1, 2) == 3, ".call() takes individual arguments" ); assert( add.apply(this, [1, 2]) == 3, ".apply() takes an array of arguments" ); QUIZ: How can we implement looping with a callback? : function loop(array, fn){ for ( var i = 0; i < array.length; i++ ) { // Implement me! } } var num = 0; loop([0, 1, 2], function(value){ assert(value == num++, "Make sure the contents are as we expect it."); assert(this instanceof Array, "The context should be the full array."); }); A possible solution for function looping: : function loop(array, fn){ for ( var i = 0; i < array.length; i++ ) fn.call( array, array[i], i ); } var num = 0; loop([0, 1, 2], function(value, i){ assert(value == num++, "Make sure the contents are as we expect it."); assert(this instanceof Array, "The context should be the full array."); }); Instantiation : What does the new operator do? : function Ninja(){ this.name = "Ninja"; } var ninjaA = Ninja(); assert( !ninjaA, "Is undefined, not an instance of Ninja." ); var ninjaB = new Ninja(); assert( ninjaB.name == "Ninja", "Property exists on the ninja instance." ); We have a 'this' context that is a Ninja object. : function Ninja(){ this.swung = false; // Should return true this.swingSword = function(){ this.swung = !this.swung; return this.swung; }; } var ninja = new Ninja(); assert( ninja.swingSword(), "Calling the instance method." ); assert( ninja.swung, "The ninja has swung the sword." ); var ninjaB = new Ninja(); assert( !ninjaB.swung, "Make sure that the ninja has not swung his sword." ); QUIZ: Add a method that gives a name to the ninja. : function Ninja(name){ // Implement! } var ninja = new Ninja("John"); assert( ninja.name == "John", "The name has been set on initialization" ); ninja.changeName("Bob"); assert( ninja.name == "Bob", "The name was successfully changed." ); Add a new property and method to the object. : function Ninja(name){ this.changeName = function(name){ this.name = name; }; this.changeName( name ); } var ninja = new Ninja("John"); assert( ninja.name == "John", "The name has been set on initialization" ); ninja.changeName("Bob"); assert( ninja.name == "Bob", "The name was successfully changed." ); What happens when we forget to use the new operator? : function User(first, last){ this.name = first + " " + last; } var user = User("John", "Resig"); assert( typeof user == "undefined", "Since new wasn't used, the instance is undefined." ); What happens when we forget to use the new operator? (cont.) : function User(first, last){ this.name = first + " " + last; } window.name = "Resig"; var user = User("John", name); assert( name == "John Resig", "The name variable is accidentally overridden." ); We need to make sure that the new operator is always used. : function User(first, last){ if ( !(this instanceof User) ) return new User(first, last); this.name = first + " " + last; } var name = "Resig"; var user = User("John", name); assert( user, "This was defined correctly, even if it was by mistake." ); assert( name == "Resig", "The right name was maintained." ); QUIZ: Is there another, more generic, way of doing this? : function User(first, last){ if ( !(this instanceof ___) ) return new User(first, last); this.name = first + " " + last; } var name = "Resig"; var user = User("John", name); assert( user, "This was defined correctly, even if it was by mistake." ); assert( name == "Resig", "The right name was maintained." ); A solution using arguments.callee. : function User(first, last){ if ( !(this instanceof arguments.callee) ) return new User(first, last); this.name = first + " " + last; } var name = "Resig"; var user = User("John", name); assert( user, "This was defined correctly, even if it was by mistake." ); assert( name == "Resig", "The right name was maintained." ); Flexible Arguments : Using a variable number of arguments to our advantage. : function merge(root){ for ( var i = 1; i < arguments.length; i++ ) for ( var key in arguments[i] ) root[key] = arguments[i][key]; return root; } var merged = merge({name: "John"}, {city: "Boston"}); assert( merged.name == "John", "The original name is intact." ); assert( merged.city == "Boston", "And the city has been copied over." ); How can we find the Min/Max number in an array? : function smallest(array){ return Math.min.apply( Math, array ); } function largest(array){ return Math.max.apply( Math, array ); } assert(smallest([0, 1, 2, 3]) == 0, "Locate the smallest value."); assert(largest([0, 1, 2, 3]) == 3, "Locate the largest value."); Another possible solution: : function smallest(){ return Math.min.apply( Math, arguments ); } function largest(){ return Math.max.apply( Math, arguments ); } assert(smallest(0, 1, 2, 3) == 0, "Locate the smallest value."); assert(largest(0, 1, 2, 3) == 3, "Locate the largest value."); Uh oh, what's going wrong here? : function highest(){ return arguments.sort(function(a,b){ return b - a; }); } assert(highest(1, 1, 2, 3)[0] == 3, "Get the highest value."); assert(highest(3, 1, 2, 3, 4, 5)[1] == 4, "Verify the results."); QUIZ: We must convert array-like objects into actual arrays. Can any built-in methods help? : // Hint: Arrays have .slice and .splice methods which return new arrays. function highest(){ return makeArray(arguments).slice(1).sort(function(a,b){ return b - a; }); } function makeArray(array){ // Implement me! } // Expecting: [3,2,1] assert(highest(1, 1, 2, 3)[0] == 3, "Get the highest value."); // Expecting: [5,4,3,2,1] assert(highest(3, 1, 2, 3, 4, 5)[1] == 4, "Verify the results."); We can use built-in methods to our advantage. : function highest(){ return makeArray(arguments).sort(function(a,b){ return b - a; }); } function makeArray(array){ return Array().slice.call( array ); } assert(highest(1, 1, 2, 3)[0] == 3, "Get the highest value."); assert(highest(3, 1, 2, 3, 4, 5)[1] == 4, "Verify the results."); QUIZ: Implement a multiplication function (first argument by largest number). : function multiMax(multi){ // Make an array of all but the first argument var allButFirst = ___; // Find the largest number in that array of arguments var largestAllButFirst = ___; // Return the multiplied result return multi * largestAllButFirst; } assert( multiMax(3, 1, 2, 3) == 9, "3*3=9 (First arg, by largest.)" ); We can use call and apply to build a solution. : function multiMax(multi){ // Make an array of all but the first argument var allButFirst = Array().slice.call( arguments, 1 ); // Find the largest number in that array of arguments var largestAllButFirst = Math.max.apply( Math, allButFirst ); // Return the multiplied result return multi * largestAllButFirst; } assert( multiMax(3, 1, 2, 3) == 9, "3*3=9 (First arg, by largest.)" ); Closures : A basic closure. : var num = 10; function addNum(myNum){ return num + myNum; } assert( addNum(5) == 15, "Add two numbers together, one from a closure." ); But why doesn't this work? : var num = 10; function addNum(myNum){ return num + myNum; } num = 15; assert( addNum(5) == 15, "Add two numbers together, one from a closure." ); Closures are frequently used for callbacks. : var results = jQuery("#results").html("
  • Loading...
  • "); jQuery.get("test.html", function(html){ results.html( html ); assert( results, "The element to append to, via a closure." ); }); They're also useful for timers. : var count = 0; var timer = setInterval(function(){ if ( count < 5 ) { log( "Timer call: ", count ); count++; } else { assert( count == 5, "Count came via a closure, accessed each step." ); assert( timer, "The timer reference is also via a closure." ); clearInterval( timer ); } }, 100); and they're also frequently used when attaching event listeners. : var count = 1; var elem = document.createElement("li"); elem.innerHTML = "Click me!"; elem.onclick = function(){ log( "Click #", count++ ); }; document.getElementById("results").appendChild( elem ); assert( elem.parentNode, "Clickable element appended." ); Private properties, using closures. : function Ninja(){ var slices = 0; this.getSlices = function(){ return slices; }; this.slice = function(){ slices++; }; } var ninja = new Ninja(); ninja.slice(); assert( ninja.getSlices() == 1, "We're able to access the internal slice data." ); assert( ninja.slices === undefined, "And the private data is inaccessible to us." ); QUIZ: What are the values of the variables? : var a = 5; function runMe(a){ assert( a == ___, "Check the value of a." ); function innerRun(){ assert( b == ___, "Check the value of b." ); assert( c == ___, "Check the value of c." ); } var b = 7; innerRun(); var c = 8; } runMe(6); for ( var d = 0; d < 3; d++ ) { setTimeout(function(){ assert( d == ___, "Check the value of d." ); }, 100); } The last one is quite tricky, we'll revisit it. : var a = 5; function runMe(a){ assert( a == 6, "Check the value of a." ); function innerRun(){ assert( b == 7, "Check the value of b." ); assert( c == undefined, "Check the value of c." ); } var b = 7; innerRun(); var c = 8; } runMe(6); for ( var d = 0; d < 3; d++ ) { setTimeout(function(){ assert( d == 3, "Check the value of d." ); }, 100); } Temporary Scope : Self-executing, temporary, function : (function(){ var count = 0; var timer = setInterval(function(){ if ( count < 5 ) { log( "Timer call: ", count ); count++; } else { assert( count == 5, "Count came via a closure, accessed each step." ); assert( timer, "The timer reference is also via a closure." ); clearInterval( timer ); } }, 100); })(); assert( typeof count == "undefined", "count doesn't exist outside the wrapper" ); assert( typeof timer == "undefined", "neither does timer" ); Now we can handle closures and looping. : for ( var d = 0; d < 3; d++ ) (function(d){ setTimeout(function(){ log( "Value of d: ", d ); assert( d == d, "Check the value of d." ); }, d * 200); })(d); The anonymous wrapper functions are also useful for wrapping libraries. : (function(){ var myLib = window.myLib = function(){ // Initialize }; // ... })(); Another way to wrap a library: : var myLib = (function(){ function myLib(){ // Initialize } // ... return myLib; })(); QUIZ: Fix the broken closures in this loop! : var count = 0; for ( var i = 0; i < 4; i++ ) { setTimeout(function(){ assert( i == count++, "Check the value of i." ); }, i * 200); } A quick wrapper function will do the trick. : var count = 0; for ( var i = 0; i < 4; i++ ) (function(i){ setTimeout(function(){ assert( i == count++, "Check the value of i." ); }, i * 200); })(i); Function Prototypes : Adding a prototyped method to a function. : function Ninja(){} Ninja.prototype.swingSword = function(){ return true; }; var ninjaA = Ninja(); assert( !ninjaA, "Is undefined, not an instance of Ninja." ); var ninjaB = new Ninja(); assert( ninjaB.swingSword(), "Method exists and is callable." ); Properties added in the constructor (or later) override prototyped properties. : function Ninja(){ this.swingSword = function(){ return true; }; } // Should return false, but will be overridden Ninja.prototype.swingSword = function(){ return false; }; var ninja = new Ninja(); assert( ninja.swingSword(), "Calling the instance method, not the prototype method." ); Prototyped properties affect all objects of the same constructor, simultaneously, even if they already exist. : function Ninja(){ this.swung = true; } var ninjaA = new Ninja(); var ninjaB = new Ninja(); Ninja.prototype.swingSword = function(){ return this.swung; }; assert( ninjaA.swingSword(), "Method exists, even out of order." ); assert( ninjaB.swingSword(), "and on all instantiated objects." ); QUIZ: Make a chainable Ninja method. : function Ninja(){ this.swung = true; } var ninjaA = new Ninja(); var ninjaB = new Ninja(); // Add a method to the Ninja prototype which // returns itself and modifies swung assert( !ninjaA.swing().swung, "Verify that the swing method exists and returns an instance." ); assert( !ninjaB.swing().swung, "and that it works on all Ninja instances." ); The chainable method must return this. : function Ninja(){ this.swung = true; } var ninjaA = new Ninja(); var ninjaB = new Ninja(); Ninja.prototype.swing = function(){ this.swung = false; return this; }; assert( !ninjaA.swing().swung, "Verify that the swing method exists and returns an instance." ); assert( !ninjaB.swing().swung, "and that it works on all Ninja instances." ); Instance Type : Examining the basics of an object. : function Ninja(){} var ninja = new Ninja(); assert( typeof ninja == "object", "However the type of the instance is still an object." ); assert( ninja instanceof Ninja, "The object was instantiated properly." ); assert( ninja.constructor == Ninja, "The ninja object was created by the Ninja function." ); We can still use the constructor to build other instances. : function Ninja(){} var ninja = new Ninja(); var ninjaB = new ninja.constructor(); assert( ninjaB instanceof Ninja, "Still a ninja object." ); QUIZ: Make another instance of a Ninja. : var ninja = (function(){ function Ninja(){} return new Ninja(); })(); // Make another instance of Ninja var ninjaB = ___; assert( ninja.constructor == ninjaB.constructor, "The ninjas come from the same source." ); QUIZ: Use the .constructor property to dig in. : var ninja = (function(){ function Ninja(){} return new Ninja(); })(); // Make another instance of Ninja var ninjaB = new ninja.constructor(); assert( ninja.constructor == ninjaB.constructor, "The ninjas come from the same source." ); Inheritance : The basics of how prototypal inheritance works. : function Person(){} Person.prototype.dance = function(){}; function Ninja(){} // Achieve similar, but non-inheritable, results Ninja.prototype = Person.prototype; Ninja.prototype = { dance: Person.prototype.dance }; assert( (new Ninja()) instanceof Person, "Will fail with bad prototype chain." ); // Only this maintains the prototype chain Ninja.prototype = new Person(); var ninja = new Ninja(); assert( ninja instanceof Ninja, "ninja receives functionality from the Ninja prototype" ); assert( ninja instanceof Person, "... and the Person prototype" ); assert( ninja instanceof Object, "... and the Object prototype" ); QUIZ: Let's try our hand at inheritance. : function Person(){} Person.prototype.getName = function(){ return this.name; }; // Implement a function that inherits from Person // and sets a name in the constructor var me = new Me(); assert( me.getName(), "A name was set." ); The result is rather straight-forward. : function Person(){} Person.prototype.getName = function(){ return this.name; }; function Me(){ this.name = "John Resig"; } Me.prototype = new Person(); var me = new Me(); assert( me.getName(), "A name was set." ); Built-in Prototypes : We can also modify built-in object prototypes. : if (!Array.prototype.forEach) { Array.prototype.forEach = function(fn){ for ( var i = 0; i < this.length; i++ ) { fn( this[i], i, this ); } }; } ["a", "b", "c"].forEach(function(value, index, array){ assert( value, "Is in position " + index + " out of " + (array.length - 1) ); }); Beware: Extending prototypes can be dangerous. : Object.prototype.keys = function(){ var keys = []; for ( var i in this ) keys.push( i ); return keys; }; var obj = { a: 1, b: 2, c: 3 }; assert( obj.keys().length == 3, "We should only have 3 properties." ); delete Object.prototype.keys; Enforcing Function Context : What happens when we try to bind an object's method to a click handler? : var Button = { click: function(){ this.clicked = true; } }; var elem = document.createElement("li"); elem.innerHTML = "Click me!"; elem.onclick = Button.click; document.getElementById("results").appendChild(elem); elem.onclick(); assert( elem.clicked, "The clicked property was accidentally set on the element" ); We need to keep its context as the original object. : function bind(context, name){ return function(){ return context[name].apply(context, arguments); }; } var Button = { click: function(){ this.clicked = true; } }; var elem = document.createElement("li"); elem.innerHTML = "Click me!"; elem.onclick = bind(Button, "click"); document.getElementById("results").appendChild(elem); elem.onclick(); assert( Button.clicked, "The clicked property was correctly set on the object" ); Add a method to all functions to allow context enforcement. : Function.prototype.bind = function(object){ var fn = this; return function(){ return fn.apply(object, arguments); }; }; var Button = { click: function(){ this.clicked = true; } }; var elem = document.createElement("li"); elem.innerHTML = "Click me!"; elem.onclick = Button.click.bind(Button); document.getElementById("results").appendChild(elem); elem.onclick(); assert( Button.clicked, "The clicked property was correctly set on the object" ); Our final target (the .bind method from Prototype.js). : Function.prototype.bind = function(){ var fn = this, args = Array.prototype.slice.call(arguments), object = args.shift(); return function(){ return fn.apply(object, args.concat(Array.prototype.slice.call(arguments))); }; }; var Button = { click: function(value){ this.clicked = value; } }; var elem = document.createElement("li"); elem.innerHTML = "Click me!"; elem.onclick = Button.click.bind(Button, false); document.getElementById("results").appendChild(elem); elem.onclick(); assert( Button.clicked === false, "The clicked property was correctly set on the object" ); Bonus: Function Length : How does a function's length property work? : function makeNinja(name){} function makeSamurai(name, rank){} assert( makeNinja.length == 1, "Only expecting a single argument" ); assert( makeSamurai.length == 2, "Multiple arguments expected" ); We can use it to implement method overloading. : function addMethod(object, name, fn){ // Save a reference to the old method var old = object[ name ]; // Overwrite the method with our new one object[ name ] = function(){ // Check the number of incoming arguments, // compared to our overloaded function if ( fn.length == arguments.length ) // If there was a match, run the function return fn.apply( this, arguments ); // Otherwise, fallback to the old method else if ( typeof old === "function" ) return old.apply( this, arguments ); }; } How method overloading might work, using the function length property. : function addMethod(object, name, fn){ // Save a reference to the old method var old = object[ name ]; // Overwrite the method with our new one object[ name ] = function(){ // Check the number of incoming arguments, // compared to our overloaded function if ( fn.length == arguments.length ) // If there was a match, run the function return fn.apply( this, arguments ); // Otherwise, fallback to the old method else if ( typeof old === "function" ) return old.apply( this, arguments ); }; } function Ninjas(){ var ninjas = [ "Dean Edwards", "Sam Stephenson", "Alex Russell" ]; addMethod(this, "find", function(){ return ninjas; }); addMethod(this, "find", function(name){ var ret = []; for ( var i = 0; i < ninjas.length; i++ ) if ( ninjas[i].indexOf(name) == 0 ) ret.push( ninjas[i] ); return ret; }); addMethod(this, "find", function(first, last){ var ret = []; for ( var i = 0; i < ninjas.length; i++ ) if ( ninjas[i] == (first + " " + last) ) ret.push( ninjas[i] ); return ret; }); } var ninjas = new Ninjas(); assert( ninjas.find().length == 3, "Finds all ninjas" ); assert( ninjas.find("Sam").length == 1, "Finds ninjas by first name" ); assert( ninjas.find("Dean", "Edwards").length == 1, "Finds ninjas by first and last name" ); assert( ninjas.find("Alex", "X", "Russell") == null, "Does nothing" ); [1]: http://jsninja.com/ [2]: http://ejohn.org/