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List of Tips | The Pragmatic Bookshelf
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List of Tips | The Pragmatic Bookshelf
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## By developers for developers.
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# List of Tips
![Cover Image For The Pragmatic Programmer…][10]
Extracted From _The Pragmatic Programmer_
by Andrew Hunt and David Thomas. Copyright 2000, Addison Wesley.
Weve been busy since we first wrote _The Pragmatic Programmer_ back in 1999. Have you seen all of our [recent books that weve written or published][11]?
From Agility to Ruby on Rails, project management to debugging your career, weve got the titles to help keep you on top of your game.
—Andy and Dave
* [Browse all titles][11]
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#### Pragmatic Software Development Tips
**Care About Your Craft**
Why spend your life developing software unless you care about doing it well?
**Provide Options, Dont Make Lame Excuses**
Instead of excuses, provide options. Dont say it cant be done; explain what can be done.
**Be a Catalyst for Change**
You cant force change on people. Instead, show them how the future might be and help them participate in creating it.
**Make Quality a Requirements Issue**
Involve your users in determining the projects real quality requirements.
**Critically Analyze What You Read and Hear**
Dont be swayed by vendors, media hype, or dogma. Analyze information in terms of you and your project.
**DRY—Dont Repeat Yourself**
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
**Eliminate Effects Between Unrelated Things**
Design components that are self-contained, independent, and have a single, well-defined purpose.
**Use Tracer Bullets to Find the Target**
Tracer bullets let you home in on your target by trying things and seeing how close they land.
**Program Close to the Problem Domain**
Design and code in your users language.
**Iterate the Schedule with the Code**
Use experience you gain as you implement to refine the project time scales.
**Use the Power of Command Shells**
Use the shell when graphical user interfaces dont cut it.
**Always Use Source Code Control**
Source code control is a time machine for your work—you can go back.
**Dont Panic When Debugging**
Take a deep breath and THINK! about what could be causing the bug.
**Dont Assume It—Prove It**
Prove your assumptions in the actual environment—with real data and boundary conditions.
**Write Code That Writes Code**
Code generators increase your productivity and help avoid duplication.
**Design with Contracts**
Use contracts to document and verify that code does no more and no less than it claims to do.
**Use Assertions to Prevent the Impossible**
Assertions validate your assumptions. Use them to protect your code from an uncertain world.
**Finish What You Start**
Where possible, the routine or object that allocates a resource should be responsible for deallocating it.
**Configure, Dont Integrate**
Implement technology choices for an application as configuration options, not through integration or engineering.
**Analyze Workflow to Improve Concurrency**
Exploit concurrency in your users workflow.
**Always Design for Concurrency**
Allow for concurrency, and youll design cleaner interfaces with fewer assumptions.
**Use Blackboards to Coordinate Workflow**
Use blackboards to coordinate disparate facts and agents, while maintaining independence and isolation among participants.
**Estimate the Order of Your Algorithms**
Get a feel for how long things are likely to take before you write code.
**Refactor Early, Refactor Often**
Just as you might weed and rearrange a garden, rewrite, rework, and re-architect code when it needs it. Fix the root of the problem.
**Test Your Software, or Your Users Will**
Test ruthlessly. Dont make your users find bugs for you.
**Dont Gather Requirements—Dig for Them**
Requirements rarely lie on the surface. Theyre buried deep beneath layers of assumptions, misconceptions, and politics.
**Abstractions Live Longer than Details**
Invest in the abstraction, not the implementation. Abstractions can survive the barrage of changes from different implementations and new technologies.
**Dont Think Outside the Box—Find the Box**
When faced with an impossible problem, identify the real constraints. Ask yourself: "Does it have to be done this way? Does it have to be done at all?"
**Some Things Are Better Done than Described**
Dont fall into the specification spiral—at some point you need to start coding.
**Costly Tools Dont Produce Better Designs**
Beware of vendor hype, industry dogma, and the aura of the price tag. Judge tools on their merits.
**Dont Use Manual Procedures**
A shell script or batch file will execute the same instructions, in the same order, time after time.
**Coding Aint Done Til All the Tests Run**
Nuff said.
**Test State Coverage, Not Code Coverage**
Identify and test significant program states. Just testing lines of code isnt enough.
**English is Just a Programming Language**
Write documents as you would write code: honor the DRY principle, use metadata, MVC, automatic generation, and so on.
**Gently Exceed Your Users Expectations**
Come to understand your users expectations, then deliver just that little bit more.
**Think! About Your Work**
Turn off the autopilot and take control. Constantly critique and appraise your work.
**Dont Live with Broken Windows**
Fix bad designs, wrong decisions, and poor code when you see them.
**Remember the Big Picture**
Dont get so engrossed in the details that you forget to check whats happening around you.
**Invest Regularly in Your Knowledge Portfolio**
Make learning a habit.
**Its Both What You Say and the Way You Say It**
Theres no point in having great ideas if you dont communicate them effectively.
**Make It Easy to Reuse**
If its easy to reuse, people will. Create an environment that supports reuse.
**There Are No Final Decisions**
No decision is cast in stone. Instead, consider each as being written in the sand at the beach, and plan for change.
**Prototype to Learn**
Prototyping is a learning experience. Its value lies not in the code you produce, but in the lessons you learn.
**Estimate to Avoid Surprises**
Estimate before you start. Youll spot potential problems up front.
**Keep Knowledge in Plain Text**
Plain text wont become obsolete. It helps leverage your work and simplifies debugging and testing.
**Use a Single Editor Well**
The editor should be an extension of your hand; make sure your editor is configurable, extensible, and programmable.
**Fix the Problem, Not the Blame**
It doesnt really matter whether the bug is your fault or someone elses—it is still your problem, and it still needs to be fixed.
**"select" Isnt Broken**
It is rare to find a bug in the OS or the compiler, or even a third-party product or library. The bug is most likely in the application.
**Learn a Text Manipulation Language**
You spend a large part of each day working with text. Why not have the computer do some of it for you?
**You Cant Write Perfect Software**
Software cant be perfect. Protect your code and users from the inevitable errors.
**Crash Early**
A dead program normally does a lot less damage than a crippled one.
**Use Exceptions for Exceptional Problems**
Exceptions can suffer from all the readability and maintainability problems of classic spaghetti code. Reserve exceptions for exceptional things.
**Minimize Coupling Between Modules**
Avoid coupling by writing "shy" code and applying the Law of Demeter.
**Put Abstractions in Code, Details in Metadata**
Program for the general case, and put the specifics outside the compiled code base.
**Design Using Services**
Design in terms of services—independent, concurrent objects behind well-defined, consistent interfaces.
**Separate Views from Models**
Gain flexibility at low cost by designing your application in terms of models and views.
**Dont Program by Coincidence**
Rely only on reliable things. Beware of accidental complexity, and dont confuse a happy coincidence with a purposeful plan.
**Test Your Estimates**
Mathematical analysis of algorithms doesnt tell you everything. Try timing your code in its target environment.
**Design to Test**
Start thinking about testing before you write a line of code.
**Dont Use Wizard Code You Dont Understand**
Wizards can generate reams of code. Make sure you understand all of it before you incorporate it into your project.
**Work with a User to Think Like a User**
Its the best way to gain insight into how the system will really be used.
**Use a Project Glossary**
Create and maintain a single source of all the specific terms and vocabulary for a project.
**Start When Youre Ready**
Youve been building experience all your life. Dont ignore niggling doubts.
**Dont Be a Slave to Formal Methods**
Dont blindly adopt any technique without putting it into the context of your development practices and capabilities.
**Organize Teams Around Functionality**
Dont separate designers from coders, testers from data modelers. Build teams the way you build code.
**Test Early. Test Often. Test Automatically.**
Tests that run with every build are much more effective than test plans that sit on a shelf.
**Use Saboteurs to Test Your Testing**
Introduce bugs on purpose in a separate copy of the source to verify that testing will catch them.
**Find Bugs Once**
Once a human tester finds a bug, it should be the last time a human tester finds that bug. Automatic tests should check for it from then on.
**Build Documentation In, Dont Bolt It On**
Documentation created separately from code is less likely to be correct and up to date.
**Sign Your Work**
Craftsmen of an earlier age were proud to sign their work. You should be, too.
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