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---
created_at: '2016-12-11T04:47:14.000Z'
title: Learning Advanced JavaScript (2008)
url: http://ejohn.org/apps/learn/
author: kparaju
points: 192
story_text:
comment_text:
num_comments: 55
story_id:
story_title:
story_url:
parent_id:
created_at_i: 1481431634
_tags:
- story
- author_kparaju
- story_13149635
objectID: '13149635'
2018-06-08 12:05:27 +00:00
year: 2008
---
2018-02-23 18:19:40 +00:00
[Source](https://johnresig.com/apps/learn/ "Permalink to Learning Advanced JavaScript")
# Learning Advanced JavaScript
### Learning Advanced JavaScript
Double-click the code to edit the tutorial and try your own code.
This tutorial contains code and discussion from the upcoming book [Secrets of the JavaScript Ninja][1] by [John Resig][2].
Our Goal
:
Goal: To be able to understand this function:
:
// The .bind method from Prototype.js
Function.prototype.bind = function(){
var fn = this, args = Array.prototype.slice.call(arguments), object = args.shift();
return function(){
return fn.apply(object,
args.concat(Array.prototype.slice.call(arguments)));
};
};
Some helper methods that we have:
:
assert( true, "I'll pass." );
assert( "truey", "So will I." );
assert( false, "I'll fail." );
assert( null, "So will I." );
log( "Just a simple log", "of", "values.", true );
error( "I'm an error!" );
Defining Functions
:
What ways can we define functions?
:
function isNimble(){ return true; }
var canFly = function(){ return true; };
window.isDeadly = function(){ return true; };
log(isNimble, canFly, isDeadly);
Does the order of function definition matter?
:
var canFly = function(){ return true; };
window.isDeadly = function(){ return true; };
assert( isNimble() && canFly() && isDeadly(), "Still works, even though isNimble is moved." );
function isNimble(){ return true; }
Where can assignments be accessed?
:
assert( typeof canFly == "undefined", "canFly doesn't get that benefit." );
assert( typeof isDeadly == "undefined", "Nor does isDeadly." );
var canFly = function(){ return true; };
window.isDeadly = function(){ return true; };
Can functions be defined below return statements?
:
function stealthCheck(){
assert( stealth(), "We'll never get below the return, but that's OK!" );
return stealth();
function stealth(){ return true; }
}
stealthCheck();
Named Functions
:
We can refer to a function, within itself, by its name.
:
function yell(n){
return n > 0 ? yell(n-1) + "a" : "hiy";
}
assert( yell(4) == "hiyaaaa", "Calling the function by itself comes naturally." );
What is the name of a function?
:
var ninja = function myNinja(){
assert( ninja == myNinja, "This function is named two things - at once!" );
};
ninja();
assert( typeof myNinja == "undefined", "But myNinja isn't defined outside of the function." );
log( ninja );
We can even do it if we're an anonymous function that's an object property.
:
var ninja = {
yell: function(n){
return n > 0 ? ninja.yell(n-1) + "a" : "hiy";
}
};
assert( ninja.yell(4) == "hiyaaaa", "A single object isn't too bad, either." );
But what happens when we remove the original object?
:
var ninja = {
yell: function(n){
return n > 0 ? ninja.yell(n-1) + "a" : "hiy";
}
};
assert( ninja.yell(4) == "hiyaaaa", "A single object isn't too bad, either." );
var samurai = { yell: ninja.yell };
var ninja = null;
try {
samurai.yell(4);
} catch(e){
assert( false, "Uh, this isn't good! Where'd ninja.yell go?" );
}
Let's give the anonymous function a name!
:
var ninja = {
yell: function yell(n){
return n > 0 ? yell(n-1) + "a" : "hiy";
}
};
assert( ninja.yell(4) == "hiyaaaa", "Works as we would expect it to!" );
var samurai = { yell: ninja.yell };
var ninja = {};
assert( samurai.yell(4) == "hiyaaaa", "The method correctly calls itself." );
What if we don't want to give the function a name?
:
var ninja = {
yell: function(n){
return n > 0 ? arguments.callee(n-1) + "a" : "hiy";
}
};
assert( ninja.yell(4) == "hiyaaaa", "arguments.callee is the function itself." );
Functions as Objects
:
How similar are functions and objects?
:
var obj = {};
var fn = function(){};
assert( obj && fn, "Both the object and function exist." );
How similar are functions and objects?
:
var obj = {};
var fn = function(){};
obj.prop = "some value";
fn.prop = "some value";
assert( obj.prop == fn.prop, "Both are objects, both have the property." );
Is it possible to cache the return results from a function?
:
function getElements( name ) {
var results;
if ( getElements.cache[name] ) {
results = getElements.cache[name];
} else {
results = document.getElementsByTagName(name);
getElements.cache[name] = results;
}
return results;
}
getElements.cache = {};
log( "Elements found: ", getElements("pre").length );
log( "Cache found: ", getElements.cache.pre.length );
QUIZ: Can you cache the results of this function?
:
function isPrime( num ) {
var prime = num != 1; // Everything but 1 can be prime
for ( var i = 2; i < num; i++ ) {
if ( num % i == 0 ) {
prime = false;
break;
}
}
return prime;
}
assert( isPrime(5), "Make sure the function works, 5 is prime." );
assert( isPrime.cache[5], "Is the answer cached?" );
One possible way to cache the results:
:
function isPrime( num ) {
if ( isPrime.cache[ num ] != null )
return isPrime.cache[ num ];
var prime = num != 1; // Everything but 1 can be prime
for ( var i = 2; i < num; i++ ) {
if ( num % i == 0 ) {
prime = false;
break;
}
}
isPrime.cache[ num ] = prime
return prime;
}
isPrime.cache = {};
assert( isPrime(5), "Make sure the function works, 5 is prime." );
assert( isPrime.cache[5], "Make sure the answer is cached." );
Context
:
What happens if a function is an object property?
:
var katana = {
isSharp: true,
use: function(){
this.isSharp = !this.isSharp;
}
};
katana.use();
assert( !katana.isSharp, "Verify the value of isSharp has been changed." );
What exactly does context represent?
:
function katana(){
this.isSharp = true;
}
katana();
assert( isSharp === true, "A global object now exists with that name and value." );
var shuriken = {
toss: function(){
this.isSharp = true;
}
};
shuriken.toss();
assert( shuriken.isSharp === true, "When it's an object property, the value is set within the object." );
How can we change the context of a function?
:
var object = {};
function fn(){
return this;
}
assert( fn() == this, "The context is the global object." );
assert( fn.call(object) == object, "The context is changed to a specific object." );
Different ways of changing the context:
:
function add(a, b){
return a + b;
}
assert( add.call(this, 1, 2) == 3, ".call() takes individual arguments" );
assert( add.apply(this, [1, 2]) == 3, ".apply() takes an array of arguments" );
QUIZ: How can we implement looping with a callback?
:
function loop(array, fn){
for ( var i = 0; i < array.length; i++ ) {
// Implement me!
}
}
var num = 0;
loop([0, 1, 2], function(value){
assert(value == num++, "Make sure the contents are as we expect it.");
assert(this instanceof Array, "The context should be the full array.");
});
A possible solution for function looping:
:
function loop(array, fn){
for ( var i = 0; i < array.length; i++ )
fn.call( array, array[i], i );
}
var num = 0;
loop([0, 1, 2], function(value, i){
assert(value == num++, "Make sure the contents are as we expect it.");
assert(this instanceof Array, "The context should be the full array.");
});
Instantiation
:
What does the new operator do?
:
function Ninja(){
this.name = "Ninja";
}
var ninjaA = Ninja();
assert( !ninjaA, "Is undefined, not an instance of Ninja." );
var ninjaB = new Ninja();
assert( ninjaB.name == "Ninja", "Property exists on the ninja instance." );
We have a 'this' context that is a Ninja object.
:
function Ninja(){
this.swung = false;
// Should return true
this.swingSword = function(){
this.swung = !this.swung;
return this.swung;
};
}
var ninja = new Ninja();
assert( ninja.swingSword(), "Calling the instance method." );
assert( ninja.swung, "The ninja has swung the sword." );
var ninjaB = new Ninja();
assert( !ninjaB.swung, "Make sure that the ninja has not swung his sword." );
QUIZ: Add a method that gives a name to the ninja.
:
function Ninja(name){
// Implement!
}
var ninja = new Ninja("John");
assert( ninja.name == "John", "The name has been set on initialization" );
ninja.changeName("Bob");
assert( ninja.name == "Bob", "The name was successfully changed." );
Add a new property and method to the object.
:
function Ninja(name){
this.changeName = function(name){
this.name = name;
};
this.changeName( name );
}
var ninja = new Ninja("John");
assert( ninja.name == "John", "The name has been set on initialization" );
ninja.changeName("Bob");
assert( ninja.name == "Bob", "The name was successfully changed." );
What happens when we forget to use the new operator?
:
function User(first, last){
this.name = first + " " + last;
}
var user = User("John", "Resig");
assert( typeof user == "undefined", "Since new wasn't used, the instance is undefined." );
What happens when we forget to use the new operator? (cont.)
:
function User(first, last){
this.name = first + " " + last;
}
window.name = "Resig";
var user = User("John", name);
assert( name == "John Resig", "The name variable is accidentally overridden." );
We need to make sure that the new operator is always used.
:
function User(first, last){
if ( !(this instanceof User) )
return new User(first, last);
this.name = first + " " + last;
}
var name = "Resig";
var user = User("John", name);
assert( user, "This was defined correctly, even if it was by mistake." );
assert( name == "Resig", "The right name was maintained." );
QUIZ: Is there another, more generic, way of doing this?
:
function User(first, last){
if ( !(this instanceof ___) )
return new User(first, last);
this.name = first + " " + last;
}
var name = "Resig";
var user = User("John", name);
assert( user, "This was defined correctly, even if it was by mistake." );
assert( name == "Resig", "The right name was maintained." );
A solution using arguments.callee.
:
function User(first, last){
if ( !(this instanceof arguments.callee) )
return new User(first, last);
this.name = first + " " + last;
}
var name = "Resig";
var user = User("John", name);
assert( user, "This was defined correctly, even if it was by mistake." );
assert( name == "Resig", "The right name was maintained." );
Flexible Arguments
:
Using a variable number of arguments to our advantage.
:
function merge(root){
for ( var i = 1; i < arguments.length; i++ )
for ( var key in arguments[i] )
root[key] = arguments[i][key];
return root;
}
var merged = merge({name: "John"}, {city: "Boston"});
assert( merged.name == "John", "The original name is intact." );
assert( merged.city == "Boston", "And the city has been copied over." );
How can we find the Min/Max number in an array?
:
function smallest(array){
return Math.min.apply( Math, array );
}
function largest(array){
return Math.max.apply( Math, array );
}
assert(smallest([0, 1, 2, 3]) == 0, "Locate the smallest value.");
assert(largest([0, 1, 2, 3]) == 3, "Locate the largest value.");
Another possible solution:
:
function smallest(){
return Math.min.apply( Math, arguments );
}
function largest(){
return Math.max.apply( Math, arguments );
}
assert(smallest(0, 1, 2, 3) == 0, "Locate the smallest value.");
assert(largest(0, 1, 2, 3) == 3, "Locate the largest value.");
Uh oh, what's going wrong here?
:
function highest(){
return arguments.sort(function(a,b){
return b - a;
});
}
assert(highest(1, 1, 2, 3)[0] == 3, "Get the highest value.");
assert(highest(3, 1, 2, 3, 4, 5)[1] == 4, "Verify the results.");
QUIZ: We must convert array-like objects into actual arrays. Can any built-in methods help?
:
// Hint: Arrays have .slice and .splice methods which return new arrays.
function highest(){
return makeArray(arguments).slice(1).sort(function(a,b){
return b - a;
});
}
function makeArray(array){
// Implement me!
}
// Expecting: [3,2,1]
assert(highest(1, 1, 2, 3)[0] == 3, "Get the highest value.");
// Expecting: [5,4,3,2,1]
assert(highest(3, 1, 2, 3, 4, 5)[1] == 4, "Verify the results.");
We can use built-in methods to our advantage.
:
function highest(){
return makeArray(arguments).sort(function(a,b){
return b - a;
});
}
function makeArray(array){
return Array().slice.call( array );
}
assert(highest(1, 1, 2, 3)[0] == 3, "Get the highest value.");
assert(highest(3, 1, 2, 3, 4, 5)[1] == 4, "Verify the results.");
QUIZ: Implement a multiplication function (first argument by largest number).
:
function multiMax(multi){
// Make an array of all but the first argument
var allButFirst = ___;
// Find the largest number in that array of arguments
var largestAllButFirst = ___;
// Return the multiplied result
return multi * largestAllButFirst;
}
assert( multiMax(3, 1, 2, 3) == 9, "3*3=9 (First arg, by largest.)" );
We can use call and apply to build a solution.
:
function multiMax(multi){
// Make an array of all but the first argument
var allButFirst = Array().slice.call( arguments, 1 );
// Find the largest number in that array of arguments
var largestAllButFirst = Math.max.apply( Math, allButFirst );
// Return the multiplied result
return multi * largestAllButFirst;
}
assert( multiMax(3, 1, 2, 3) == 9, "3*3=9 (First arg, by largest.)" );
Closures
:
A basic closure.
:
var num = 10;
function addNum(myNum){
return num + myNum;
}
assert( addNum(5) == 15, "Add two numbers together, one from a closure." );
But why doesn't this work?
:
var num = 10;
function addNum(myNum){
return num + myNum;
}
num = 15;
assert( addNum(5) == 15, "Add two numbers together, one from a closure." );
Closures are frequently used for callbacks.
:
var results = jQuery("#results").html("<li>Loading...</li>");
jQuery.get("test.html", function(html){
results.html( html );
assert( results, "The element to append to, via a closure." );
});
They're also useful for timers.
:
var count = 0;
var timer = setInterval(function(){
if ( count < 5 ) {
log( "Timer call: ", count );
count++;
} else {
assert( count == 5, "Count came via a closure, accessed each step." );
assert( timer, "The timer reference is also via a closure." );
clearInterval( timer );
}
}, 100);
and they're also frequently used when attaching event listeners.
:
var count = 1;
var elem = document.createElement("li");
elem.innerHTML = "Click me!";
elem.onclick = function(){
log( "Click #", count++ );
};
document.getElementById("results").appendChild( elem );
assert( elem.parentNode, "Clickable element appended." );
Private properties, using closures.
:
function Ninja(){
var slices = 0;
this.getSlices = function(){
return slices;
};
this.slice = function(){
slices++;
};
}
var ninja = new Ninja();
ninja.slice();
assert( ninja.getSlices() == 1, "We're able to access the internal slice data." );
assert( ninja.slices === undefined, "And the private data is inaccessible to us." );
QUIZ: What are the values of the variables?
:
var a = 5;
function runMe(a){
assert( a == ___, "Check the value of a." );
function innerRun(){
assert( b == ___, "Check the value of b." );
assert( c == ___, "Check the value of c." );
}
var b = 7;
innerRun();
var c = 8;
}
runMe(6);
for ( var d = 0; d < 3; d++ ) {
setTimeout(function(){
assert( d == ___, "Check the value of d." );
}, 100);
}
The last one is quite tricky, we'll revisit it.
:
var a = 5;
function runMe(a){
assert( a == 6, "Check the value of a." );
function innerRun(){
assert( b == 7, "Check the value of b." );
assert( c == undefined, "Check the value of c." );
}
var b = 7;
innerRun();
var c = 8;
}
runMe(6);
for ( var d = 0; d < 3; d++ ) {
setTimeout(function(){
assert( d == 3, "Check the value of d." );
}, 100);
}
Temporary Scope
:
Self-executing, temporary, function
:
(function(){
var count = 0;
var timer = setInterval(function(){
if ( count < 5 ) {
log( "Timer call: ", count );
count++;
} else {
assert( count == 5, "Count came via a closure, accessed each step." );
assert( timer, "The timer reference is also via a closure." );
clearInterval( timer );
}
}, 100);
})();
assert( typeof count == "undefined", "count doesn't exist outside the wrapper" );
assert( typeof timer == "undefined", "neither does timer" );
Now we can handle closures and looping.
:
for ( var d = 0; d < 3; d++ ) (function(d){
setTimeout(function(){
log( "Value of d: ", d );
assert( d == d, "Check the value of d." );
}, d * 200);
})(d);
The anonymous wrapper functions are also useful for wrapping libraries.
:
(function(){
var myLib = window.myLib = function(){
// Initialize
};
// ...
})();
Another way to wrap a library:
:
var myLib = (function(){
function myLib(){
// Initialize
}
// ...
return myLib;
})();
QUIZ: Fix the broken closures in this loop!
:
var count = 0;
for ( var i = 0; i < 4; i++ ) {
setTimeout(function(){
assert( i == count++, "Check the value of i." );
}, i * 200);
}
A quick wrapper function will do the trick.
:
var count = 0;
for ( var i = 0; i < 4; i++ ) (function(i){
setTimeout(function(){
assert( i == count++, "Check the value of i." );
}, i * 200);
})(i);
Function Prototypes
:
Adding a prototyped method to a function.
:
function Ninja(){}
Ninja.prototype.swingSword = function(){
return true;
};
var ninjaA = Ninja();
assert( !ninjaA, "Is undefined, not an instance of Ninja." );
var ninjaB = new Ninja();
assert( ninjaB.swingSword(), "Method exists and is callable." );
Properties added in the constructor (or later) override prototyped properties.
:
function Ninja(){
this.swingSword = function(){
return true;
};
}
// Should return false, but will be overridden
Ninja.prototype.swingSword = function(){
return false;
};
var ninja = new Ninja();
assert( ninja.swingSword(), "Calling the instance method, not the prototype method." );
Prototyped properties affect all objects of the same constructor, simultaneously, even if they already exist.
:
function Ninja(){
this.swung = true;
}
var ninjaA = new Ninja();
var ninjaB = new Ninja();
Ninja.prototype.swingSword = function(){
return this.swung;
};
assert( ninjaA.swingSword(), "Method exists, even out of order." );
assert( ninjaB.swingSword(), "and on all instantiated objects." );
QUIZ: Make a chainable Ninja method.
:
function Ninja(){
this.swung = true;
}
var ninjaA = new Ninja();
var ninjaB = new Ninja();
// Add a method to the Ninja prototype which
// returns itself and modifies swung
assert( !ninjaA.swing().swung, "Verify that the swing method exists and returns an instance." );
assert( !ninjaB.swing().swung, "and that it works on all Ninja instances." );
The chainable method must return this.
:
function Ninja(){
this.swung = true;
}
var ninjaA = new Ninja();
var ninjaB = new Ninja();
Ninja.prototype.swing = function(){
this.swung = false;
return this;
};
assert( !ninjaA.swing().swung, "Verify that the swing method exists and returns an instance." );
assert( !ninjaB.swing().swung, "and that it works on all Ninja instances." );
Instance Type
:
Examining the basics of an object.
:
function Ninja(){}
var ninja = new Ninja();
assert( typeof ninja == "object", "However the type of the instance is still an object." );
assert( ninja instanceof Ninja, "The object was instantiated properly." );
assert( ninja.constructor == Ninja, "The ninja object was created by the Ninja function." );
We can still use the constructor to build other instances.
:
function Ninja(){}
var ninja = new Ninja();
var ninjaB = new ninja.constructor();
assert( ninjaB instanceof Ninja, "Still a ninja object." );
QUIZ: Make another instance of a Ninja.
:
var ninja = (function(){
function Ninja(){}
return new Ninja();
})();
// Make another instance of Ninja
var ninjaB = ___;
assert( ninja.constructor == ninjaB.constructor, "The ninjas come from the same source." );
QUIZ: Use the .constructor property to dig in.
:
var ninja = (function(){
function Ninja(){}
return new Ninja();
})();
// Make another instance of Ninja
var ninjaB = new ninja.constructor();
assert( ninja.constructor == ninjaB.constructor, "The ninjas come from the same source." );
Inheritance
:
The basics of how prototypal inheritance works.
:
function Person(){}
Person.prototype.dance = function(){};
function Ninja(){}
// Achieve similar, but non-inheritable, results
Ninja.prototype = Person.prototype;
Ninja.prototype = { dance: Person.prototype.dance };
assert( (new Ninja()) instanceof Person, "Will fail with bad prototype chain." );
// Only this maintains the prototype chain
Ninja.prototype = new Person();
var ninja = new Ninja();
assert( ninja instanceof Ninja, "ninja receives functionality from the Ninja prototype" );
assert( ninja instanceof Person, "... and the Person prototype" );
assert( ninja instanceof Object, "... and the Object prototype" );
QUIZ: Let's try our hand at inheritance.
:
function Person(){}
Person.prototype.getName = function(){
return this.name;
};
// Implement a function that inherits from Person
// and sets a name in the constructor
var me = new Me();
assert( me.getName(), "A name was set." );
The result is rather straight-forward.
:
function Person(){}
Person.prototype.getName = function(){
return this.name;
};
function Me(){
this.name = "John Resig";
}
Me.prototype = new Person();
var me = new Me();
assert( me.getName(), "A name was set." );
Built-in Prototypes
:
We can also modify built-in object prototypes.
:
if (!Array.prototype.forEach) {
Array.prototype.forEach = function(fn){
for ( var i = 0; i < this.length; i++ ) {
fn( this[i], i, this );
}
};
}
["a", "b", "c"].forEach(function(value, index, array){
assert( value, "Is in position " + index + " out of " + (array.length - 1) );
});
Beware: Extending prototypes can be dangerous.
:
Object.prototype.keys = function(){
var keys = [];
for ( var i in this )
keys.push( i );
return keys;
};
var obj = { a: 1, b: 2, c: 3 };
assert( obj.keys().length == 3, "We should only have 3 properties." );
delete Object.prototype.keys;
Enforcing Function Context
:
What happens when we try to bind an object's method to a click handler?
:
var Button = {
click: function(){
this.clicked = true;
}
};
var elem = document.createElement("li");
elem.innerHTML = "Click me!";
elem.onclick = Button.click;
document.getElementById("results").appendChild(elem);
elem.onclick();
assert( elem.clicked, "The clicked property was accidentally set on the element" );
We need to keep its context as the original object.
:
function bind(context, name){
return function(){
return context[name].apply(context, arguments);
};
}
var Button = {
click: function(){
this.clicked = true;
}
};
var elem = document.createElement("li");
elem.innerHTML = "Click me!";
elem.onclick = bind(Button, "click");
document.getElementById("results").appendChild(elem);
elem.onclick();
assert( Button.clicked, "The clicked property was correctly set on the object" );
Add a method to all functions to allow context enforcement.
:
Function.prototype.bind = function(object){
var fn = this;
return function(){
return fn.apply(object, arguments);
};
};
var Button = {
click: function(){
this.clicked = true;
}
};
var elem = document.createElement("li");
elem.innerHTML = "Click me!";
elem.onclick = Button.click.bind(Button);
document.getElementById("results").appendChild(elem);
elem.onclick();
assert( Button.clicked, "The clicked property was correctly set on the object" );
Our final target (the .bind method from Prototype.js).
:
Function.prototype.bind = function(){
var fn = this, args = Array.prototype.slice.call(arguments), object = args.shift();
return function(){
return fn.apply(object,
args.concat(Array.prototype.slice.call(arguments)));
};
};
var Button = {
click: function(value){
this.clicked = value;
}
};
var elem = document.createElement("li");
elem.innerHTML = "Click me!";
elem.onclick = Button.click.bind(Button, false);
document.getElementById("results").appendChild(elem);
elem.onclick();
assert( Button.clicked === false, "The clicked property was correctly set on the object" );
Bonus: Function Length
:
How does a function's length property work?
:
function makeNinja(name){}
function makeSamurai(name, rank){}
assert( makeNinja.length == 1, "Only expecting a single argument" );
assert( makeSamurai.length == 2, "Multiple arguments expected" );
We can use it to implement method overloading.
:
function addMethod(object, name, fn){
// Save a reference to the old method
var old = object[ name ];
// Overwrite the method with our new one
object[ name ] = function(){
// Check the number of incoming arguments,
// compared to our overloaded function
if ( fn.length == arguments.length )
// If there was a match, run the function
return fn.apply( this, arguments );
// Otherwise, fallback to the old method
else if ( typeof old === "function" )
return old.apply( this, arguments );
};
}
How method overloading might work, using the function length property.
:
function addMethod(object, name, fn){
// Save a reference to the old method
var old = object[ name ];
// Overwrite the method with our new one
object[ name ] = function(){
// Check the number of incoming arguments,
// compared to our overloaded function
if ( fn.length == arguments.length )
// If there was a match, run the function
return fn.apply( this, arguments );
// Otherwise, fallback to the old method
else if ( typeof old === "function" )
return old.apply( this, arguments );
};
}
function Ninjas(){
var ninjas = [ "Dean Edwards", "Sam Stephenson", "Alex Russell" ];
addMethod(this, "find", function(){
return ninjas;
});
addMethod(this, "find", function(name){
var ret = [];
for ( var i = 0; i < ninjas.length; i++ )
if ( ninjas[i].indexOf(name) == 0 )
ret.push( ninjas[i] );
return ret;
});
addMethod(this, "find", function(first, last){
var ret = [];
for ( var i = 0; i < ninjas.length; i++ )
if ( ninjas[i] == (first + " " + last) )
ret.push( ninjas[i] );
return ret;
});
}
var ninjas = new Ninjas();
assert( ninjas.find().length == 3, "Finds all ninjas" );
assert( ninjas.find("Sam").length == 1, "Finds ninjas by first name" );
assert( ninjas.find("Dean", "Edwards").length == 1, "Finds ninjas by first and last name" );
assert( ninjas.find("Alex", "X", "Russell") == null, "Does nothing" );
[1]: http://jsninja.com/
[2]: http://ejohn.org/