diff --git a/files/i3/.compton.conf b/files/i3/.compton.conf new file mode 100644 index 0000000..c7b4047 --- /dev/null +++ b/files/i3/.compton.conf @@ -0,0 +1,92 @@ +# Source - https://github.com/madbence/dotfiles/blob/master/compton.conf +# Shadow +shadow = true; # Enabled client-side shadows on windows. +no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. +no-dnd-shadow = true; # Don't draw shadows on DND windows. +clear-shadow = true; # Zero the part of the shadow's mask behind the + # window. Fix some weirdness with ARGB windows. +shadow-radius = 3; # The blur radius for shadows. (default 12) +shadow-offset-x = -7; # The left offset for shadows. (default -15) +shadow-offset-y = -7; # The top offset for shadows. (default -15) +shadow-opacity = 0.7; # The translucency for shadows. (default .75) +# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) +# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) +# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) +shadow-exclude = [ "i:a:terminator", "_GTK_FRAME_EXTENTS@:c" ]; +shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows + # (see also: --detect-rounded-corners) + +# Opacity +menu-opacity = 0.9; # The opacity for menus. (default 1.0) +inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) +# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) +# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0) +# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides + # value of _NET_WM_OPACITY. Bad choice. +alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing + # it may result in less X resource usage, + # Yet fading may look bad. +inactive-dim = 0.1; # Dim inactive windows. (0.0 - 1.0) +# inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. +#blur-background = true; # Blur background of transparent windows. + # Bad performance with X Render backend. + # GLX backend is preferred. +# blur-background-frame = true; # Blur background of opaque windows with transparent + # frames as well. +blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. +blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; + # Exclude conditions for background blur. + +# Fading +fading = true; # Fade windows during opacity changes. +# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). +fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). +fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). +# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. +fade-exclude = [ "g:e:SMPlayer" ]; # Exclude conditions for fading. + +# Other +backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically +#backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically + # much faster but depends on a sane driver. +mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. +mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). +use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused + # instead of using FocusIn/Out events. Usually more reliable but + # depends on a EWMH-compliant WM. +detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on. +detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window + # managers not passing _NET_WM_OPACITY of client windows to frame + # windows. +refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. +vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" + # See man page for more details. +dbe = false; # Enable DBE painting mode. Rarely needed. +paint-on-overlay = false; # Painting on X Composite overlay window. Recommended. +sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. + # Incompatible with certain VSync methods. +unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is + # detected, to maximize performance for full-screen windows. +focus-exclude = [ ]; # A list of conditions of windows that should always be considered + # focused. +detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in + # the same group focused at the same time. +detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. +invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. + +# GLX backend # GLX backend fine-tune options. See man page for more info. +# glx-no-stencil = true; # Recommended. +#glx-copy-from-front = false; # Useful with --glx-swap-method, +# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. +# glx-no-rebind-pixmap = true; # Recommended if it works. +glx-swap-method = "undefined"; # See man page. + +# Window type settings +wintypes: +{ + tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; + # fade: Fade the particular type of windows. + # shadow: Give those windows shadow + # opacity: Default opacity for the type of windows. + # focus: Whether to always consider windows of this type focused. +}; \ No newline at end of file diff --git a/files/i3/.i3/config b/files/i3/.i3/config index a4f69f4..8952faa 100644 --- a/files/i3/.i3/config +++ b/files/i3/.i3/config @@ -15,6 +15,7 @@ set $WS4 4:game exec --no-startup-id nitrogen --restore exec --no-startup-id volumeicon exec --no-startup-id redshift-gtk +exec --no-startup-id compton --config ~/.compton.conf # Set default backlight exec --no-startup-id xbacklight -set 15 @@ -30,11 +31,12 @@ exec --no-startup-id i3-msg "workspace 2:web; exec google-chrome-unstable" # Media workspace exec --no-startup-id i3-msg 'workspace 3:media; exec pcmanfm' -# Quick switching between workspace -workspace_auto_back_and_forth yes +# Quick switching between workspace is disabled +# Just leads to confusion +workspace_auto_back_and_forth no # I am still learning splitting properly -workspace_layout tabbed +workspace_layout default hide_edge_borders both # Still playing around with this @@ -95,10 +97,10 @@ bindsym $mod+Ctrl+Left workspace prev_on_output bindsym $mod+Ctrl+Right workspace next_on_output # split in horizontal orientation -bindsym $mod+h split h +bindsym $mod+h split h; exec dmenu_run # split in vertical orientation -bindsym $mod+v split v +bindsym $mod+v split v; exec dmenu_run # enter fullscreen mode for the focused container bindsym $mod+f fullscreen toggle @@ -146,8 +148,10 @@ bindsym $mod+Shift+0 move container to workspace 10 # reload the configuration file bindsym $mod+Shift+c reload + # restart i3 inplace (preserves your layout/session, can be used to upgrade i3) bindsym $mod+Shift+r restart + # exit i3 (logs you out of your X session) bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'You pressed the exit shortcut. Do you really want to exit i3? This will end your X session.' -b 'Yes, exit i3' 'i3-msg exit'" @@ -216,4 +220,11 @@ for_window [class="Transmission-gtk"] floating enable # Scratchpad bindsym $mod+z move scratchpad -bindsym $mod+shift+z scratchpad show \ No newline at end of file +bindsym $mod+shift+z scratchpad show + +# i3 gaps +for_window [class="^.*"] border pixel 0 +gaps inner 10 +gaps outer 10 +smart_gaps on +smart_borders on \ No newline at end of file