display changes

- blur compton, but fast
- change wallpapers
- drop bluetooth, causing issues for some reason
This commit is contained in:
Nemo 2017-03-03 13:22:13 +05:30
parent c00155be02
commit 3123dda7e0
3 changed files with 7 additions and 12 deletions

View File

@ -1,19 +1,14 @@
[:0.0]
file=/home/nemo/projects/personal/avatars/wallpaper/1920x1080.jpg
mode=4
bgcolor=#000000
[xin_0] [xin_0]
file=/home/nemo/projects/personal/avatars/wallpaper/minimal.jpg file=/home/nemo/projects/personal/avatars/wallpaper/minimal.jpg
mode=4 mode=4
bgcolor=#000000 bgcolor=#000000
[xin_2] [xin_1]
file=/home/nemo/Pictures/hackbeach/DSC_0074.JPG file=/home/nemo/Pictures/hackbeach/DSC_0074.JPG
mode=4 mode=4
bgcolor=#000000 bgcolor=#000000
[xin_1] [xin_2]
file=/home/nemo/Pictures/korra-1600x900.jpg file=/home/nemo/Pictures/korra-1600x900.jpg
mode=4 mode=4
bgcolor=#000000 bgcolor=#000000

View File

@ -9,4 +9,4 @@ view=icon
recurse=true recurse=true
sort=alpha sort=alpha
icon_caps=false icon_caps=false
dirs=/home/nemo/projects/personal/avatars/wallpaper;/home/nemo/Pictures; dirs="/home/nemo/projects/personal/avatars/wallpaper;/home/nemo/Pictures;"

View File

@ -21,7 +21,7 @@ glx-no-stencil = true;
# but a 20% increase when only 1/4 is. # but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown. # My tests on nouveau show terrible slowdown.
# Useful with --glx-swap-method, as well. # Useful with --glx-swap-method, as well.
glx-copy-from-front = false; glx-copy-from-front = true;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
@ -54,7 +54,7 @@ glx-swap-method = "undefined";
################################# #################################
# Enabled client-side shadows on windows. # Enabled client-side shadows on windows.
shadow = true; shadow = false;
# Don't draw shadows on DND windows. # Don't draw shadows on DND windows.
no-dnd-shadow = true; no-dnd-shadow = true;
# Avoid drawing shadows on dock/panel windows. # Avoid drawing shadows on dock/panel windows.
@ -118,7 +118,7 @@ alpha-step = 0.06;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
#blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" #blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
#blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" #blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
##blur-kern = "3,3,1,1,1,1,1,1,1,1" blur-kern = "3,3,1,1,1,1,1,1,1,1"
blur-background = true; blur-background = true;
# Blur background of opaque windows with transparent frames as well. # Blur background of opaque windows with transparent frames as well.
blur-background-frame = false; blur-background-frame = false;
@ -184,7 +184,7 @@ refresh-rate = 60;
# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesnt have the effect of --sw-opti unlike other methods. Experimental. # opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesnt have the effect of --sw-opti unlike other methods. Experimental.
# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use. # opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use.
# (Note some VSync methods may not be enabled at compile time.) # (Note some VSync methods may not be enabled at compile time.)
vsync = "opengl-swc"; vsync = "opengl";
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though. # Reported to have no effect, though.