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Nemo 2018-01-28 04:51:54 +05:30
parent 8c649b3be6
commit 823f1cfafe
1 changed files with 7 additions and 7 deletions

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@ -16,14 +16,14 @@ For eg, having a chess serialization that allows for 2 kings is _okay_, since th
|Game|State|Partial State|Transform|RPC|Game Engine| |Game|State|Partial State|Transform|RPC|Game Engine|
|---|---|---|---|---|---| |---|---|---|---|---|---|
|Sushi Go|:white_check_mark:||||| |Sushi Go||||||
Meanings: Meanings:
**State**: Support to serialize the current state of any game. Just the state specification. - **State**: Support to serialize the current state of any game. Just the state specification.
**Partial State**: State specification for partial state (if any). Just the partially observable state that the players would get. - **Partial State**: State specification for partial state (if any). Just the partially observable state that the players would get.
**Transform**: Code to transform the state -> partial state given other parameters. - **Transform**: Code to transform the state -> partial state given other parameters.
**RPC**: Code to send state transforms over the wire. Or moves - **RPC**: Code to send state transforms over the wire. Or moves
**Game Engine**: Code for the server - **Game Engine**: Code for the server
Only the first 2 are covered in the project. Only the first 2 are covered in the project.