From 823f1cfafeaf15f9c8e99bb4058ac20b23933226 Mon Sep 17 00:00:00 2001 From: Nemo Date: Sun, 28 Jan 2018 04:51:54 +0530 Subject: [PATCH] docs --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 0f2c137..f31b042 100644 --- a/README.md +++ b/README.md @@ -16,14 +16,14 @@ For eg, having a chess serialization that allows for 2 kings is _okay_, since th |Game|State|Partial State|Transform|RPC|Game Engine| |---|---|---|---|---|---| -|Sushi Go|:white_check_mark:||||| +|Sushi Go|✓||||| Meanings: -**State**: Support to serialize the current state of any game. Just the state specification. -**Partial State**: State specification for partial state (if any). Just the partially observable state that the players would get. -**Transform**: Code to transform the state -> partial state given other parameters. -**RPC**: Code to send state transforms over the wire. Or moves -**Game Engine**: Code for the server +- **State**: Support to serialize the current state of any game. Just the state specification. +- **Partial State**: State specification for partial state (if any). Just the partially observable state that the players would get. +- **Transform**: Code to transform the state -> partial state given other parameters. +- **RPC**: Code to send state transforms over the wire. Or moves +- **Game Engine**: Code for the server -Only the first 2 are covered in the project. \ No newline at end of file +Only the first 2 are covered in the project.