List of research around modern boardgames.
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README.md

boardgame-research PRs Welcome

This is a list of boardgame research. They are primarily related to "solving/playing/learning" games (by various different approaches), or occasionaly about designing or meta-aspects of the game. This doesn't cover all aspects of each game (notably missing social-science stuff), but should be of interest to anyone interested in boardgames and their optimal play. While there is a ton of easily accessible research on games like Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter. If you are interested in well-researched games like Chess, Go, Hex, take a look at the Chess programming wiki instead. The list also covers some computer-games that fall under similar themes.

Exported versions are available in the following formats:

Watch the repository to get the latest updates for now.

If you aren't able to access any paper on this list, please try using Sci-Hub or reach out to me.

Table of Contents generated with DocToc

Azul

Blokus

Carcassonne

Diplomacy

Dixit

Dominion

There is a simulator and the code behind the Dominion server running councilroom.com is available. councilroom has the best and worst openings, optimal card ratios, Card winning stats and lots of other empirical research. The Dominion Strategy Forum is another good general resource.

Hanabi

Hive

Jenga

Kingdomino

Lost Cities

Mafia

Magic: the Gathering

Modern Art: The card game

Monopoly

Monopoly Deal

Nmbr9

Pandemic

Patchwork

Pentago

Quixo

Race for the Galaxy

The Resistance: Avalon

Risk

Santorini

Scotland Yard

Secret Hitler

Set

Set has a long history of mathematical research, so this list isn't exhaustive.

Settlers of Catan

Shobu

Terra Mystica

Tetris Link

Ticket to Ride

Ultimate Tic-Tac-Toe

Uno

Yahtzee

Mobile Games

2048

Game Design

Accessibility

Frameworks/Toolkits