# boardgame-research [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat-square)](http://makeapullrequest.com) This is a list of boardgame research. They are primarily related to "solving/playing/learning" games (by various different approaches), or occasionaly about designing or meta-aspects of the game. This doesn't cover all aspects of each game (notably missing social-science stuff), but should be of interest to anyone interested in boardgames and their optimal play. While there is a ton of easily accessible research on games like Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter. If you are interested in well-researched games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://www.chessprogramming.org/Games) instead. The list also covers some computer-games that fall under similar themes. Exported versions are available in the following formats: - [Zotero RDF](boardgame-research.rdf) - [BibTeX](boardgame-research.bib) Watch the repository to get the latest updates for now. If you aren't able to access any paper on this list, please [try using Sci-Hub](https://en.wikipedia.org/wiki/Sci-Hub) or [reach out to me](https://captnemo.in/contact/).