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- The effectiveness of persuasion in The Settlers of Catan
- The effectiveness of persuasion in The Settlers of Catan
- Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan
- Game strategies for The Settlers of Catan
- Monte-Carlo Tree Search in Settlers of Catan
- Deep Reinforcement Learning in Strategic Board Game Environments
- Mini-Risk: Strategies for a Simplified Board Game
- Learning the risk board game with classifier systems
- Markov Chains and the RISK Board Game
- Markov Chains for the RISK Board Game Revisited
- Planning an Endgame Move Set for the Game RISK: A Comparison of Search Algorithms
- Monte Carlo Methods for the Game Kingdomino
- How to Make the Perfect Fireworks Display: Two Strategies forHanabi
- Evaluating and modelling Hanabi-playing agents
- The Hanabi challenge: A new frontier for AI research
- The 2018 Hanabi competition
- Diverse Agents for Ad-Hoc Cooperation in Hanabi
- Monopoly as a Markov Process
- Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering
- Optimal Card-Collecting Strategies for Magic: The Gathering
- Monte Carlo search applied to card selection in Magic: The Gathering
- UNO Is Hard, Even for a Single Player
- QUIXO is EXPTIME-complete
- SCOUT: A Case-Based Reasoning Agent for Playing Race for the Galaxy
- Game, Set, Math
- The Joy of SET
- Implementation of Artificial Intelligence with 3 Different Characters of AI Player on “Monopoly Deal” Computer Game
- Nearly Optimal Computer Play in Multi-player Yahtzee
- Computer Strategies for Solitaire Yahtzee
- Modeling expert problem solving in a game of chance: a Yahtzeec case study
- Systematic Selection of N-Tuple Networks for 2048
- Systematic selection of N-tuple networks with consideration of interinfluence for game 2048
- An investigation into 2048 AI strategies
- Learning to Play No-Press Diplomacy with Best Response Policy Iteration
- No Press Diplomacy: Modeling Multi-Agent Gameplay
- Agent Madoff: A Heuristic-Based Negotiation Agent For The Diplomacy Strategy Game
- Monte Carlo Methods for the Game Kingdomino
- NP-completeness of the game Kingdomino
- Improving Policies via Search in Cooperative Partially Observable Games
- Hanabi is NP-hard, Even for Cheaters who Look at Their Cards
- Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi
- Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners
- Magic: the Gathering is as Hard as Arithmetic
- Magic: The Gathering is Turing Complete
- Neural Networks Models for Analyzing Magic: the Gathering Cards
- Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game
- A mathematical model of the Mafia game
- The complexity of UNO
- Trainyard is NP-Hard
- Threes!, Fives, 1024!, and 2048 are Hard
- Making Change in 2048
- Analysis of the Game "2048" and its Generalization in Higher Dimensions
- Multi-Stage Temporal Difference Learning for 2048-like Games
- 2048 is (PSPACE) Hard, but Sometimes Easy
- Settlers of Catan bot trained using reinforcement learning
- POMCP with Human Preferencesin Settlers of Catan
- The impact of loaded dice in Catan
- Monte Carlo Tree Search in a Modern Board Game Framework
- An Intelligent Artificial Player for the Game of Risk
- RISKy Business: An In-Depth Look at the Game RISK
- RISK Board Game ‐ Battle Outcome Analysis
- State Representation and Polyomino Placement for the Game Patchwork
- State Representation and Polyomino Placement for the Game Patchwork
- State Representation and Polyomino Placement for the Game Patchwork
- Nmbr9 as a Constraint Programming Challenge
- Nmbr9 as a Constraint Programming Challenge
- Evolving Agents for the Hanabi 2018 CIG Competition
- Aspects of the Cooperative Card Game Hanabi
- Playing Hanabi Near-Optimally
- An intentional AI for hanabi
- Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information
- A Browser-based Interface for the Exploration and Evaluation of Hanabi AIs
- State of the art Hanabi bots + simulation framework in rust
- A strategy simulator for the well-known cooperative card game Hanabi
- A framework for writing bots that play Hanabi