conferencePaper ISBN 978-1-4799-3547-5 2014 IEEE Conference on Computational Intelligence and Games DOI 10.1109/CIG.2014.6932861 Dortmund, Germany IEEE Guhe Markus Lascarides Alex The effectiveness of persuasion in The Settlers of Catan 8/2014 DOI.org (Crossref) http://ieeexplore.ieee.org/document/6932861/ 2020-07-20 18:00:29 1-8 2014 IEEE Conference on Computational Intelligence and Games (CIG) attachment Submitted Version https://www.pure.ed.ac.uk/ws/files/19353900/CIG2014.pdf 2020-07-20 18:01:02 1 application/pdf attachment Submitted Version https://www.pure.ed.ac.uk/ws/files/19353900/CIG2014.pdf 2020-07-20 18:01:16 1 application/pdf conferencePaper 2014 IEEE Conference on Computational Intelligence and Games DOI 10.1109/cig.2014.6932861 IEEE Guhe Markus Lascarides Alex The effectiveness of persuasion in The Settlers of Catan August 2014 https://doi.org/10.1109%2Fcig.2014.6932861 attachment Submitted Version https://www.pure.ed.ac.uk/ws/files/19353900/CIG2014.pdf 2020-07-20 18:34:57 1 application/pdf journalArticle 10 International Journal of Gaming and Computer-Mediated Simulations DOI 10.4018/ijgcms.2018040103 2 Boda Márton Attila Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan April 2018 https://doi.org/10.4018%2Fijgcms.2018040103 Publisher: IGI Global 47–70 attachment Full Text https://sci-hub.se/downloads/2020-05-28/3d/boda2018.pdf#view=FitH 2020-07-20 18:22:11 1 application/pdf conferencePaper 2014 IEEE Conference on Computational Intelligence and Games DOI 10.1109/cig.2014.6932884 IEEE Guhe Markus Lascarides Alex Game strategies for The Settlers of Catan August 2014 https://doi.org/10.1109%2Fcig.2014.6932884 attachment Submitted Version https://www.pure.ed.ac.uk/ws/files/19351482/CIG2014_GS.pdf 2020-07-20 18:24:09 1 application/pdf bookSection Lecture Notes in Computer Science Springer Berlin Heidelberg Szita István Chaslot Guillaume Spronck Pieter Monte-Carlo Tree Search in Settlers of Catan 2010 https://doi.org/10.1007%2F978-3-642-12993-3_3 DOI: 10.1007/978-3-642-12993-3_3 21–32 attachment Full Text https://zero.sci-hub.se/5140/3f6b582d932254ee1b7d29e6e9683934/szita2010.pdf#view=FitH 2020-07-20 18:29:58 1 application/pdf bookSection Multi-Agent Systems Springer International Publishing Xenou Konstantia Chalkiadakis Georgios Afantenos Stergos Deep Reinforcement Learning in Strategic Board Game Environments 2019 https://doi.org/10.1007%2F978-3-030-14174-5_16 DOI: 10.1007/978-3-030-14174-5_16 233–248 attachment Accepted Version https://oatao.univ-toulouse.fr/22647/1/xenou_22647.pdf 2020-07-20 18:10:35 1 application/pdf journalArticle 41 Journal of the Operational Research Society DOI 10.1057/jors.1990.2 1 Maliphant Sarah A. Smith David K. Mini-Risk: Strategies for a Simplified Board Game January 1990 https://doi.org/10.1057%2Fjors.1990.2 Publisher: Informa UK Limited 9–16 attachment Full Text https://zero.sci-hub.se/4681/0e142dbe029d345411eb5019cea0b10a/maliphant1990.pdf#view=FitH 2020-07-20 18:28:37 1 application/pdf conferencePaper Proceedings of the 2002 ACM symposium on Applied computing - SAC \textquotesingle02 DOI 10.1145/508791.508904 ACM Press Neves Atila Brasāo Osvaldo Rosa Agostinho Learning the risk board game with classifier systems 2002 https://doi.org/10.1145%2F508791.508904 attachment Full Text https://dacemirror.sci-hub.se/proceedings-article/f9ce3c906d4e89b8aa3b90f15f0dfe20/neves2002.pdf#view=FitH 2020-07-20 18:26:40 1 application/pdf journalArticle 70 Mathematics Magazine DOI 10.1080/0025570x.1997.11996573 5 Tan Bariş Markov Chains and the RISK Board Game December 1997 https://doi.org/10.1080%2F0025570x.1997.11996573 Publisher: Informa UK Limited 349–357 attachment Full Text https://twin.sci-hub.se/6853/3bdc3204e08f60618dca66f19b9cd1fc/markov-chains-and-the-risk-board-game-1997.pdf#view=FitH 2020-07-20 18:28:15 1 application/pdf journalArticle 76 Mathematics Magazine DOI 10.1080/0025570x.2003.11953165 2 Osborne Jason A. Markov Chains for the RISK Board Game Revisited April 2003 https://doi.org/10.1080%2F0025570x.2003.11953165 Publisher: Informa UK Limited 129–135 attachment Full Text https://twin.sci-hub.se/6908/ad9e3c21b4a5edae31079e43ad12c8ce/osborne2003.pdf#view=FitH 2020-07-20 18:28:23 1 application/pdf journalArticle 9 IEEE Trans. Evol. Computat. DOI 10.1109/tevc.2005.856211 6 Vaccaro J. M. Guest C. C. Planning an Endgame Move Set for the Game RISK: A Comparison of Search Algorithms December 2005 https://doi.org/10.1109%2Ftevc.2005.856211 Publisher: Institute of Electrical and Electronics Engineers (IEEE) 641–652 attachment Full Text https://moscow.sci-hub.se/1819/0e61163e1173d174a5261879afc2c42d/vaccaro2005.pdf#view=FitH 2020-07-20 18:31:44 1 application/pdf conferencePaper 2018 IEEE Conference on Computational Intelligence and Games (CIG) DOI 10.1109/cig.2018.8490419 IEEE Gedda Magnus Lagerkvist Mikael Z. Butler Martin Monte Carlo Methods for the Game Kingdomino August 2018 https://doi.org/10.1109%2Fcig.2018.8490419 attachment Submitted Version https://arxiv.org/pdf/1807.04458 2020-07-20 18:29:37 1 application/pdf journalArticle 88 Mathematics Magazine DOI 10.4169/math.mag.88.5.323 5 Cox Christopher Silva Jessica De Deorsey Philip Kenter Franklin H. J. Retter Troy Tobin Josh How to Make the Perfect Fireworks Display: Two Strategies forHanabi December 2015 https://doi.org/10.4169%2Fmath.mag.88.5.323 Publisher: Informa UK Limited 323–336 attachment Full Text https://moscow.sci-hub.se/5019/aae1c968ecb4576818556c669a20e535/christophercox2015.pdf#view=FitH 2020-07-20 18:26:02 1 application/pdf conferencePaper 2017 IEEE Congress on Evolutionary Computation (CEC) DOI 10.1109/cec.2017.7969465 IEEE Walton-Rivers Joseph Williams Piers R. Bartle Richard Perez-Liebana Diego Lucas Simon M. Evaluating and modelling Hanabi-playing agents June 2017 https://doi.org/10.1109%2Fcec.2017.7969465 attachment Accepted Version https://repository.essex.ac.uk/20341/1/1704.07069v1.pdf 2020-07-20 18:16:01 1 application/pdf journalArticle 280 Artificial Intelligence DOI 10.1016/j.artint.2019.103216 Bard Nolan Foerster Jakob N. Chandar Sarath Burch Neil Lanctot Marc Song H. Francis Parisotto Emilio Dumoulin Vincent Moitra Subhodeep Hughes Edward Dunning Iain Mourad Shibl Larochelle Hugo Bellemare Marc G. Bowling Michael The Hanabi challenge: A new frontier for AI research March 2020 https://doi.org/10.1016%2Fj.artint.2019.103216 Publisher: Elsevier BV 103216 attachment Full Text https://pdf.sciencedirectassets.com/271585/1-s2.0-S0004370219X00120/1-s2.0-S0004370219300116/main.pdf?X-Amz-Security-Token=IQoJb3JpZ2luX2VjEHoaCXVzLWVhc3QtMSJGMEQCIH1Rh0U0FaCQrRRyUSiT86nBmiJQoMaX1VTfIk3CSCBuAiBVtUw9mFSXO4P2IR2s2Cqs5kI4CwPLTkYQLjfgja598Sq0AwgzEAMaDDA1OTAwMzU0Njg2NSIMyb025En2S0rT1ZZeKpEDm01bDtAwa5C41YjSxTlisMeVuPdMt%2Fpp3ln9ZE3BEsM0TrGG0EvzEx3c85DHMJoG3oK32WnIGWwPieFnqEZGQJ5kP%2BEtnPQMUzxY7WXMipZQ%2Fmkao3oL%2Fu%2BbKsSHJ%2BAolhMh0G%2F1YvpVoepC6rGy8rku6DXcS0XWgvUzcoLJlcPRRsF5pGQp6xFOR1RW2pR6oq9UoJWEImFDw6X2g2MgPaFMRXMo71FNVX7Zix2oWGhaDRS0hMEerYFvmj1Lv0rmQbAo2h0lvvTZkGWrcauFFEjILxJFadqwcK4Xfe%2BfFDR2H61VZ7B792qzjSC8vCsAToK8BSVepuCnVpDM04cKPnrsiqtR2WMuCMYlS2w%2BLRCk03EjXQvU8ZR8J63MmEPpbJ7pS6JnI%2B0nCcCYtvb7yqcWTzmHjPN6ssNUpPX1ajjjlZyaFm5ntqyCxL0tYar6ra3TkmF2Lbesk%2F1wLTuqnLhsIEmzB01wzw%2BEd%2BxW7PZnDHKM%2FeBPaeg1Z2VaL%2BuwDGWMhBnk8O2sUafc2qT%2BRzMwuLHX%2BAU67AH1wVDVhIqhENwF1N9Pv%2BLhicrQXiHJ79HC1JGf9ulqBM9sLRnFjdyxRYUm6O%2F9RPSV6OTVARQGNQpBBqJUN5%2BCfvHvl%2BVgfEa3fTERLxkX1QBTsTGKAzKee1BjQylRYNnTLhUm0CV56l3jCBMG9LwpodFZgoMHURoqbkWDV9HkAS9W6LnIvcy4L7e76c3qrpB%2B1XoEzqX%2BpQ3S4lRCVR5NcTLnUmxww4%2Br8nzca5CibEM9l033knReVVZnjt2JZVzZVW6zXpO60OH%2F6W2N1qYvsY3oOLT7kX5w7GNCi4qrNANQLGrPXDDqLOuI2A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20200720T183502Z&X-Amz-SignedHeaders=host&X-Amz-Expires=300&X-Amz-Credential=ASIAQ3PHCVTY6ZAVFJHH%2F20200720%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Signature=15beeda55689b6fd5e9d2d05b5ac322d5b98fdc5d4f70683cb530821a98eef3c&hash=9fe7e987a2d4bc206328d68796fc691838e0a0ff5373120293f9b5d82fefded1&host=68042c943591013ac2b2430a89b270f6af2c76d8dfd086a07176afe7c76c2c61&pii=S0004370219300116&tid=spdf-54a6ffb6-7f42-4d75-84e1-5f15f936d894&sid=76772d953af62548ae38ab517857dea18c60gxrqb&type=client 2020-07-20 18:35:12 1 application/pdf conferencePaper 2019 IEEE Conference on Games (CoG) DOI 10.1109/cig.2019.8848008 IEEE Walton-Rivers Joseph Williams Piers R. Bartle Richard The 2018 Hanabi competition August 2019 https://doi.org/10.1109%2Fcig.2019.8848008 attachment Accepted Version https://repository.essex.ac.uk/26898/2/hanabi.pdf 2020-07-20 18:34:35 1 application/pdf conferencePaper 2019 IEEE Conference on Games (CoG) DOI 10.1109/cig.2019.8847944 IEEE Canaan Rodrigo Togelius Julian Nealen Andy Menzel Stefan Diverse Agents for Ad-Hoc Cooperation in Hanabi August 2019 https://doi.org/10.1109%2Fcig.2019.8847944 attachment Submitted Version https://arxiv.org/pdf/1907.03840 2020-07-20 18:11:10 1 application/pdf journalArticle 45 Mathematics Magazine DOI 10.1080/0025570x.1972.11976187 1 Ash Robert B. Bishop Richard L. Monopoly as a Markov Process January 1972 https://doi.org/10.1080%2F0025570x.1972.11976187 Publisher: Informa UK Limited 26–29 attachment Submitted Version https://www.math.uiuc.edu/%7Ebishop/monopoly.pdf 2020-07-20 18:37:15 1 application/pdf journalArticle 4 IEEE Trans. Comput. Intell. AI Games DOI 10.1109/tciaig.2012.2204883 4 Cowling Peter I. Ward Colin D. Powley Edward J. Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering December 2012 https://doi.org/10.1109%2Ftciaig.2012.2204883 Publisher: Institute of Electrical and Electronics Engineers (IEEE) 241–257 attachment Accepted Version https://eprints.whiterose.ac.uk/75050/1/EnsDetMagic.pdf 2020-07-20 18:14:45 1 application/pdf journalArticle 31 The College Mathematics Journal DOI 10.1080/07468342.2000.11974103 1 Bosch Robert A. Optimal Card-Collecting Strategies for Magic: The Gathering January 2000 https://doi.org/10.1080%2F07468342.2000.11974103 Publisher: Informa UK Limited 15–21 attachment Full Text https://zero.sci-hub.se/6795/ba844bedd2d417e4393d7af19bb3dd47/bosch2000.pdf#view=FitH 2020-07-20 18:37:22 1 application/pdf conferencePaper 2009 IEEE Symposium on Computational Intelligence and Games DOI 10.1109/cig.2009.5286501 IEEE Ward C. D. Cowling P. I. Monte Carlo search applied to card selection in Magic: The Gathering September 2009 https://doi.org/10.1109%2Fcig.2009.5286501 attachment Full Text https://dacemirror.sci-hub.se/proceedings-article/dfcfc3f5502682650ac71b68af8f9b19/ward2009.pdf#view=FitH 2020-07-20 18:29:50 1 application/pdf bookSection Lecture Notes in Computer Science Springer Berlin Heidelberg Demaine Erik D. Demaine Martin L. Uehara Ryuhei Uno Takeaki Uno Yushi UNO Is Hard, Even for a Single Player 2010 https://doi.org/10.1007%2F978-3-642-13122-6_15 DOI: 10.1007/978-3-642-13122-6_15 133–144 attachment Submitted Version https://dspace.mit.edu/bitstream/1721.1/62147/1/Demaine_UNO%20is.pdf 2020-07-20 18:36:18 1 application/pdf journalArticle Information Processing Letters DOI 10.1016/j.ipl.2020.105995 Mishiba Shohei Takenaga Yasuhiko QUIXO is EXPTIME-complete July 2020 https://doi.org/10.1016%2Fj.ipl.2020.105995 Publisher: Elsevier BV 105995 attachment Full Text https://pdf.sciencedirectassets.com/271527/AIP/1-s2.0-S002001902030082X/main.pdf?X-Amz-Security-Token=IQoJb3JpZ2luX2VjEHoaCXVzLWVhc3QtMSJGMEQCIFtkSBpgjQCGD2t9HhDGKXByeuMLxjq5SpZiHiVJRtD2AiBGNfyOHc5rhR9YOWBJqfm4Q4sk9A7DiAYQK4bE21l10yq0AwgyEAMaDDA1OTAwMzU0Njg2NSIMTbV17TBAQ%2BDOw4NqKpEDFYUi3wRhC%2Baj5%2FaTwaaOsbSSQ1WVXW9J%2FkDFGuUgFScfYqdG0aRaazztSFianGDgj1FEpVC%2FwLMP8LEWFghexDo2fLhZpoaNA5v8DQIvrvb839ZJGlCB9HEcbyeStsLWWrl8pM1lYBckbsmir72eSqxkPqyFfdxni2pG4HcCVuJHe6pPJwoGPGoTndv1mCghHzuk9rvPiegQ9iaKu947uL9xnhB1c7TzMUf2EGPeKuB2jm4F5duW8V3IzqQjPf3tMPSRNn8Ztv1qlO8vUhpXTsyI5dH%2BURZTqOVp0fVn4En6CRNrkv05g%2B1rxq6b6gQmlfUeAIPaTwUfI2glYGtZKNkvlkYrZKoWvHkv9XzLd3%2FKiuaeKxM9nk4hZjJqtcWwaD3Gp9yr63IUPqUZW5BI2YJHNW%2B9SIbRzBmubE0b01LVFubW9rJo3hPtgKRHPpIEIm0j%2FjoszFdpyL4chFaML0HxrCmQeh7HkvJBMvERUM%2F882V%2FBm2zHRuKsPNpLUj%2BJ%2BDh6%2FQaE0pmoIOfTbNN8xIwnaLX%2BAU67AFOxpNyX5biC5h3HLfyBGY1KrsDmnyo3bcOIqAwepos4Dw%2BlQ8II9AjVQwzEJGvd8LQ9sYaZzntH7rnuZG15wBizwUDkD2G37c91hT%2BG9hKPKHkW9jZp6XijVMHYWhd34TF6iW%2BQSM5bMzKdQaXzoilRts%2B5DaLCeYk%2Fzc2FFcSMOT3pXBXWHr%2F16lr5Sp8Gh9FS9HnwI2O8pxy6E1lqGM0wP%2FwaWBT3HgdR2tvjQzn%2BcjDDKHABtqj3oo6janO3IKOPaFzYHFqiL0DS8Pet5gUVYynm9m37o5M3%2B6y7YoaXnoq1o1goiX6Zv0S5A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20200720T183148Z&X-Amz-SignedHeaders=host&X-Amz-Expires=300&X-Amz-Credential=ASIAQ3PHCVTYWL2N32C3%2F20200720%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Signature=99c8222a858071c0b65fa6dac4ea0e1b548c1a4eb23ccac06cf864c7013a7593&hash=d2c7df4c2396ff204caa66ac0553e18f1b2712399c07b6e674199859ccc1b7f9&host=68042c943591013ac2b2430a89b270f6af2c76d8dfd086a07176afe7c76c2c61&pii=S002001902030082X&tid=spdf-742da070-9da3-43f1-861e-f733776129ef&sid=76772d953af62548ae38ab517857dea18c60gxrqb&type=client 2020-07-20 18:31:53 1 application/pdf bookSection Case-Based Reasoning Research and Development Springer International Publishing Woolford Michael Watson Ian SCOUT: A Case-Based Reasoning Agent for Playing Race for the Galaxy 2017 https://doi.org/10.1007%2F978-3-319-61030-6_27 DOI: 10.1007/978-3-319-61030-6_27 390–402 attachment Woolford and Watson - 2017 - SCOUT A Case-Based Reasoning Agent for Playing Ra.pdf application/pdf journalArticle 85 Mathematics Magazine DOI 10.4169/math.mag.85.2.083 2 Coleman Ben Hartshorn Kevin Game, Set, Math April 2012 https://doi.org/10.4169%2Fmath.mag.85.2.083 Publisher: Informa UK Limited 83–96 attachment Full Text https://dacemirror.sci-hub.se/journal-article/768dabc67f6adcaa34a4c087b56b4283/game-set-math-2012.pdf#view=FitH 2020-07-20 18:24:32 1 application/pdf journalArticle 125 The American Mathematical Monthly DOI 10.1080/00029890.2018.1412661 3 Glass Darren The Joy of SET February 2018 https://doi.org/10.1080%2F00029890.2018.1412661 Publisher: Informa UK Limited 284–288 attachment Full Text https://twin.sci-hub.se/6684/b949dbda2e3438aae344825abb7d0ff3/glass2018.pdf#view=FitH 2020-07-20 18:35:34 1 application/pdf bookSection Communications in Computer and Information Science Springer Berlin Heidelberg Lazarusli Irene A. Lukas Samuel Widjaja Patrick Implementation of Artificial Intelligence with 3 Different Characters of AI Player on “Monopoly Deal” Computer Game 2015 https://doi.org/10.1007%2F978-3-662-46742-8_11 DOI: 10.1007/978-3-662-46742-8_11 119–127 bookSection Computers and Games Springer Berlin Heidelberg Pawlewicz Jakub Nearly Optimal Computer Play in Multi-player Yahtzee 2011 https://doi.org/10.1007%2F978-3-642-17928-0_23 DOI: 10.1007/978-3-642-17928-0_23 250–262 conferencePaper 2007 IEEE Symposium on Computational Intelligence and Games DOI 10.1109/cig.2007.368089 IEEE Glenn James R. Computer Strategies for Solitaire Yahtzee 2007 https://doi.org/10.1109%2Fcig.2007.368089 attachment Submitted Version http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=707B7E09A9652A1E4F2AB4BF608C410A?doi=10.1.1.111.1724&rep=rep1&type=pdf 2020-07-20 18:09:04 1 application/pdf journalArticle 18 Expert Systems DOI 10.1111/1468-0394.00160 2 Maynard Ken Moss Patrick Whitehead Marcus Narayanan S. Garay Matt Brannon Nathan Kantamneni Raj Gopal Kustra Todd Modeling expert problem solving in a game of chance: a Yahtzeec case study May 2001 https://doi.org/10.1111%2F1468-0394.00160 Publisher: Wiley 88–98 attachment Full Text https://cyber.sci-hub.se/MTAuMTExMS8xNDY4LTAzOTQuMDAxNjA=/maynard2001.pdf#view=FitH 2020-07-20 18:29:00 1 application/pdf bookSection Computers and Games Springer International Publishing Oka Kazuto Matsuzaki Kiminori Systematic Selection of N-Tuple Networks for 2048 2016 https://doi.org/10.1007%2F978-3-319-50935-8_8 DOI: 10.1007/978-3-319-50935-8_8 81–92 attachment Full Text https://sci-hub.se/downloads/2020-05-25/5f/oka2016.pdf#view=FitH 2020-07-20 18:32:30 1 application/pdf conferencePaper 2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI) DOI 10.1109/taai.2016.7880154 IEEE Matsuzaki Kiminori Systematic selection of N-tuple networks with consideration of interinfluence for game 2048 November 2016 https://doi.org/10.1109%2Ftaai.2016.7880154 attachment Full Text https://twin.sci-hub.se/6299/d9bbecbbec212dab7fe6e6a67213b1cb/matsuzaki2016.pdf#view=FitH 2020-07-20 18:32:39 1 application/pdf conferencePaper 2014 IEEE Conference on Computational Intelligence and Games DOI 10.1109/cig.2014.6932920 IEEE Rodgers Philip Levine John An investigation into 2048 AI strategies August 2014 https://doi.org/10.1109%2Fcig.2014.6932920 attachment Full Text https://zero.sci-hub.se/3377/2e196ce6e3cb06a636bf1ffdee8f5b6f/rodgers2014.pdf#view=FitH 2020-07-20 18:21:23 1 application/pdf journalArticle arxiv:2006.04635 Anthony Thomas Eccles Tom Tacchetti Andrea Kramár János Gemp Ian Hudson Thomas C. Porcel Nicolas Lanctot Marc Pérolat Julien Everett Richard Singh Satinder Graepel Thore Bachrach Yoram Learning to Play No-Press Diplomacy with Best Response Policy Iteration 2020 http://arxiv.org/abs/2006.04635v2 attachment Full Text https://arxiv.org/pdf/2006.04635v2.pdf 2020-07-20 18:27:18 1 application/pdf journalArticle arxiv:1909.02128 Paquette Philip Lu Yuchen Bocco Steven Smith Max O. Ortiz-Gagne Satya Kummerfeld Jonathan K. Singh Satinder Pineau Joelle Courville Aaron No Press Diplomacy: Modeling Multi-Agent Gameplay 2019 http://arxiv.org/abs/1909.02128v2 attachment Full Text https://arxiv.org/pdf/1909.02128v2.pdf 2020-07-20 18:31:04 1 application/pdf journalArticle arxiv:1902.06996 Tan Hao Hao Agent Madoff: A Heuristic-Based Negotiation Agent For The Diplomacy Strategy Game 2019 http://arxiv.org/abs/1902.06996v1 attachment Full Text https://arxiv.org/pdf/1902.06996v1.pdf 2020-07-20 18:21:06 1 application/pdf journalArticle arxiv:1807.04458 Gedda Magnus Lagerkvist Mikael Z. Butler Martin Monte Carlo Methods for the Game Kingdomino 2018 http://arxiv.org/abs/1807.04458v2 attachment Full Text https://arxiv.org/pdf/1807.04458v2.pdf 2020-07-20 18:29:18 1 application/pdf journalArticle arxiv:1909.02849 Nguyen Viet-Ha Perrot Kevin Vallet Mathieu NP-completeness of the game Kingdomino 2019 http://arxiv.org/abs/1909.02849v3 attachment Full Text https://arxiv.org/pdf/1909.02849v3.pdf 2020-07-20 18:31:12 1 application/pdf journalArticle arxiv:1912.02318 Lerer Adam Hu Hengyuan Foerster Jakob Brown Noam Improving Policies via Search in Cooperative Partially Observable Games 2019 http://arxiv.org/abs/1912.02318v1 attachment Full Text https://arxiv.org/pdf/1912.02318v1.pdf 2020-07-20 18:26:28 1 application/pdf journalArticle arxiv:1603.01911 Baffier Jean-Francois Chiu Man-Kwun Diez Yago Korman Matias Mitsou Valia Renssen André van Roeloffzen Marcel Uno Yushi Hanabi is NP-hard, Even for Cheaters who Look at Their Cards 2016 http://arxiv.org/abs/1603.01911v3 attachment Full Text https://arxiv.org/pdf/1603.01911v3.pdf 2020-07-20 18:25:31 1 application/pdf journalArticle arxiv:2004.13710 Canaan Rodrigo Gao Xianbo Togelius Julian Nealen Andy Menzel Stefan Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi 2020 http://arxiv.org/abs/2004.13710v2 attachment Full Text https://arxiv.org/pdf/2004.13710v2.pdf 2020-07-20 18:25:19 1 application/pdf journalArticle arxiv:2004.13291 Canaan Rodrigo Gao Xianbo Chung Youjin Togelius Julian Nealen Andy Menzel Stefan Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners 2020 http://arxiv.org/abs/2004.13291v1 attachment Full Text https://arxiv.org/pdf/2004.13291v1.pdf 2020-07-20 18:22:45 1 application/pdf journalArticle arxiv:2003.05119 Biderman Stella Magic: the Gathering is as Hard as Arithmetic 2020 http://arxiv.org/abs/2003.05119v1 attachment Full Text https://arxiv.org/pdf/2003.05119v1.pdf 2020-07-20 18:27:42 1 application/pdf journalArticle arxiv:1904.09828 Churchill Alex Biderman Stella Herrick Austin Magic: The Gathering is Turing Complete 2019 http://arxiv.org/abs/1904.09828v2 attachment Full Text https://arxiv.org/pdf/1904.09828v2.pdf 2020-07-20 18:27:51 1 application/pdf journalArticle arxiv:1810.03744 Zilio Felipe Prates Marcelo Neural Networks Models for Analyzing Magic: the Gathering Cards 2018 http://arxiv.org/abs/1810.03744v1 attachment Full Text https://arxiv.org/pdf/1810.03744v1.pdf 2020-07-20 18:30:42 1 application/pdf conferencePaper Proceedings of the 2020 4th International Conference on Intelligent Systems, Metaheuristics & Swarm Intelligence DOI 10.1145/3396474.3396492 ACM Grichshenko Alexandr Araújo Luiz Jonatã Pires de Gimaeva Susanna Brown Joseph Alexander Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game March 2020 https://doi.org/10.1145%2F3396474.3396492 attachment Submitted Version https://arxiv.org/pdf/2006.02716 2020-07-20 18:36:31 1 application/pdf journalArticle arxiv:1009.1031 Migdał Piotr A mathematical model of the Mafia game 2010 http://arxiv.org/abs/1009.1031v3 attachment Full Text https://arxiv.org/pdf/1009.1031v3.pdf 2020-07-20 18:20:44 1 application/pdf journalArticle arxiv:1003.2851 Demaine Erik D. Demaine Martin L. Harvey Nicholas J. A. Uehara Ryuhei Uno Takeaki Uno Yushi The complexity of UNO 2010 http://arxiv.org/abs/1003.2851v3 attachment Full Text https://arxiv.org/pdf/1003.2851v3.pdf 2020-07-20 18:34:43 1 application/pdf journalArticle arxiv:1603.00928 Almanza Matteo Leucci Stefano Panconesi Alessandro Trainyard is NP-Hard 2016 http://arxiv.org/abs/1603.00928v1 attachment Full Text https://arxiv.org/pdf/1603.00928v1.pdf 2020-07-20 18:36:08 1 application/pdf journalArticle arxiv:1505.04274 Langerman Stefan Uno Yushi Threes!, Fives, 1024!, and 2048 are Hard 2015 http://arxiv.org/abs/1505.04274v1 attachment Full Text https://arxiv.org/pdf/1505.04274v1.pdf 2020-07-20 18:35:46 1 application/pdf journalArticle arxiv:1804.07396 Eppstein David Making Change in 2048 2018 http://arxiv.org/abs/1804.07396v1 attachment Full Text https://arxiv.org/pdf/1804.07396v1.pdf 2020-07-20 18:28:01 1 application/pdf journalArticle arxiv:1804.07393 Das Madhuparna Paul Goutam Analysis of the Game "2048" and its Generalization in Higher Dimensions 2018 http://arxiv.org/abs/1804.07393v2 attachment Full Text https://arxiv.org/pdf/1804.07393v2.pdf 2020-07-20 18:21:31 1 application/pdf journalArticle arxiv:1606.07374 Yeh Kun-Hao Wu I.-Chen Hsueh Chu-Hsuan Chang Chia-Chuan Liang Chao-Chin Chiang Han Multi-Stage Temporal Difference Learning for 2048-like Games 2016 http://arxiv.org/abs/1606.07374v2 attachment Full Text https://arxiv.org/pdf/1606.07374v2.pdf 2020-07-20 18:30:19 1 application/pdf journalArticle arxiv:1408.6315 Mehta Rahul 2048 is (PSPACE) Hard, but Sometimes Easy 2014 http://arxiv.org/abs/1408.6315v1 attachment Full Text https://arxiv.org/pdf/1408.6315v1.pdf 2020-07-20 18:20:36 1 application/pdf computerProgram Settlers of Catan bot trained using reinforcement learning https://jonzia.github.io/Catan/ MATLAB conferencePaper 34 Proceedings of the Annual Meeting of the Cognitive Science Society Guhe Markus Lascarides Alex Trading in a multiplayer board game: Towards an analysis of non-cooperative dialogue 2012 Issue: 34 attachment Guhe and Lascarides - 2012 - Trading in a multiplayer board game Towards an an.pdf application/pdf journalArticle POMCP with Human Preferencesin Settlers of Catan https://www.aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/viewFile/18091/17217 attachment POMCP with Human Preferencesin Settlers of Catan.pdf application/pdf blogPost The impact of loaded dice in Catan https://izbicki.me/blog/how-to-cheat-at-settlers-of-catan-by-loading-the-dice-and-prove-it-with-p-values.html journalArticle Monte Carlo Tree Search in a Modern Board Game Framework https://project.dke.maastrichtuniversity.nl/games/files/bsc/Roelofs_Bsc-paper.pdf attachment Full Text https://project.dke.maastrichtuniversity.nl/games/files/bsc/Roelofs_Bsc-paper.pdf 2020-07-20 18:47:19 1 application/pdf book Pfeiffer Michael Reinforcement Learning of Strategies for Settlers of Catan 2004 attachment Pfeiffer - 2004 - Reinforcement Learning of Strategies for Settlers .pdf application/pdf presentation An Intelligent Artificial Player for the Game of Risk http://www.ke.tu-darmstadt.de/lehre/archiv/ss04/oberseminar/folien/Wolf_Michael-Slides.pdf attachment An Intelligent Artificial Player for the Game of R.pdf application/pdf journalArticle RISKy Business: An In-Depth Look at the Game RISK https://scholar.rose-hulman.edu/rhumj/vol3/iss2/3 attachment RISKy Business An In-Depth Look at the Game RISK.pdf application/pdf journalArticle RISK Board Game ‐ Battle Outcome Analysis http://www.c4i.gr/xgeorgio/docs/RISK-board-game%20_rev-3.pdf attachment RISK Board Game ‐ Battle Outcome Analysis.pdf application/pdf attachment Full Text https://www.c4i.gr/xgeorgio/docs/RISK-board-game%20_rev-3.pdf 2020-07-20 18:54:23 1 application/pdf book Olsson Fredrik A multi-agent system for playing the board game risk 2005 blogPost State Representation and Polyomino Placement for the Game Patchwork https://zayenz.se/blog/post/patchwork-modref2019-paper/ journalArticle arXiv:2001.04233 [cs] Lagerkvist Mikael Zayenz Computer Science - Artificial Intelligence State Representation and Polyomino Placement for the Game Patchwork Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents. This paper studies the game Patchwork, a two player strategy game using polyomino tile drafting and placement. The core polyomino placement mechanic is implemented in a constraint model using regular constraints, extending and improving the model in (Lagerkvist, Pesant, 2008) with: explicit rotation handling; optional placements; and new constraints for resource usage. Crucial for implementing good game playing agents is to have great heuristics for guiding the search when faced with large branching factors. This paper divides placing tiles into two parts: a policy used for placing parts and an evaluation used to select among different placements. Policies are designed based on classical packing literature as well as common standard constraint programming heuristics. For evaluation, global propagation guided regret is introduced, choosing placements based on not ruling out later placements. Extensive evaluations are performed, showing the importance of using a good evaluation and that the proposed global propagation guided regret is a very effective guide. 2020-01-13 arXiv.org http://arxiv.org/abs/2001.04233 2020-07-21 10:55:58 arXiv: 2001.04233 <p>Code: <a href="https://github.com/zayenz/cp-mod-ref-2019-patchwork">https://github.com/zayenz/cp-mod-ref-2019-patchwork</a></p> <p> </p> <p>Comment: In ModRef 2019, The 18th workshop on Constraint Modelling and Reformulation</p> attachment arXiv Fulltext PDF https://arxiv.org/pdf/2001.04233.pdf 2020-07-21 10:56:09 1 application/pdf attachment arXiv.org Snapshot https://arxiv.org/abs/2001.04233 2020-07-21 10:56:13 1 text/html presentation State Representation and Polyomino Placement for the Game Patchwork https://zayenz.se/papers/Lagerkvist_ModRef_2019_Presentation.pdf attachment Full Text https://zayenz.se/papers/Lagerkvist_ModRef_2019_Presentation.pdf 2020-07-21 10:56:59 1 application/pdf journalArticle arXiv:2001.04238 [cs] Lagerkvist Mikael Zayenz Computer Science - Artificial Intelligence Nmbr9 as a Constraint Programming Challenge Modern board games are a rich source of interesting and new challenges for combinatorial problems. The game Nmbr9 is a solitaire style puzzle game using polyominoes. The rules of the game are simple to explain, but modelling the game effectively using constraint programming is hard. This abstract presents the game, contributes new generalized variants of the game suitable for benchmarking and testing, and describes a model for the presented variants. The question of the top possible score in the standard game is an open challenge. 2020-01-13 arXiv.org http://arxiv.org/abs/2001.04238 2020-07-21 10:57:58 arXiv: 2001.04238 <p>Code: https://github.com/zayenz/cp-2019-nmbr9/</p> <p>Comment: Abstract at the 25th International Conference on Principles and Practice of Constraint Programming</p> attachment arXiv Fulltext PDF https://arxiv.org/pdf/2001.04238.pdf 2020-07-21 10:58:01 1 application/pdf attachment arXiv.org Snapshot https://arxiv.org/abs/2001.04238 2020-07-21 10:58:02 1 text/html blogPost Nmbr9 as a Constraint Programming Challenge https://zayenz.se/blog/post/nmbr9-cp2019-abstract/ conferencePaper DOI 10.1109/CIG.2019.8848097 Goodman James Re-determinizing MCTS in Hanabi 08 2019 1-8 attachment Goodman - 2019 - Re-determinizing MCTS in Hanabi.pdf application/pdf conferencePaper ISBN 978-1-5386-4359-4 2018 IEEE Conference on Computational Intelligence and Games (CIG) DOI 10.1109/CIG.2018.8490449 Maastricht IEEE Canaan Rodrigo Shen Haotian Torrado Ruben Togelius Julian Nealen Andy Menzel Stefan Evolving Agents for the Hanabi 2018 CIG Competition 8/2018 DOI.org (Crossref) https://ieeexplore.ieee.org/document/8490449/ 2020-07-21 11:01:52 1-8 2018 IEEE Conference on Computational Intelligence and Games (CIG) attachment Submitted Version https://arxiv.org/pdf/1809.09764 2020-07-21 11:01:56 1 application/pdf bookSection 765 ISBN 978-3-319-67467-4 978-3-319-67468-1 BNAIC 2016: Artificial Intelligence Cham Springer International Publishing Bosse Tibor Bredeweg Bert van den Bergh Mark J. H. Hommelberg Anne Kosters Walter A. Spieksma Flora M. Aspects of the Cooperative Card Game Hanabi 2017 DOI.org (Crossref) http://link.springer.com/10.1007/978-3-319-67468-1_7 2020-07-21 11:02:26 Series Title: Communications in Computer and Information Science DOI: 10.1007/978-3-319-67468-1_7 93-105 attachment Full Text https://twin.sci-hub.se/6548/49fca9bfed767f739defcd030c004bdb/vandenbergh2017.pdf#view=FitH 2020-07-21 11:02:31 1 application/pdf bookSection 10664 ISBN 978-3-319-71648-0 978-3-319-71649-7 Advances in Computer Games Cham Springer International Publishing Winands Mark H.M. van den Herik H. Jaap Kosters Walter A. Bouzy Bruno Playing Hanabi Near-Optimally 2017 DOI.org (Crossref) http://link.springer.com/10.1007/978-3-319-71649-7_5 2020-07-21 11:02:53 Series Title: Lecture Notes in Computer Science DOI: 10.1007/978-3-319-71649-7_5 51-62 conferencePaper ISBN 978-1-5386-3233-8 2017 IEEE Conference on Computational Intelligence and Games (CIG) DOI 10.1109/CIG.2017.8080417 New York, NY, USA IEEE Eger Markus Martens Chris Cordoba Marcela Alfaro An intentional AI for hanabi 8/2017 DOI.org (Crossref) http://ieeexplore.ieee.org/document/8080417/ 2020-07-21 11:03:36 68-75 2017 IEEE Conference on Computational Intelligence and Games (CIG) attachment Full Text https://zero.sci-hub.se/6752/bcf6e994ee7503ab821bd67848727b05/eger2017.pdf#view=FitH 2020-07-21 11:03:40 1 application/pdf conferencePaper Osawa Hirotaka Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information A unique behavior of humans is modifying one’s unobservable behavior based on the reaction of others for cooperation. We used a card game called Hanabi as an evaluation task of imitating human reflective intelligence with artificial intelligence. Hanabi is a cooperative card game with incomplete information. A player cooperates with an opponent in building several card sets constructed with the same color and ordered numbers. However, like a blind man's bluff, each player sees the cards of all other players except his/her own. Also, communication between players is restricted to information about the same numbers and colors, and the player is required to read his/his opponent's intention with the opponent's hand, estimate his/her cards with incomplete information, and play one of them for building a set. We compared human play with several simulated strategies. The results indicate that the strategy with feedbacks from simulated opponent's viewpoints achieves more score than other strategies. 2015 https://aaai.org/ocs/index.php/WS/AAAIW15/paper/view/10167 AAAI Workshops attachment Osawa - 2015 - Solving Hanabi Estimating Hands by Opponent's Act.pdf application/pdf journalArticle Cape Cod Eger Markus Martens Chris A Browser-based Interface for the Exploration and Evaluation of Hanabi AIs 2017 en Zotero http://fdg2017.org/papers/FDG2017_demo_Hanabi.pdf 4 <p>URL: http://fdg2017.org/papers/FDG2017_demo_Hanabi.pdf</p> attachment Eger and Martens - 2017 - A Browser-based Interface for the Exploration and .pdf application/pdf journalArticle Gottwald Eva Tallula Eger Markus Martens Chris I see what you see: Integrating eye tracking into Hanabi playing agents Humans’ eye movements convey a lot of information about their intentions, often unconsciously. Intelligent agents that cooperate with humans in various domains can benefit from interpreting this information. This paper contains a preliminary look at how eye tracking could be useful for agents that play the cooperative card game Hanabi with human players. We outline several situations in which an AI agent can utilize gaze information, and present an outlook on how we plan to integrate this with reimplementations of contemporary Hanabi agents. en Zotero 4 <p>URL: <a href="http://www.exag.org/wp-content/uploads/2018/10/AIIDE-18_Upload_112.pdf">http://www.exag.org/wp-content/uploads/2018/10/AIIDE-18_Upload_112.pdf</a></p> <p> </p> attachment Gottwald et al. - I see what you see Integrating eye tracking into .pdf application/pdf computerProgram State of the art Hanabi bots + simulation framework in rust https://github.com/WuTheFWasThat/hanabi.rs computerProgram A strategy simulator for the well-known cooperative card game Hanabi https://github.com/rjtobin/HanSim computerProgram A framework for writing bots that play Hanabi https://github.com/Quuxplusone/Hanabi journalArticle Ludic Language Pedagogy Ludic Language Pedagogy deHaan Jonathan Jidoukan Jenga: Teaching English through remixing games and game rules Let students play simple games in their L1. It’s ok! Then: You, the teacher, can help them critique the game in their L2. You, the teacher, can help them change the game in their L2. You, the teacher, can help them develop themselves. #dropthestick #dropthecarrot #bringmeaning 2020-04-15 Teaching English through remixing games and game rules https://www.llpjournal.org/2020/04/13/jidokan-jenga.html 📍 What is this? This is a recollection of a short lesson with some children. I used Jenga and a dictionary. 📍 Why did you make it? I want to show language teachers that simple games, and playing simple games in students’ first language can be a great foundation for helping students learn new vocabulary, think critically, and exercise creativity. 📍 Why is it radical? I taught using a simple board game (at a time when video games are over-focused on in research). I show what the learning looks like (I include a photo). The teaching and learning didn’t occur in a laboratory setting, but in the wild (in a community center). I focused on the learning around games. 📍 Who is it for? Language teachers can easily implement this lesson using Jenga or any other game. Language researchers can expand on the translating and remixing potential around games. attachment deHaan - 2020 - Jidoukan Jenga Teaching English through remixing .pdf application/pdf journalArticle Heron Michael James Belford Pauline Helen Reid Hayley Crabb Michael Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games 6/2018 en Meeple Centred Design DOI.org (Crossref) http://link.springer.com/10.1007/s40869-018-0057-8 2020-07-28 09:08:52 97-114 7 The Computer Games Journal DOI 10.1007/s40869-018-0057-8 2 Comput Game J ISSN 2052-773X attachment Full Text https://link.springer.com/content/pdf/10.1007/s40869-018-0057-8.pdf 2020-07-28 09:08:55 1 application/pdf journalArticle 7 The Computer Games Journal DOI 10.1007/s40869-018-0056-9 2 Comput Game J ISSN 2052-773X Heron Michael James Belford Pauline Helen Reid Hayley Crabb Michael Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility 6/2018 en Eighteen Months of Meeple Like Us DOI.org (Crossref) http://link.springer.com/10.1007/s40869-018-0056-9 2020-07-28 09:09:05 75-95 attachment Full Text https://link.springer.com/content/pdf/10.1007/s40869-018-0056-9.pdf 2020-07-28 09:09:08 1 application/pdf Accessibility Diplomacy Hanabi Jenga Kingdomino Mafia Magic: The Gathering Mobile Games 2048 2048 Monopoly Monopoly Deal Nmbr9 Patchwork Quixo Race for the Galaxy RISK Set Settlers of Catan Terra Mystica UNO Yahtzee