From f67c4c35e204c7f71cfde1bf12e3b25fc0c35beb Mon Sep 17 00:00:00 2001 From: Nemo Date: Sat, 18 Jul 2020 19:12:48 +0530 Subject: [PATCH] Adds more MTG papers --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index a8c261c..77db6d4 100644 --- a/README.md +++ b/README.md @@ -108,9 +108,16 @@ games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://w # Magic: the Gathering - [Magic: the Gathering is as Hard as Arithmetic](https://arxiv.org/abs/2003.05119) - [Magic: The Gathering is Turing Complete](https://arxiv.org/abs/1904.09828) -- [Neural Networks Models for Analyzing Magic: the Gathering Cards](https://arxiv.org/abs/1810.03744) +- [Neural Networks Models for Analyzing Magic: the Gathering Cards](https://link.springer.com/chapter/10.1007/978-3-030-04179-3_20) [[arXiv](https://arxiv.org/abs/1810.03744)] +- [The Complexity of Deciding Legality of a Single Step of Magic: the Gathering](https://livrepository.liverpool.ac.uk/3029568/1/magic.pdf) - [Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering](https://doi.org/10.1109/TCIAIG.2012.2204883) +- [Magic: The Gathering in Common Lisp](https://pdfs.semanticscholar.org/5fc8/58802f19504ea950e20e31526dc2269b43d8.pdf) [[source](https://github.com/jeffythedragonslayer/maglisp)] +- [Deck Costruction Strategies for Magic: the Gathering](https://cab.unime.it/journals/index.php/congress/article/viewFile/141/141) - [Deckbuilding in Magic: The Gathering Using a Genetic Algorithm](http://hdl.handle.net/11250/2462429) +- [Mathematical programming and Magic: The Gathering®](https://commons.lib.niu.edu/handle/10843/19194) +- [Optimal Card-Collecting Strategies for Magic: The Gathering](https://doi.org/10.1080/07468342.2000.11974103) +- [Monte Carlo search applied to card selection in Magic: The Gathering](https://doi.org/10.1109/CIG.2009.5286501) +- [Magic: The Gathering Deck Performance Prediction](http://cs229.stanford.edu/proj2012/HauPlotkinTran-MagicTheGatheringDeckPerformancePrediction.pdf) # Terra Mystica - [Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game](https://arxiv.org/abs/2006.02716)