diff --git a/README.md b/README.md index 5ef41d2..a8c261c 100644 --- a/README.md +++ b/README.md @@ -20,14 +20,13 @@ games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://w - [Monopoly](#monopoly) - [Magic: the Gathering](#magic-the-gathering) - [Terra Mystica](#terra-mystica) -- [Dominion](#dominion) - [Mafia](#mafia) - [The Resistance: Avalon](#the-resistance-avalon) - [Ticket to Ride](#ticket-to-ride) - [Yahtzee](#yahtzee) - [Lost Cities](#lost-cities) - [Uno](#uno) -- [Dominion](#dominion-1) +- [Dominion](#dominion) - [Quixo](#quixo) - [Mobile Games](#mobile-games) - [2048](#2048) @@ -116,9 +115,6 @@ games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://w # Terra Mystica - [Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game](https://arxiv.org/abs/2006.02716) -# Dominion -- [Clustering Player Strategies from Variable-Length Game Logs in Dominion](https://arxiv.org/abs/1811.11273) - # Mafia - [A mathematical model of the Mafia game](https://arxiv.org/abs/1009.1031) - [Automatic Long-Term Deception Detection in Group Interaction Videos](https://arxiv.org/abs/1905.08617) @@ -154,8 +150,10 @@ games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://w # Dominion -I couldn't find any published research on Dominion, but there is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind -[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. There are [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other interesting stuff. +There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind +[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research. + +- [Clustering Player Strategies from Variable-Length Game Logs in Dominion](https://arxiv.org/abs/1811.11273) # Quixo