diff --git a/README.md b/README.md
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@@ -164,12 +164,13 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
- [Hanabi Open Agent Dataset](https://github.com/aronsar/hoad) (computerProgram)
- [Hanabi Open Agent Dataset](https://dl.acm.org/doi/10.5555/3463952.3464188) (conferencePaper)
- [Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi](https://arxiv.org/abs/2107.07630) (journalArticle)
-- [A Graphical User Interface For The Hanabi Challenge Benchmark](http://oru.diva-portal.org/smash/record.jsf?pid=diva2%3A1597503) (thesis)
- [Emergence of Cooperative Impression With Self-Estimation, Thinking Time, and Concordance of Risk Sensitivity in Playing Hanabi](https://www.frontiersin.org/articles/10.3389/frobt.2021.658348/full) (journalArticle)
- [K-level Reasoning for Zero-Shot Coordination in Hanabi](https://papers.neurips.cc/paper/2021/hash/4547dff5fd7604f18c8ee32cf3da41d7-Abstract.html) (conferencePaper)
- [Is Vanilla Policy Gradient Overlooked? Analyzing Deep Reinforcement Learning for Hanabi](http://arxiv.org/abs/2203.11656) (journalArticle)
- [Generating and Adapting to Diverse Ad-Hoc Partners in Hanabi](https://ieeexplore.ieee.org/document/9762901/) (journalArticle)
- [Theory of Mind for Multi-agent Coordination in Hanabi](http://fse.studenttheses.ub.rug.nl/id/eprint/28327) (thesis)
+- [The Hanabi challenge: From Artificial Teams to Mixed Human-Machine Teams](http://oru.diva-portal.org/smash/record.jsf?pid=diva2%3A1691114&dswid=-1981) (thesis)
+- [A Graphical User Interface For The Hanabi Challenge Benchmark](http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-94615) (thesis)
# Hearthstone
- [Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries](http://arxiv.org/abs/1904.10656) (journalArticle)
diff --git a/boardgame-research.rdf b/boardgame-research.rdf
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MIT License
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- Örebro University, School of Science and Technology.
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- Nguyen, Van Hoa
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- A Graphical User Interface For The Hanabi Challenge Benchmark
- This report will describe the development of the Graphical User Interface (GUI) forthe Hanabi Challenge Benchmark. The benchmark is based on the popular cardgame Hanabi and presents itself as a new research frontier in artificial intelligencefor cooperative multi-agent challenges. The project’s intentions and goals are tointerpret and visualize the data output from the benchmark to give us a better understandingof it.A GUI was then developed by using knowledge within theory of mind in combinationwith theories within human-computer interaction. The results of this project wereevaluated through a small-scale usability test. Users of different ages, gender andlevels of computer knowledge tested the application and through a questionnaire,the quality of the GUI was assessed.
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- http://oru.diva-portal.org/smash/record.jsf?pid=diva2%3A1597503
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+ Örebro University, School of Science and Technology.
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+ Inferadi, Salam
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+ Olof, Johnsson
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+ The Hanabi challenge: From Artificial Teams to Mixed Human-Machine Teams
+ This report will describe the further development of the Graphical User Interface (GUI) for the Hanabi Benchmark. Hanabi is a card game that has been introduced as a new frontier for artificial intelligence (AI). The goal of the project was to implement a human-user, into the GUI, and give the possibility to play against Machine Learning (ML) based agents, viz, non-human players in the GUI.To achieve these goals, we implemented human controls into the GUI to give a human user the option to play the game in the GUI. Agent models were integrated into to the GUI for the human to play with. Finally, a small study was conducted to evaluate the agent’s performances.
+ en
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+ http://oru.diva-portal.org/smash/record.jsf?pid=diva2%3A1691114&dswid=-1981
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+ Independent thesis Basic level (degree of Bachelor)
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+ Fulltext PDF
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+ https://www.diva-portal.org/smash/get/diva2:1691114/FULLTEXT01.pdf
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+ 2022-09-07 10:06:48
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+ thesis
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+ Örebro University, School of Science and Technology
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+
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+ Nguyen, Van Hoa
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+
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+ A Graphical User Interface For The Hanabi Challenge Benchmark
+ This report will describe the development of the Graphical User Interface (GUI) forthe Hanabi Challenge Benchmark. The benchmark is based on the popular cardgame Hanabi and presents itself as a new research frontier in artificial intelligencefor cooperative multi-agent challenges. The project’s intentions and goals are tointerpret and visualize the data output from the benchmark to give us a better understandingof it.A GUI was then developed by using knowledge within theory of mind in combinationwith theories within human-computer interaction. The results of this project wereevaluated through a small-scale usability test. Users of different ages, gender andlevels of computer knowledge tested the application and through a questionnaire,the quality of the GUI was assessed.
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+ http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-94615
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+ 33
+ Independent thesis Basic level (professional degree)
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+ attachment
+ PDF
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+ https://www.diva-portal.org/smash/get/diva2:1597503/FULLTEXT01.pdf
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+ 2022-09-07 10:09:15
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Hearthstone