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README.md
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README.md
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should be of interest to anyone interested in boardgames and their optimal play. While there is a ton of easily accessible research on games like
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Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter.
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<!-- START doctoc generated TOC please keep comment here to allow auto update -->
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<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
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**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
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- [Settlers of Catan](#settlers-of-catan)
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- [Diplomacy](#diplomacy)
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- [Risk](#risk)
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- [Kingdomino](#kingdomino)
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- [Patchwork](#patchwork)
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- [Nmbr9](#nmbr9)
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- [Hanabi](#hanabi)
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- [Monopoly](#monopoly)
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- [Magic: the Gathering](#magic-the-gathering)
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- [Terra Mystica](#terra-mystica)
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- [Dominion](#dominion)
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- [Mafia](#mafia)
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- [The Resistance: Avalon](#the-resistance-avalon)
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- [Ticket to Ride](#ticket-to-ride)
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- [Yahtzee](#yahtzee)
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- [Lost Cities](#lost-cities)
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- [Game Design](#game-design)
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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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# Settlers of Catan
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- [The effectiveness of persuasion in The Settlers of Catan ](https://doi.org/10.1109/CIG.2014.6932861)
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- [Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan ](https://doi.org/10.4018/IJGCMS.2018040103)
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@ -118,8 +142,6 @@ Chess and Go, finding prior work on more contemporary games can be a bit hard. T
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- [Applying Neural Networks and Genetic Programming to the Game Lost Cities](http://digital.library.wisc.edu/1793/79080)
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# Design
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- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)
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# Game Design
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- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)
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