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@ -5,6 +5,30 @@ occasionaly about designing or meta-aspects of the game. This doesn't cover all
should be of interest to anyone interested in boardgames and their optimal play. While there is a ton of easily accessible research on games like
Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter.
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
- [Settlers of Catan](#settlers-of-catan)
- [Diplomacy](#diplomacy)
- [Risk](#risk)
- [Kingdomino](#kingdomino)
- [Patchwork](#patchwork)
- [Nmbr9](#nmbr9)
- [Hanabi](#hanabi)
- [Monopoly](#monopoly)
- [Magic: the Gathering](#magic-the-gathering)
- [Terra Mystica](#terra-mystica)
- [Dominion](#dominion)
- [Mafia](#mafia)
- [The Resistance: Avalon](#the-resistance-avalon)
- [Ticket to Ride](#ticket-to-ride)
- [Yahtzee](#yahtzee)
- [Lost Cities](#lost-cities)
- [Game Design](#game-design)
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
# Settlers of Catan
- [The effectiveness of persuasion in The Settlers of Catan ](https://doi.org/10.1109/CIG.2014.6932861)
- [Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan ](https://doi.org/10.4018/IJGCMS.2018040103)
@ -118,8 +142,6 @@ Chess and Go, finding prior work on more contemporary games can be a bit hard. T
- [Applying Neural Networks and Genetic Programming to the Game Lost Cities](http://digital.library.wisc.edu/1793/79080)
# Design
- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)
# Game Design
- [MDA: A Formal Approach to Game Design and Game Research ](https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf)