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@ -35,19 +35,25 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
- [Mafia](#mafia)
- [Magic: The Gathering](#magic-the-gathering)
- [Mobile Games](#mobile-games)
- [Modern Art](#modern-art)
- [Monopoly](#monopoly)
- [Monopoly Deal](#monopoly-deal)
- [Nmbr9](#nmbr9)
- [Pandemic](#pandemic)
- [Patchwork](#patchwork)
- [Pentago](#pentago)
- [Quixo](#quixo)
- [Race for the Galaxy](#race-for-the-galaxy)
- [RISK](#risk)
- [Santorini](#santorini)
- [Scotland Yard](#scotland-yard)
- [Secret Hitler](#secret-hitler)
- [Set](#set)
- [Settlers of Catan](#settlers-of-catan)
- [Shobu](#shobu)
- [Terra Mystica](#terra-mystica)
- [Tetris Link](#tetris-link)
- [The Resistance: Avalon](#the-resistance-avalon)
- [Ticket to Ride](#ticket-to-ride)
- [Ultimate Tic-Tac-Toe](#ultimate-tic-tac-toe)
- [UNO](#uno)
@ -147,6 +153,9 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
# Mafia
- [A mathematical model of the Mafia game](http://arxiv.org/abs/1009.1031v3) (journalArticle)
- [Automatic Long-Term Deception Detection in Group Interaction Videos](http://arxiv.org/abs/1905.08617) (journalArticle)
- [Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy](http://link.springer.com/10.1007/978-3-319-50935-8_9) (bookSection)
- [A Theoretical Study of Mafia Games](http://arxiv.org/abs/0804.0071) (journalArticle)
# Magic: The Gathering
- [Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering](https://doi.org/10.1109%2Ftciaig.2012.2204883) (journalArticle)
@ -155,13 +164,33 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
- [Magic: the Gathering is as Hard as Arithmetic](http://arxiv.org/abs/2003.05119v1) (journalArticle)
- [Magic: The Gathering is Turing Complete](http://arxiv.org/abs/1904.09828v2) (journalArticle)
- [Neural Networks Models for Analyzing Magic: the Gathering Cards](http://arxiv.org/abs/1810.03744v1) (journalArticle)
- [Neural Networks Models for Analyzing Magic: The Gathering Cards](http://link.springer.com/10.1007/978-3-030-04179-3_20) (bookSection)
- [The Complexity of Deciding Legality of a Single Step of Magic: The Gathering](https://livrepository.liverpool.ac.uk/3029568/) (conferencePaper)
- [Magic: The Gathering in Common Lisp](https://vixra.org/abs/2001.0065) (conferencePaper)
- [Magic: The Gathering in Common Lisp](https://github.com/jeffythedragonslayer/maglisp) (computerProgram)
- [Mathematical programming and Magic: The Gathering](https://commons.lib.niu.edu/handle/10843/19194) (thesis)
- [Deck Construction Strategies for Magic: The Gathering](https://www.doi.org/10.1685/CSC06077) (conferencePaper)
- [Deckbuilding in Magic: The Gathering Using a Genetic Algorithm](https://doi.org/11250/2462429) (thesis)
- [Magic: The Gathering Deck Performance Prediction](http://cs229.stanford.edu/proj2012/HauPlotkinTran-MagicTheGatheringDeckPerformancePrediction.pdf) (report)
# Mobile Games
- [Trainyard is NP-Hard](http://arxiv.org/abs/1603.00928v1) (journalArticle)
- [Threes!, Fives, 1024!, and 2048 are Hard](http://arxiv.org/abs/1505.04274v1) (journalArticle)
# Modern Art
- [A constraint programming based solver for Modern Art](https://github.com/captn3m0/modernart) (computerProgram)
# Monopoly
- [Monopoly as a Markov Process](https://doi.org/10.1080%2F0025570x.1972.11976187) (journalArticle)
- [Learning Monopoly Gameplay: A Hybrid Model-Free Deep Reinforcement Learning and Imitation Learning Approach](http://arxiv.org/abs/2103.00683) (journalArticle)
- [Negotiation strategy of agents in the MONOPOLY game](http://ieeexplore.ieee.org/document/1013210/) (conferencePaper)
- [Generating interesting Monopoly boards from open data](http://ieeexplore.ieee.org/document/6374168/) (conferencePaper)
- [Estimating the probability that the game of Monopoly never ends](http://ieeexplore.ieee.org/document/5429349/) (conferencePaper)
- [Learning to Play Monopoly with Monte Carlo Tree Search](https://project-archive.inf.ed.ac.uk/ug4/20181042/ug4_proj.pdf) (report)
- [Monopoly Using Reinforcement Learning](https://ieeexplore.ieee.org/document/8929523/) (conferencePaper)
- [A Markovian Exploration of Monopoly](https://pi4.math.illinois.edu/wp-content/uploads/2014/10/Gartland-Burson-Ferguson-Markovopoly.pdf) (report)
- [Learning to play Monopoly: A Reinforcement Learning approach](https://intelligence.csd.auth.gr/publication/conference-papers/learning-to-play-monopoly-a-reinforcement-learning-approach/) (conferencePaper)
- [Whats the Best Monopoly Strategy?](https://core.ac.uk/download/pdf/48614184.pdf) (presentation)
# Monopoly Deal
- [Implementation of Artificial Intelligence with 3 Different Characters of AI Player on “Monopoly Deal” Computer Game](https://doi.org/10.1007%2F978-3-662-46742-8_11) (bookSection)
@ -170,11 +199,17 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
- [Nmbr9 as a Constraint Programming Challenge](http://arxiv.org/abs/2001.04238) (journalArticle)
- [Nmbr9 as a Constraint Programming Challenge](https://zayenz.se/blog/post/nmbr9-cp2019-abstract/) (blogPost)
# Pandemic
- [NP-Completeness of Pandemic](https://www.jstage.jst.go.jp/article/ipsjjip/20/3/20_723/_article) (journalArticle)
# Patchwork
- [State Representation and Polyomino Placement for the Game Patchwork](https://zayenz.se/blog/post/patchwork-modref2019-paper/) (blogPost)
- [State Representation and Polyomino Placement for the Game Patchwork](http://arxiv.org/abs/2001.04233) (journalArticle)
- [State Representation and Polyomino Placement for the Game Patchwork](https://zayenz.se/papers/Lagerkvist_ModRef_2019_Presentation.pdf) (presentation)
# Pentago
- [On Solving Pentago](http://www.ke.tu-darmstadt.de/lehre/arbeiten/bachelor/2011/Buescher_Niklas.pdf) (thesis)
# Quixo
- [QUIXO is EXPTIME-complete](https://doi.org/10.1016%2Fj.ipl.2020.105995) (journalArticle)
- [Quixo Is Solved](http://arxiv.org/abs/2007.15895) (journalArticle)
@ -193,6 +228,13 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
- [RISK Board Game Battle Outcome Analysis](http://www.c4i.gr/xgeorgio/docs/RISK-board-game%20_rev-3.pdf) (journalArticle)
- [A multi-agent system for playing the board game risk]() (book)
# Santorini
- [A Mathematical Analysis of the Game of Santorini](https://openworks.wooster.edu/independentstudy/8917/) (thesis)
- [A Mathematical Analysis of the Game of Santorini](https://github.com/carsongeissler/SantoriniIS) (computerProgram)
# Scotland Yard
- [The complexity of Scotland Yard](https://eprints.illc.uva.nl/id/eprint/193/1/PP-2006-18.text.pdf) (report)
# Secret Hitler
- [Competing in a Complex Hidden Role Game with Information Set Monte Carlo Tree Search](http://arxiv.org/abs/2005.07156) (journalArticle)
@ -226,6 +268,9 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
# Tetris Link
- [A New Challenge: Approaching Tetris Link with AI](http://arxiv.org/abs/2004.00377) (journalArticle)
# The Resistance: Avalon
- [Finding Friend and Foe in Multi-Agent Games](http://arxiv.org/abs/1906.02330) (journalArticle)
# Ticket to Ride
- [AI-based playtesting of contemporary board games](http://dl.acm.org/citation.cfm?doid=3102071.3102105) (conferencePaper)
- [Materials for Ticket to Ride Seattle and a framework for making more game boards](https://github.com/dovinmu/ttr_generator) (computerProgram)

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